http://www.youtube.com/watch?v=TVGX_-0F6Rw WOOOT :O
https://www.hearthpwn.com/news/7288-all-card-changes-hall-of-fame-and-priest-comingRanked Ladder Improvements
Significant changes are coming to the way Ranked Ladder works. The system is more straightforward and there will be more and better rewards.
The way it will work is that instead of simply numbered ranks, there will be ranges of ranks, much like you are used to in other competitive games. They are (in order):
Bronze: 10 through 1
Silver: 10 through 1
Gold: 10 through 1
Platinum: 10 through 1
Diamond: 10 through 1
Legend
For 50 ranks total + Legend. Each Rank will have 3 stars and you will not lose stars in Bronze. Every 5 Ranks there will be a plateau where you cannot sink past again.
You reset to Bronze 10 every month, but, do not despair, because there is a new measure in place to not make this awful.
Because although you reset back to Bronze 10, you will get a bonus multiplier for your wins, up to 11, depending on how high you ranked last month. This is on top of Win Streak bonuses. In practice this means that on your first win at the start of the month, you may get 10 stars instead of 1 and with a win streak 20 stars instead of 2. This bonus multiplier slowly goes away as you rank up and get closer to the rank you held last month, and when you reach that rank again, your multiplier will be gone fully.
The match ups you get when you queue will also no longer be just randomly against players at a similar rank, but you will get opponents based on a hidden Match Making Rating, to make matches more fair and engaging. Blizzard hopes this will be a more satisfying experience for players, especially at the lower ranks.
Then there’s the improved rewards. First of all, you now get your card back immediately after getting your first 5 wins. You also get immediate rewards for reaching a certain rank for the first time, including a Legendary card for reaching Legend for the first time. For the reward at the end of the month you now get cards and packs.