The ConvictionistWhat is a convictionist?The convictionist is a Paladin dealing mainly elemental damage. To increase this kind of damage he uses conviction, to deal the damage faster he uses zeal.
Because of the combination of physical and elemental damage the convictionist is a paladin who doesn't care about any immunes.
open wounds (ow):Open wounds is dealing damage over 8seconds caused by a hit with a melee weapon (including bows)
Open wounds stack , one open wound per hit is max theres no cap but over 100% is useless.
Damage per second is given by the following:
Character Level 1-15: 25 * (9 * Character Level + 31) / 256
Character Level 16-30: 25 * (18 * Character Level - 104) / 256
Character Level 31-45: 25 * (27 * Character Level - 374) / 256
Character Level 46-60: 25 * (36 * Character Level - 779) / 256
Character Level 61-99: 25 * (45 * Character Level - 1319) / 256
Example: lvl 99 char: 25*(45*99-1319)/256 = 306,25dmg/sec*8 = 2450dmg over 8seconds
deadly strike (ds) and critical strike (cs):Deadly strike and critical strike (cs) work the same way and stack but can't be triggered at the same time.
Deadly strike stack and has no caps but all over 100% is also a waste.
ds and cs give the chance to make double damage.
Real chance to do double damage = Critical Strike + (Deadly Strike / 100) * (100 - Critical Strike)
Example 1: 80%ds = 80%chance of double damage
Example 2: 80%cs = 80%chance of double damage
Example 3: 80%ds + 20%cs = 20+(80/100)*(100-20) = 84%chance of double damage
crushing blow (cb):Crushing blow drain life of an enemy.
Crushing blow stack, has also no cap but more than 100% is useless.
Out of the calculation you'll see cb is more effective in a p1 game.
100% /( 2*(Amount of players+1)) = life drain in percent of CB
Example: 3players in a game and 90%cb Monster with 10k life: 100%/(2*(3+1) = 12,5% = 1250 life
Block & Faster hit recovery (FHR):Block: Can be increased by the mod: deflecting (15/10 or 30/20) and dexterity (max block is 75%).
Block-Lock: This means that the char stops his attack to block the enemy ones. The Paladin blocks the attack, this is called block animation.
The length of such an animation depends on the faster block rate (FBR), which will benefit from holy shield. The higher the FBR the shorter the block animation.
Faster hit recovery:Fhr means the time your char need to recover himself from a hit he couldn't block.
A Stun attack (losing 1/12 of the own life) is called a heavy attack and you'll lose the orientation (the actual stun).
The higher the fhr the faster your char will find the orientation again.
Resistance:In Hell we start with -100% resistance, to reach 75%@all, we need 175% resistance from our equipment.
If your doing the anya quest you'll get +10% to all resistance , so you for 75%@all we "only" need 145% to all resistance from our equipment.
Attributes:A paladin starts with these base attributes:
Per character level a paladin gets 2 life points, 1 stamina point and 1,5 mana points
Per point in Vitality a paladin gets 3 life points and 1 stamina point.
Per point in energy a paladin gets 1,5 mana points.
Strength is only for our equipment. The physical damage is rising by 1% per point (1,1% @ hammers), maxing it wouldn't be worth it.
Dexterity helps us getting max block and is raising the attack rating.
All left over stat points will be used in Vitality for a healthy boy.
Energy won't get even 1 point, because the convictionist will be able to leech his mana need.
Skills:Combat skills:Sacrifice: Synergy of zeal -
20pointsZeal: Our main attack, but we don't need to max it. Per point Sacrifice we'll get a 12% damage bonus. From level 4 upwards is the maximum of 5 hits reached and we get a minimal damage bonus. -
4+ with equipment for hybrid / 20points for physical buildHoly Shield: The Block booster. At lvl 16+ the block chance isn't rising constantly anymore. -
16points with equipment / 20points for smite-hybridSmite: Only useful for the smite-hybrid build -
0 or 20pointsCharge: We move with charge like electric man.
-1pointOffensive auras:Conviction: The main aura of the Convictionist. It's decreasing the enemies resistance and defense. -
25points with qeuipmentFanaticism: Only useful for the smite-hybrid build -
0 or left overDefensive auras:Resist fire/cold/lighting: every second point in on of these is passive lifting up your max fire/cold/lighting resistance by 1 -
this is optional as much as you wantCleansing: Decreases the time of poison and curses (very good for party play). Not a must -
1pointVigor: Increases the movement speed of the avenger and his party. Vigor+Charge is the fastest way to rush w/o enigma for us. Also not a must -
1pointRedemption: Gets life and mana out of dead enemies (good party aura, don't use if summoner is in game ^^). Also not a must
-1pointSalvation: The 4th and last synergy for vengeance, it does not increase the damage that much. -
0-1pointNote: A pure convictionist is skilled out at a very early level. This allows us to create many ways of hybrids. The Smite-Hybrid is just one of many more.