d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > Teh_bud_man's Barbarian Goldfind+magic Find Build > The New Magic Find Flavor? Frenzy.
12Next
Add Reply New Topic New Poll
Member
Posts: 10,509
Joined: Jul 9 2008
Gold: 421.00
Jul 5 2016 09:53am
Had to repost this..
hey - i like gold find barbs and i think this could become popular. wanted to share this with the jsp community b/c i get a lot of inquiries about my build. and repeating sorc/paladin mf builds is getting lame 18 ladder seasons into the game. Id like to start by saying that this is my own brand of MF - 100% original. (you hert it furst here live)



- my strategy is to maximize goldfind, magic find, and attack (max) damage. i want at minimum 350% magic find, any adjustments beyond the 350%mf favor goldfind (i.e. maximize goldfind after 350 mf). 350 MF is more than enough to find elite unique items at ilvl81,85,95+ areas. it will also increase charm/jewel drops etc.


- find item is great and one of the best kept secrets in all of diablo 2 lore. essentially, every magic find run has the potential to yield twice the drops (assuming 100% find item efficiency which is unrealistic) when compared to sorc/paladin/etc..however the runs will be slower from the time deficit required to loot the corpses. not only are the drops "doubled", but the amount of gold you can collect is also doubled..meaning more gambling. more gambling = more items, more shopbotting, and more crafting...and we all know what that means (moar fg). find item gives you a ~50% chance to grab drops twice from your favorite MF spots

- a ten minute magic find run in one game will net you atleast 1 million gold if you optimize your build as described here. gf barb = smiter's best friend


quick take:
My build:

% magic find: example at lvl 90
(with ali baba switch for "find item") = 464 % mf
(with base weapons// last wish and beast // frenzy attack) = 329 % mf
mercenary magicfind = N/A --> adds to your total


% goldfind: example at lvl 90
(with ali baba switch for "find item") = 1,355 % goldfind
(with base weapons// last wish and beast // frenzy attack) = 905% goldfind
mercenary goldfind = 200% goldfind (275 if using lem'd reapers toll) --> adds to your total (i.e. 1355 + 200 = 1555% gf)

Weapon 1 max dmg ~ 4.2 k
Weapon 2 max dmg ~ 3.1 k
attack rating ~ 9000 + blessed aim merc aura ( ~ 14k)

31% critical strike (double damage) - from axe mastery

65%/20% crushing blow (last wish/beast)
0%/25% open wounds (last wish/beast)

items:


HELM:
1a) obvious choice for poor and rich is crown of thieves. (100% goldfind)
300+defense, 25 dexterity, 50 life, 35 mana, 33 fire resistance, 12% lifeleech, and the highest goldfind unique helm - 100% - in the game. this is the best for frenzy builds.. Ik helm has nice MF/warcry skill but does not stack up to the damage/AR/life-mana/LL% of CoT.
2) for the spoiled ppl like me, I want a visionary helm with two sockets. the best helm is a +2 barb / 20 fcr / 30 frw / 2 os / 80 goldfind circlet (lem+lem or ist + ist) but those dont drop often..or ever for that matter
3) +5 find item barb helm with 2 open sockets (lem + lem or ist + ist) and visionary mod.
4) if youre solo-dolo on goldfind, get a 3os 80% goldfind circlet, add 3 lems = 230% gf, but your dmg/defense will suffer
5) if youre real cool (or broke as fuck), use a random rare visionary helm with 2 open sockets, add 2x lems
6) up'd tarnhelm - gives +1 all skills (increases find item efficiency), 50% MF, and 75% goldfind. socket with ist if you like items, lem if you like gold
7) crown of ages - +1 all skills, @res, DR, high defense, 2os. but high strength requirement

WEAPONS:(DO NOT USE COLD DAMAGE / DOOM ZERKER - THIS WILL CAUSE MONSTER BODIES TO "POP" MEANING YOU DONT GET TO USE FIND ITEM)
- i dont use goldfind on my weapons..i hate vanilla gf barbs where the mercenary stabs physical immunes for 30 minutes to get the kill.

1) Beast zerker (15/3 base prefer, DO NOT HAVE ENHANCED DURABILITY ON YOUR ZERKER - THIS WILL COST YOU DEARLY IN REPAIR COSTS.. essentially liquidating your hard earned gold drops). Beast provides fanaticism, increasing your damage and attack speed. this is very beneficial for your frenzy killing power. your merc will absolutely destroy trav with this (see merc below).

2) last wish zerker(15/3 base prefer, DO NOT HAVE ENHANCED DURABILITY ON YOUR ZERKER - THIS WILL COST YOU DEARLY IN REPAIR COSTS.. essentially liquidating your hard earned gold drops). last wish is beneficial in a multiple facets: first being might aura - this will act in concert with fanaticism and frenzy meaning your damage and attack speed are unrivaled in the realm of player vs monster. lastwish also provides 40+% magic find. most importantly, it's %chance to cast lifetap will even allow this frenzy barb to kill lilith (yeah.). your merc will be a murderer with fant/might/decrepify/fade.

3A) weapon switch - two hotos - this provides teleport speed, mana, max res, and bumps % chance of find item (efficiency) due to +6 to all skills.

3B)weapon switch- two ali babas. you roll the dice.. by not using warcry weapons, you lower "find item" efficiency and decrease life/mana from not having +6 to battle orders. you will also tele slow, and find item will be slow (fcr bumps find item speed). however, when it does work , you wont be sorry. this is my preferred choice. i use 4x lems giving me an added 180+% magic find and 750+% gold find for "find item".

3C) weapon switch - two magic +3 warcry weapons with 2 sockets (strength optional) - placing 4x ists in these will add a total of 120% magic find (but lose 40+% from last wish) or 4x lems (300% goldfind) will aid your find item (+6 skills)

4D) weapon switch - 6x isted or lem'd war axes/crystal swords - for fast gold find or lots of magic find when using find item

armor:
- Enigma is the only choice here.
+2 all skills -- > increases find item efficiency, strength based on char level allows you to go pure vita build (5k + max life) without adding points to str. magic find based on char level adds 90% + magic find. damage to mana is so important and often overlooked, i have to stress this. DTM works by redistributing damage taken to the addition of mana (damage you take is gained back as mana), this is crucial for killing mana burn mobs and even ubers. additionally, the life after kill is very nice when killing mobs of fetish warriors (a3 and worldstone) etc. and thats not all. you get 5% max life increase and 8 % damage reduction.

gloves:
1A) 40% mf chance guards. while they dont give IAS, they do give 200% goldfind. omgwtfbbqpwned - is all i can say about that. so much hax.

1B) if you want to be different... crushing blow gloves with 20 IAS and perfect goldfind (80%) are decent but cant rival the 200% of chance guards (to put in perspective chance guards are equivalent to equipping 2x dwarf stars). these are almost impossible to come by with a magic find modifier. i dont recommend this.. it will increase your killing speed, but at the cost of MF/GF %.

belt:
1)goldwrap - 10 IAS , 80% goldfind , 30% magic find. godly PvM belt.
2) open wounds crafted belt- 24 FHR / 10% open wounds / 1+% lifeleech / 80% goldfind - these are hard to craft. they also lack magic find and IAS. i would only suggest this if you plan to kill ubers/baal/diablo regularly..and even then i still prefer goldwrap. this is just a second option

Amulet: your amulet needs to make up for any deficits in your build.. i.e. mana leech

1A) Rare/crafted
+2 barbarian skills / 10-25% magic find / 70-80 % goldfind (this is the base amulet you need).
other bonuses that will be helpful on your amulet = mana leech, damage to mana, FCR, strength/dex, @ res, +mana, + life, attack rating, frw+lifeleech (if crafting blood amulets)

1B) 1A is hard to find. you may also find use in +3 warcry amulets with 80% goldfind, 25+% magic find, or 10% fcr

Boots:
1) craft blood boots: want the following --> hp rep, life, and %LL on boots is sick. 30 frw + 10 fhr are great and 80% goldfind can spawn on craft/rare boots in contrast to only 70% on uniques (infernostride). these will help you both stay alive and increase your killing speed
30 frw / 10 fhr / 3% lifeleech / 10+ hp rep / 20 + life / 20+ mf / 70+ goldfind

2) craft mana boots: use these if you have trouble teleporting/killing mana burn mobs due to barbarian mana issues
30 frw / 10 fhr / 30+ mana / 5% increase maximum mana / 10% mana regeneration / 20+ magic find / 70+% goldfind

3) rare boots: use these if you need resistances (not likely b/c of fade granted by last wish)
30 frw / 10 fhr / 30+ mana / 20+ mf / 70+ gf / 40% single res
30 frw / 10 fhr / 20+ mf / 70+% gf / tri res or dex-hp rep-single res


Ring 1
1) always ravenfrost - it adds nearly 2000 to base attack rating, cant be frozen (essential for frenzy), 40 mana, cold absorb, and a bit of cold damage (even though we dont want cold dmg remember?)
2) rare/craft ring- 10% FCR / 80+ mana / 40% goldfind / 20-25% magic find - option for the mana challenged but you will have to add cham to your helm :X


Ring 2
1)BvC ring - but you wont be dueling.
need: 100+ AR / dexterity / 80+ mana / mana leech --> this is the only place to fit mana leech if you cant get it on your amulet.
bonus = fcr, magic find, goldfind
for instance, i use a crafted ring: 4%ML / 2% LL / 114 AR / 8 dexterity / 86 mana / 18 life / 21% lightning res
2) another ravenfrost - will add mana and hella attack rating etc as mentioned above, but you will have to find another way to leech mana

MERC: - DO NOT USE HOLY FREEZE - THIS WILL CAUSE MONSTER BODIES TO "POP" MEANING YOU DONT GET TO USE FIND ITEM.
- i always use the blessed aim mercenary. this puts my attack rating over 14k (92+% chance to hit diablo/baal).

weapon: ABSOLUTELY ESSENTIAL: ethereal reaper's toll(lem'd or shael'd). i prefer shael here for killing power. more attacks per second means your landing that 33% decrepify much faster. decrepify removes physical immunity from many monsters and will save you on weapon repairs. additionally, eth reapers has [-10] base attack speed. adding shael to this makes it a killing machine. reapers toll will also pay off in spades when you battle special bosses like diablo and baal. the combination of decrepify and crushing blow from last wish have the potential to drop diablo's hp by 1/3 in one strike..combined with frenzy'd attack speed means they die real fast.

armor: treachery - pretty obvious here. gives your merc 45% IAS to stack with fanaticism and a shael'd eth reapers toll thresher. absolute killing machine. IAS is very important for this merc's build - more IAS = more decrepify = faster killing = more find item. In addition to IAS, your merc receives 20 FHR and 50% goldfind bonuses. The most prized part of treachery? merc "fade". this will max his resistances and council members will not be able to kill him.
- another option here is wealth (300% goldfind and 100% magic find) but your merc is soft

helm: eth crown of thieves - we all knew that. socket it with lem if you like gold, ist if you like items. if you want to shred diablo, baal, trav, and meph even faster, put 15 IAS jewel of your choice in. again, more IAS = more decrepify = faster killing // fewer weapon repairs



CHARMS:
Grand:
You need a godly gheeds for this build, no exceptions. 160/40/15

1A) 40% goldfind / 12% magic find
1B) 40% goldind / 10 max damage / xx AR
1C) 40% goldfind / 30+% single res (i.e. lightning resistance)
1D) 40% goldfind / 120+ attack rating

Large:
hellfire torch 20/20
1A) 6 max / 48 AR / 22% goldfind -- you will have an open 2-tall space left in you inventory due to tome of ID + torch + tome of tp, not large enough for a grand charm and capable of fitting two small charms. (you can add two small charms if you dont have this large charm)

Small:
annihilus 20/20/10 --> im not that paid so i use 20/ xx / 10
plus any combination of the following:
1A) 3 max / 20 ar / 7 mf sc (yeah im the guy who uses those)
1B) 3 max / 20 ar / 10 gf sc (ya im that guy too)
1C) 36 AR / 7 mf sc
1D) 36 AR / 10 gf sc
1E) 10 gf / 5@ sc (even though fade on lastwish makes resistances redundant, these can be helpful for when you run into those conviction black souls)
1F) 17 mana / 10 gf sc - helps with teleport and protection from mana burners
1G) 17 mana / 7 mf sc - "


Skills:
1) maximize battle orders -- youre a barb. thats all i have to say about that one
2) maximize frenzy - this will be your main attack. you dont need to invest points into frenzy's synergies
3) 1 point into berserk - this will allow you to kill physical immunes and stone skin enemies much faster than would frenzy + merc decrepify
4) maximize iron skin - this will keep you alive. you need this b/c you dont have a shield or damage reduction
5) 1 point into natural resistance - gives you hella resistance for only 1 skill point
6) 1 point into increased stamina
7) one point into increased speed - this is nice with enigma and frw boots
8) maximize axe mastery - increases base damage, AR, and critical strike/dbl damage
9) one point into battlecommand/shout - see #1
10) remainder of skill points into find item (getting above 50% is the minimum requirements IMO)

note: howl is very useful for clearing out clusters of minions. use it on Lord De Seis/council members etc so that you dont get smacked by fanaticism/conviction minions and mobs. this can be a life saver...no joke
do not skill leap. lamest skill in the game and you can teleport
do not skill whirlwind - you dont need it
do not skill war cry - it sucks lets be honest. not worth 3 extra skill points for a 1-2 second AOE stun that doesnt effect special monsters


Attributes:
- add 0 base points to strength if youre rich and have all your end game gear
- add dexterity to the point youre comfortable with your attack rating (i add 0 if i have a complete build ready//have all end-game items). if your charms suck a good number for AR is 6.5-7k. if youre a baws you should have 9k AR + with 0 points into dex using a viso helm (barb hat/circlet).
- vitality - pure vita build - all points go here
- energy - add to energy if you dont have enough mana to teleport long distances but you can modify that by using 17 mana/10gf and 17mana/7 mf small charms and crafting mana-goldfind boots.






where to kill monsters:

1) travincal - council members have increased rune drop and gold drop rates compared to regular monsters
2) blood raven - easy quick kill. follow up in the masoleum and crypt --> pop the super chests and kill bonebreaker.
3) radament/sewers - tons of champions/minions etc in the sewers.
4) maggot lair - ungodly amounts of fat chests, pop the horadric chest next to coldworm the burrower for lots of gold/runes
5) mephisto - easy kill, pop the chest in back of the stage behind meph and the armor/weapon racks. kill the council members
6) eldritch - drops nice rares every time, follow up and kill shenk. real easy
7) thresh socket - kill and pop the evil urn
8) pindleskin - drops nice rares every time
9) the summoner - drops lots of gold. pop the non-summoner-corner chests for runes/gold/gems. apparitions also have an increased runedrop rate
10) countess - lots of gold when killing countess - she has increased rune drop rate
11) izual- he drops hella gold but be careful of those burning souls
12) hellforge - (his name escapes me at the moment) - always has some stash and also has increased runedrop
13) Lower kurast / kurast bazaar / upper kurast - dont even need to kill anything. just tele around to snag chests and weapon/armor racks
14) he can speed run chaos (only clear seals) and can run baal solo.
15) my favorite spot in the game to MF (this is the only time ill say it in public) is worldstone keep level 1-3. IMO best items in the game drop here from minions/specials and the area is ilvl85+. this is where i make my fg


im sure i forgot to mention a few things along the way.. i will add to this as i go. would love to hear back on what jsp thinks (be nice please).


(I AM THE GURU OF GOLDFIND) - get at me if you have questions/concerns/comments.



Random trav run after find item/looting corpses:



This post was edited by TeH_bUd_MaN on Jul 5 2016 10:22am
Member
Posts: 7,451
Joined: Jun 29 2008
Gold: 6,040.19
Jul 13 2016 09:07am
Bump
Member
Posts: 16,662
Joined: Nov 24 2007
Gold: 15,245.00
Trader: Trusted
Jul 13 2016 10:32am
Thanks for that guide.

Some issues however :
- %mf doesn't increase charm nor jewel drops
- damaging weapon choice is poor (beast, last wish, when you can have grief, death).
- your choices for the balance between killing power and %mf-eg is interesting. However, I believe you'd be better with more damage and a little less %mf.
Gloves, for example, could as well be LoH (crushing blow gloves are not an option). Are you aware that, past a given point of %mf, chances to drop rare items are decreasing ?
Same logic for Gore rider.
- maximizing Iron skin doesn't make sense, since you have same defense bonus with Shout but Shout also adds to merc defense, and makes other cries last longer.
Actually, you should invest into Frenzy synergies instead.
- Battle cry worth 1 point. Also does Leap.

End result is questionable. My own gold find barb loots 1million in only a Travincal run, approximately 40 seconds (and not 10 minutes).

This post was edited by feanur on Jul 13 2016 10:33am
Member
Posts: 10,509
Joined: Jul 9 2008
Gold: 421.00
Jul 13 2016 11:14am
Quote (feanur @ 13 Jul 2016 12:32)
Thanks for that guide.

Some issues however :
- %mf doesn't increase charm nor jewel drops
- damaging weapon choice is poor (beast, last wish, when you can have grief, death).
- your choices for the balance between killing power and %mf-eg is interesting. However, I believe you'd be better with more damage and a little less %mf.
Gloves, for example, could as well be LoH (crushing blow gloves are not an option). Are you aware that, past a given point of %mf, chances to drop rare items are decreasing ?
Same logic for Gore rider.
- maximizing Iron skin doesn't make sense, since you have same defense bonus with Shout but Shout also adds to merc defense, and makes other cries last longer.
Actually, you should invest into Frenzy synergies instead.
- Battle cry worth 1 point. Also does Leap.

End result is questionable. My own gold find barb loots 1million in only a Travincal run, approximately 40 seconds (and not 10 minutes).



Shout enhances defense. Iron skin increases base defense which increases effectiveness of shout. There is a difference. Merc doesn't need defense because he has 27% life leech, fade (max res, evasion), and life tap from your last wish

Last wish gives might, MF, and fade meaning you don't need res gear and bumps merc damage. Fanaticism/might increases attack speed of both you and merc - much more dps than grief/death. Fade and IAS on merc means you can play d2 with one hand..optimal for multitasking

I would invest frenzy synergy skills if you plan to run solo games but iron skin is necessary for 4+ player games. Either add damage per second or defense depending on what you want as an end product

I usually pull btw 400-800k in 1 minute trav run. Takes 10min to run Cbaal and trav...in 1 player games while looting corpses

Damage is not poor- decrepify stacked with CB fant and might makes it irrelevant

Can you provide primary literature that can vouch for high MF means less rare drops b/c I can't

Deadly strike and critical strike from axe mastery don't stack. Just as critical strike and DS don't stack for zon

I can show you my CB gloves if you don't believe me

MF doesn't increase basal rates of charm or jewel drops but increases the chance that the jewel that drops will be rare or unique. I find gheeds too often. This also stands true for items, rings, amulets etc

Good lookin out dawg, glad I'm not the only MF barb on jsp

This post was edited by TeH_bUd_MaN on Jul 13 2016 11:31am
Member
Posts: 7,451
Joined: Jun 29 2008
Gold: 6,040.19
Jul 13 2016 11:21am
Quote (TeH_bUd_MaN @ Jul 13 2016 11:14am)
Shout enhances defense. Iron skin increases base defense which increases effectiveness of shout. There is a difference

Last wish gives might, MF, and fade meaning you don't need res gear and bumps merc damage. Fanaticism/might increases attack speed of both you and merc - much more dps than grief/death. Fade and IAS on merc means you can play d2 with one hand..optimal for multitasking

I usually pull btw 400-800k in 1 minute trav run. Takes 10min to run Cbaal and trav...in 1 player games while looting corpses

Damage is not poor- decrepify stacked with CB fant and might makes it irrelevant

Can you provide primary literature that can vouch for high MF means less rare drops b/c I can't



I can show you my CB gloves if you don't believe me

MF doesn't increase basal rates of charm or jewel drops but increases the chance that the jewel that drops will be rare or unique. I find gheeds too often. This also stands true for items, rings, amulets etc


let me borrow your cb gloves and rest ur build for just rest of ladder. i gib back along with all my fg. I just want enjoy this
Member
Posts: 10,509
Joined: Jul 9 2008
Gold: 421.00
Jul 13 2016 12:05pm
Quote (TeH_bUd_MaN @ 13 Jul 2016 13:14)
Shout enhances defense. Iron skin increases base defense which increases effectiveness of shout. There is a difference. Merc doesn't need defense because he has 27% life leech, fade (max res, evasion), and life tap from your last wish

Last wish gives might, MF, and fade meaning you don't need res gear and bumps merc damage. Fanaticism/might increases attack speed of both you and merc - much more dps than grief/death. Fade and IAS on merc means you can play d2 with one hand..optimal for multitasking

I would invest frenzy synergy skills if you plan to run solo games but iron skin is necessary for 4+ player games. Either add damage per second or defense depending on what you want as an end product

I usually pull btw 400-800k in 1 minute trav run. Takes 10min to run Cbaal and trav...in 1 player games while looting corpses

Damage is not poor- decrepify stacked with CB fant and might makes it irrelevant

Can you provide primary literature that can vouch for high MF means less rare drops b/c I can't

Deadly strike and critical strike from axe mastery don't stack. Just as critical strike and DS don't stack for zon

I can show you my CB gloves if you don't believe me

MF doesn't increase basal rates of charm or jewel drops but increases the chance that the jewel that drops will be rare or unique. I find gheeds too often. This also stands true for items, rings, amulets etc

Good lookin out dawg, glad I'm not the only MF barb on jsp

Correction- a better choice of wording: critical strike do stack but they are not additive (75% deadly strike, 25% critical strike or vice versa = ~81% chance to 2x dmg)
Member
Posts: 16,662
Joined: Nov 24 2007
Gold: 15,245.00
Trader: Trusted
Jul 13 2016 02:25pm
Quote (TeH_bUd_MaN @ Jul 13 2016 06:14pm)
Shout enhances defense. Iron skin increases base defense which increases effectiveness of shout. There is a difference. Merc doesn't need defense because he has 27% life leech, fade (max res, evasion), and life tap from your last wish.


No. Shout and Iron skin work exactly the same way : both increase overall defense by 10% per level.
Merc probably doesn't need defense (neither do you). Life tap, however, is a very poor choice. It cuts your damage by half, compared to a Decrepify merc (Reaper).

Quote (TeH_bUd_MaN @ Jul 13 2016 06:14pm)
Last wish gives might, MF, and fade meaning you don't need res gear and bumps merc damage. Fanaticism/might increases attack speed of both you and merc - much more dps than grief/death. Fade and IAS on merc means you can play d2 with one hand..optimal for multitasking


Might is given by merc, at a higher level. MF will be discussed later. Fade is not needed since you can have maxed res - if you really want 11%dr, just use SoE for 15%.
DPS with Last wish/Beast can not be compared to Grief/Death. Grief hits 3 times harder than Last wish (if not more).
Attack speed is already maxed with Grief x2 or with Grief+Death : fanatism doesn't increase it.

Quote (TeH_bUd_MaN @ Jul 13 2016 06:14pm)
I usually pull btw 400-800k in 1 minute trav run. Takes 10min to run Cbaal and trav...in 1 player games while looting corpses

Damage is not poor- decrepify stacked with CB fant and might makes it irrelevant


That's better. In my opinin, you should stick to 400-800K gold per minute, and forget about 10 minutes CS/Baal.

Notice that Decrepify and Life tap cancel each other out.
Member
Posts: 30,191
Joined: Dec 9 2008
Gold: 0.00
Jul 13 2016 02:34pm
Thx for guide, we allready have Lightman's EG Whirler. Btw kinda "stupid " to argue about game basics with feanur :D

This post was edited by TR0LLFACE on Jul 13 2016 02:35pm
Member
Posts: 16,662
Joined: Nov 24 2007
Gold: 15,245.00
Trader: Trusted
Jul 13 2016 02:42pm
Quote (TeH_bUd_MaN @ Jul 13 2016 06:14pm)
Can you provide primary literature that can vouch for high MF means less rare drops b/c I can't
(...)
MF doesn't increase basal rates of charm or jewel drops but increases the chance that the jewel that drops will be rare or unique. I find gheeds too often. This also stands true for items, rings, amulets etc


Here you go :
http://diablo.incgamers.com/forums/showthread.php?392254-Item-Generation-Tutorial-for-Patch-1-11-v1-0

Too long, didn't read version :
http://forums.d2jsp.org/topic.php?t=60107860&f=161

And the funny thing is that you admit it, while saying you find too much Gheeds (could have been 40life skillers instead, with less %mf).

Quote (TeH_bUd_MaN @ Jul 13 2016 06:14pm)
Deadly strike and critical strike from axe mastery don't stack. Just as critical strike and DS don't stack for zon

I can show you my CB gloves if you don't believe me


Did I say something different about DS ?

What don't I belive about your gloves ? I'm just saying that Laying of hands are better than perfect crafted blood gloves for pvm. Much better actually.
Member
Posts: 17,246
Joined: Jul 30 2014
Gold: 420.00
Jul 13 2016 03:55pm
Very nice guide my friend. Truly insightful, very well put together step by step in regards to being helpful. :D ;) XD

400-800k sounds like a lot of in game gold, how is survival while PvM? I am sure it is well I presume right? :d ;) XD

I see the deadly strike comes into play a lot for this build.
Go Back To Strategy & Guides Topic List
12Next
Add Reply New Topic New Poll