Quote (PhatDawg @ Mar 8 2014 01:07pm)
I think it's overkill with berserk because the area affect on weapon damage is 300,crit of 60 or 70% doesn't make a big difference.
The issue is with the build and how it's done, movement is really achieved by sprint and leap for me, those two proc out the 20% damage for me and bring their health down to near 100% kill rate with rend/bb.
if I was just running and rending, I would agree I want just crits, but since mobs are primed with sprint and leap, 20% area damage tends to bring all the mobs down quite a bit.
My paper DPS in game is 280, and I also don't think the secondary invisible rend on bloodbath procs with 30% more damage with ruthless if the mob is under 40%.
The problem with rend/bb is that it has 4 outcomes, rend crit/bloodbath crit, rend crit / bloodbath nl dam, nl rend / crit bloodbath, and nl rend / nl bloodbath. Since the last bloodbath overwrites all the bloodbaths in the area, you can end up with a nl bloodbath. Also you can only have 1 bloodbath active, multiple barbs can rend but the bloodbath proc only gets applied once, hence the one with the highest dps in the party should have rend, and the others have lacerate. You can have multiple rends active.
I searched the forums amd nutro didn't do enough testing on the bloodbath to confirm or deny if it's attached at all to passives on the original damage dealer / probably because that wasn't an issue back then.
If crit is that important, shouldn't we use weaponmaster over ruthless? 30% under 40%? - which I think is less useful than bloodshed.
Not a fan of walls of text, but I will explain this on this thread here.- Believe me when I say that I've thoroughly tested Bloodshed and ITF in actual gameplay (not theory of math and numbers)
There is significant differences in clear speeds between the two and ITF >>>> bloodshed and again I say IT'S NOT CLOSE.
- Paper dps means nothing, I'm only rocking 208k paper now.
- Area damage is an extremely weak stat and primary (I've explained this so many times in the past in ROS Beta vids that I'm not gonna discuss it again)
- Here are the scenarios that happen
Charge crit / rend crit = everything dead
Charge crit / rend non-crit = everything dead
Charge non-crit / rend crit = everything dead
Charge non-crit / rend non-crit = 10-20% life remaining
Nado ticks and procs are irrelevant since it's highly RNG with such low base APS.
Bloodbath > lacerate or ravage only because it cleans up for the times both skills don't crit and cleans up the 10-20% mob.
this is why you want to stack WHITE damage / Raw Damage for these runs like I have, I'm rocking 5k STR, 35% physical and red gem in wep, to bring my base white damage up since my CRITS are already overkilling the content even with only 248% CD.
Regardless of what your gear level is at, you always should strive for optimized gear setups and slowly progress towards it even if it means gimping yourself in the short-term, this is something that will be important concept in ROS.- Ruthless is perfect synergy with rotation of, charge/rend, charge/rend since the charges bring the mobs in range of hitting ruthless zone with the rends.
- Yes crit is extremely important in the rend/slaughter builds, BUT not important to go over ruthless, since ruthless is huge for our rends. I did brief tests and afaik this is how ruthless works with bloodbath.
All original bloodbath rends take benefit from ruthless when mobs under 30%
All proc bloodbath rends take benefit from ruthless when mobs under 30%
All proc bloodbath rends also have chance to crit
I went back and forth between WEP master and ruthless but at the end of the day because of the variance of COTA runs, ruthless just gives our rends that extra DPS needed and really gives value for every 20 fury spent.
the choice is simple
5% more chance of securing one of the 3/4 scenarios to finish mobs instantly (not much if you consider it in the big picture because of charge/rend both being aoe attacks and COTA having ranging density per engagement)
VS
40% more damage to mobs under 30% is extremely powerful for rends, it also creates opportunities for us when we get bad rng and get the 1/4 scenario where charge doesn't crit and majority of rends didn't crit. It comes into play very frequently in lots of scenarios, basically this passive secures kills in spots where we wouldn't without it.
hope that answer your questions