General Dueling StratsYour main weapon vs sorceress will be kicks. They are deadly when combined with ls and wof and mb. If you have noticed, when you mb someone, a swirlie appears on top of them. While it is visible, they will go into hit recovery from every damage made to them, thus your lvl 1 traps are a real killer. (
http://i73.photobucket.com/albums/i233/Rain_08/Screenshot308.jpg )
Because you will rarely need ww against sorc, it's better to use high ow + ias claw combined with fury vs sorc. I've noticed though, that using ww vs a sorc with max block is far better than kicks.
The rule of thumb here is that you need to mb them often. Watch your shadow. Whenever she mbs them, it's your chance to lock them. Mb + traps. Remember. mb + mb + wof + mb + ls + mb + wof + df + kicks
vs smiter, you should not worry about kicks. Trap stunning here is quite useful. If they try to walk and maintain their block so your ww cant hit them, lock them with mb + traps. be sure to ww on time though, they might set off in to charge to bust your ass. that's easy hit in if you're fast enough. Always when they charge, just ww away. If they start walking again, repeat the trapping.
NOTE: Never count on claw block to save your ass. Never take a hit so that you can hit them.
Remember that df replaces teleport on close range. Use mind blast to kill those with low health. Hammer paladins can be killed using only mind blast, trust me, I've done that.
Detailed Dueling StratsAmazonBowazonClaw block to the rescue. Close in circling around like an eagle does on it's prey ^___^ You could also show yourself to her on the minimap, teleport back and then do a wiiiiiide circle around and come from behind (kinky). Just make sure there's enough room to do this.
Most bowazons are glass cannons. Most retarded build ever with like 700 hp. Close in, df and 1 ww. After that you can mind blast her to death. Not even a challenge.
Better bowazons that have upwards to 2-3k life, will pose a bigger threat. You will need tight wws to keep them in dodge animation. Since your ww should hit every 4 frames and dodge animation is 7 frames, you shouldn't have any problems
JavazonAnnoying, mostly. They usually are just farcasters that run to town asap someone competent threatens their life. They do pose a threat if not taken seriously so you still can't go easy on them. Use tg since they can 1-2 hit ko you otherwise.
AssassinWWsinThis is more skill-based than bvb. Instead of just whirling at right time, you will need to utilize mind blast, df and shadow correctly. Tight wws work better than long whirls. You might want to use death's gloves to nerf your opponent's damage into bits
sandstorm treks work wonders too along with andy face. You can win even with 500 hp when the other has 3k left. You just need to wait till she starts mind blasting you (she _will_ teleport at you soon) and wait for the teleport. Immediately start whirling on place. I usually change the timing I mind blast. Sometimes I don't mind blast at all, but I close in quick, do a quick drive-by whirlwind and leave my opponent bleeding.
TrapperCamping ones are too easy. Just get in and whirl her to dead. Those that constantly are on the move and move their trap field with them are annoying though. You can always lure some traps with your shadow (summon next to the traps) and then immediately attack. Chances are that the trapper _might_ think you already attacked and is distracted.
HybridCombine the dueling strategies for trapper and wwsin. Maybe use tg and sandstorm treks. Not really much you can do if your opponent is skilled. You _can_ negate their damage totally though, but so can they
WW Barbss/e
DruidWindiesStun is your friend here. They have some of the worst fhr frames in the game. Good druids will get you into chasing them. Then they will quickly attack you and flee again. Their short attack means though that it's easy to dodge from long range and if they try to attack you, you can attack them. Just keep 5 traps down for stun and make quick and tight triwhirls. Try to kill their oak. That will bring them down much faster.
Rabies/FuryRemember that ww is uninterruptable. If he comes to you, just ww. If he runs away, follow, whirl, rinse and repeat.
PaladinSmitersGenerally fairly easy, but always a threat. Ok, first off, slap on fools claw and angelics. With angelics and fools claw you got very nice (20k-30k+) ar so you will most likely hit him well. He will most likely start charging at you so when he does, ww away. If he runs, feel free to ezpk him using ww only. If he walks, have traps all around you at all times, mind blast him so that he can't walk and asap move traps to him. If he starts charging at you to get free of the mind blast, ww quickly on the direction he is charging.
The good ones will desynch charge at you. If he goes out of your minimap, you can expect that he will be desynched next time he comes around. Spread your traps and _teleport_ around. Don't stand still, he will have easy time to aim at you. Your traps will start shooting at him even if he's desynched so you can predict where he is. Teleport there and whirlwind.
HammerdinsUse bos so you can run around. Actually works better than teleport against these. Always walk down when he teleports on you. The pub hdins are easy. They rarely even charge so all you got to do is just follow him and keep on aggressive. Avoid mistakes. Even garbage hammerdins do huge damage. The better hdins pose a threat, though. They most likely will charge and desync. Lightning sentry shoots him even though he's desynced so if you look closely when they start shooting nothing, you can actually predict where he's going or where he is. Try making long whirlwinds to the direction you suppose he is going, lay down a few traps too. If you get him in your screen, namelock and mind blast him. Mind blast slows charge down and occasionally reverts him back to where he was a while ago. Namelock mind blast and then tele ww. Claw block and shadow are your friends here. Always have shadow out when you are going to namelock tele on him.
If you need ar, use fools and/or angelics. Alternative is hsarus boots and belt with fools.
FoherLmao, stack resis and use tg, if you still lose, quit d2.
NecromancerBonerUse bos so his golem won't slow you down that much. Your only hope actually is that shadow gets to mind blast him when you can close in with your own mind blast + traps stunlock. Luckily venom goes through bone armor. I find it a good strategy that you chase the necromancer, but quickly change direction and start running away. This might attract him into charging at you which will result in an easy flash of mb/ww.
Poison novaThank god for fade.
He needs to get close to hit with psn nova so just have traps always down, try to tele to him right after he casted nova so that nova wont hit you. If you got any problems (fade lowers curse durations so lower resis is not that useful for him) then slap on deaths gloves.
SorceressFB sorcThey hurt, yikes. Most of them can be dealt with ease but good ones can tank your traps for a while and kill you. So never stay still and let fb hit you. Try to catch her in mind blast, shadow helps here alot since she can stun her. MB -> ls -> mb -> wof -> tele -> ww. Any problems with her, so slap on infernostrides to stay legit and not hear complaints about hotties ^^
Blizz sorcHazardous. Without stacked resis they can 1-hit-ko you. But with stacked resis and 1 raven you should have no problem against them, stay cautious and treat like fb sorc.
Orb sorcThese are telespamming nitwits. They rely on you chasing them. 1 raven and stacked resis will allow you to rip through them with ease. Don't push your luck and go through the centre of the orb though. It hurts even with max absorb.
Light sorcThey are absolutely no threat for you. Only decent light sorc I've ever seen lost 5-2 to me. You will need to watch out though since they do some pretty huge damage. So don't be dumb and try to tank all. Do what you need to do and get out.
Any 9x es sorc no blockOne df combined with ww brings their life down to 1. Then you can finish her up with mb easy. If you want to do it with style, let your shadow do it, just tele close to her and shadow should mb or df her.
Any 9x es sorc with max blockFairly hard. Be more cautious here than anywhere. They can tank you for a while and it's hard to hit them too. If you cant hit her with 1-2 wws, retreat, put your traps up fast in case she follows. Don't chase her much down, you must always be near your traps.