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May 29 2012 03:38pm
Differences between Classic and Expansion
This is the forum for Classic Discussion: http://forums.d2jsp.org/forum.php?f=57

To create a Classic character, uncheck the box for 'Expansion' when creating a character.


Classic Characters can exist on all realms and cores, but as they are separate from Expansion characters, they double the amount of total playing 'realms'. A Classic character may, at any time, be converted to Expansion and played (provided you have the Expansion installed) though they can not be changed back.
Classic Characters cannot access a large amount of content that Expansion characters do.



General:
  • No Act 5 or Monsters/Mercenaries that only exist in it, including the Pandemonium Quest
    • Note: This removes the level restriction between acts, allowing users to be rushed to Hell with no 'bumper' characters
    • Note 2: This ALSO removes the Larzuk Socket quest from the list of ways you can socket items.
  • Certain Character Classes are missing
    • No Assassin
    • No Druid
  • Area Levels are different: http://pastebin.com/raw.php?i=SFNvLuGw
    • Note: In Classic, many normal monsters have a hardcored level different from the area level, along with all Super Uniques and Bosses. (For example, certain monsters in Travincial)
  • The stash is 6x4 instead of 6x8
  • No crafting
  • Diablo Clone does NOT drop an Annihilus Charm, though he will spawn when the correct amount of Stones of Jordan are sold on a server, in a Hell game.
  • Mercenaries cannot be resurrected, follow between Acts, receive items/potions, or have their stats viewed
  • Summoned creatures, like Necromancer revived monsters disappear between acts.
  • No /players x commands
  • No 800 x 600 Resolution (Unless you have the Expansion Pack installed and have a Classic character on it)
  • Many magic modifiers are missing or changed (Check affix list below, though note that is may have faults)
  • Blocking does NOT depend on Dexterity, just what is on your Shield + Bonuses
  • Various fairly minor monster stat changes
  • Javelins, throwing axes and throwing knives cannot be magic or rare, and cannot be imbued.
  • Awarded Character titles for completing Difficulties are different:
    • For Softcore:
      • Defeating Normal for Male is Sir and Female is Dame
      • Defeating Nightmare for Male is Lord and Female is Lady
      • Defeating Hell for Male is Baron, and Female is Baroness
    • For Hardcore:
      • Defeating Normal for Male is Count and Female is Countess
      • Defeating Nightmare for Male is Duke and Female is Duchess
      • Defeating Hell for Male is King and Female is Queen
  • No Static Field cap in NM / Hell
  • Whirlwind is not affected by any form of Increased attack speed (as a mod or on the weapon base)
  • Blessed Hammer receives full %Enhanced Damage from Concentration, instead of the 50% in Expansion
  • Resistances are only -50 in Hell and -20 in Nightmare on Classic, instead of the -100 for Hell and -40 for Nightmare in the Expansion
    Applies to not only Fire/Cold/Light/Poison Resistance but to Mana/Stamina damage and reduced poison length
Items:
  • No runes (And thus no Runewords)
  • No charms (Including Unique ones)
  • No circlets
  • No Keys of Terror, Destruction, or Hatred
  • No class-specific items
    • Amazon bows, Amazon javelins and Amazon spears
    • Primal helms
    • Shrunken heads
    • Auric shields
    • Orbs
    • Amazon Bows/Javelins/Spears
    • Assassin Katars
    • Druid pelts
  • No elite items
  • No ethereal items
  • No exceptional or elite uniques, and only the following Amulets and Rings are spawnable:
    • Nagelring
    • Manald Heal
    • The Stone of Jordan
    • Nokozan Relic
    • The Eye of Etlich
    • The Mahim-Oak Curio
  • No sets with elite or exceptional items, thus, only the following can be found:
    • Angelic Raiment
    • Arcanna's Tricks
    • Arctic Gear
    • Berserker's Arsenal
    • Cathan's Traps
    • Civerb's Vestments
    • Cleglaw's Brace
    • Death's Disguise
    • Hsarus' Defense
    • Infernal Tools
    • Iratha's Finery
    • Isenhart's Armory
    • Milabrega's Regalia
    • Sigon's Complete Steel
    • Tancred's Battlegear
    • Vidala's Rig
Cube Recipes:
  • No making normal quality weapons/armor from low quality ones
  • No rerolling magic items with 3x Perfect Gems
  • No Tokens of Absolution can be created
  • No base items can have sockets added
  • No runes can be cubed into higher ones
  • No Uniques or Rares can be upgraded
  • Items cannot be Repaired or Recharged
  • There are no recipes for Pandemonium quest items
Affixes in Classic:
http://pastebin.com/raw.php?i=BmmcjjrR
Please note that this table may have certain errors. If you notice any significant errors, please PM me them and they will be fixed. If possible, please provide proof as well (In-Game Screenshots work just fine)

Special thanks to Fault and Eywa should be noted.

This post was edited by Sgull on Feb 24 2013 10:47am
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