Quote (WereWolf12345 @ Jan 19 2013 07:29pm)
All the LLD crowd-control breaks:
Monk: Dashing Strike (Only for snares), Serenity, Seven-Sided Strike
Witch Doctor: Spirit Walk
Wizard: Teleport (Only for snares), Mirror Image, Diamond Skin (You may activate this while feared to block incoming dmg)
Demon Hunter: Smokescreen
Barbarian: Furious Charge (Only for snares), Leap (Only for snares), Wrath of the Berserker
Red = Breaks everything.
Forgot Ignore Pain for barbs (can be used while cc'd)
Addtionally:
2. The CC reduction rules that apply to Elite monsters in Inferno should also apply against players. Much like Elite monsters in Inferno, players will cap out at 65% CC reduction (with CC effects less than 0.5 seconds being ignored). These values are subject to change or go through different iterations as the PTR continues.
3. There is also an inherent 30% CC reduction in player vs. player which is not currently working on the PTR. So, a 4 second stun should only last 2.8 seconds in PvP combat. This can, of course, be combined with CC reduction from gear and skills.