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Aug 9 2006 02:42pm
Infinity Es Light Sorc v1.11

First it should be realized that an Infinity Es Light Sorc is going to have relatively low damage, but it's well worth it. The conviction aura from Infinity will supplement this flaw and you should be hitting 20K+ which is multiplied greatly by your enemies's lack of resists. Also, some might consider this type of build to be BM, but it's still alot of fun!

Skills

20 Telekinesis
xx Energy Shield (depends if you have a +9es staff and other prebuff gear, you want 95% es though)
20 Light
20 Light Mastery
xx Nova
xx Charged Bolt
1 Warmth
1 Teleport

xx into Nova and Charged Bolt depend one which skill you like more. Charged Bolt is better for nk's, but Nova does decent damage and doesn't have a huge range like Lightning does. Some people even use Nova instead of Lightning as well, but Nova has less range, which means you're more likely to get killed during a duel.

Gear

Set Up 1:

Helms: Griffon's Eye, 3/20/2 light circ (+3 light circlet is good for es prebuff too), sorc circlet
Armor: Chains of Honor
Weapon Set 1: Lowest Req Infinity with -55% Enemy Light Resistances
Weapon Set 2: 6bo cta and lidless, unless you have alot of str already from high req Infinity which means spirit
Ammy: Fletch
Belt: Archnid's Mesh
Rings: 2x soj's
Gloves: Magefists
Boots: Grim Spurs, Soul Shanks, Soul Spurs, Eth Treks

Set Up 2:

Helms: Griffon's Eye, 3/20/2 light circ (+3 light circlet is good for es prebuff too), sorc circlet
Armor: Um'd Viper Magi
Weapon Set 1: Lowest Req Infinity with -55% Enemy Light Resistances
Weapon Set 2: 6bo cta and lidless, unless you have alot of str already from high req Infinity which means spirit
Ammy: Fletch
Belt: Archnid's Mesh
Rings: 2x soj's
Gloves: Frostburns
Boots: Grim Spurs, Soul Shanks, Soul Spurs, Eth Treks


With both set ups, you get 80+ FCR, which hits the 78 FCR breaking point, a decent FCR breaking point. Remember, lightning and chain lightning have different breaking points than other skills, so hitting around 80 is good enough. I think the first set up is better because it saves you 25 points into str and gives you resists, which you will lack indefinitely unless you use 20/5's and/or 20/11's. However, frostburns are a great asset to have since it pumps up your mana so much and if you're willing to risk fcr, I would use them over magefists.

Set Up 3 (FCR Set up):

Helms: Griffon's Eye, 3/20/2 light circ (+3 light circlet is good for es prebuff too), sorc circlet
Armor: Um'd Viper Magi
Weapon Set 1: Lowest Req Infinity with -55% Enemy Light Resistances
Weapon Set 2: 6bo cta and lidless, unless you have alot of str already from high req Infinity which means spirit
Ammy: Fletch
Belt: Archnid's Mesh
Rings: 2x soj's
Gloves: Magefists
Boots: Grim Spurs, Soul Shanks, Soul Spurs, Eth Treks

This set up is for those who wish to hit the 105 FCR breaking point but that only works for tele. You would have to hit 117 FCR to see a difference in lightning. However, with this set up it some people choose to use nova instead of lightning since you'll be at 8 frames per cast instead of 13 frames per cast with lightning.

Charms:
9x light gcs (I would get lifers and a few fhr depending one which breaking point you're looking to hit)
torch
anni
70/15's icon_pointl.gif Considered BM but this is pretty much a BM build.
20/17's icon_pointl.gif GM
20/5's
20/11's
Mana scs



Attribute Placement

Strength: As little as possible
Dexterity: As little as possible
Vitality: Enough to hit 1k to 1.3k life
Mana: Everything else... It feels weird to say that... Hitting 3k+ mana is very nice, but 2.5k is sufficient.



PVP Strategies

There aren't really too many different strategies that you can do with this. For the most part, you want to tele and fire, a hit and run tactic. If you see you're opponent is pretty weak and/or doesn't move a lot, staying in place and firing a few lightnings and then teleing away before you get hit is usually enough to get by. But there really aren't really any options you have with gear changes, so you'll have to get comfortable with your sorc. For class specific tactics or any real trouble i can be pm'd.



Tips

- It is absolutely important to get 95% es and to max out telekinesis. 20 points into telekinesis will make it so only 75% of your opponent's damage is taken and 95% es means that your mana takes 95% of the damage from your opponent and 5% goes to your life. So basically 95% of the damage your opponent does is buffered by 25%. As for life, you can reduce damage done to that with basic dr with coh or damage reduction by integer like what's on magi.

- FHR breaking points... The main ones include...
Frames...11....10....9....8...7
FHR......20....30....42...60...86
With this build, the main breaking points you're going to hit depend on your gear. For the most part, if you use Griffs I would suggest trying to hit 42fhr or 9 frames. This means 20 fhr from boots, a 12fhr gc, and 2x 5fhr scs with other mods like mana or resists. If you use a 3/20/2, which is probably the best idea since conviction will take care of -resists that you would normally have to worry about with griffs, you can 2xshael it. This gives you 60 just from your gear and then 2x 12fhr light gcs and 5 fhr scs. This gives you 89fhr, which hits 7 frames, a very much prefered FHR breaking point.

- FCR breaking Points...
Frames...13...12...11...10...9....8....7
FCR......0....9....20...37...63..105..200

For Lightning/Chain Lightning
Frames...19...18...17...16...15...14...13...12...11
FCR......0....7....15...23...35...52...78...117..194

200 FCR light sorcs are pointless so the last two for each should be completely scrapped. Plus skills is very important for light sorcs and so it would never work out since you have to sacrifice so many skills to get there. Therefore, the 105 breaking point is feasible, but not what I aim at since I can't hit 117. With Griffs, Fletch, Magefists, Arachs, and Magi you get 115 FCR, which isn't quite enough. Keep this in mind when you build your sorc.

- This is pretty cheap, but since you're already "BMing" with Infinity, you should consider using mana pots alot of the time to regenerate your mana... constantly. I don't do that, because it's already BM enough to use Infinity, but it's a tip for when you're not able to hold your own.
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Aug 9 2006 02:58pm
i had a charged bolt/ infinity sorc similar to this all the top gear.. pretty much raped all melee opponent. even smiters. Only Major problem i had with this build was paladins with resist light aura.. with that on or stacked 85+ resist my cb was pretty much worthless even with infintiy on. Same for nova.
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Aug 9 2006 03:00pm
good build
a +3 ormus 20/-5 is better then um'ed viper in my opinion
has 20fcr, which still meets the fcr bp in set up 2

hmm i like charged bolt vs amas so i would say rest into here, its more useful
nova is only good vs summoners, and they are rare

overall good build, i made very similar to this, gonna remake it
i give it 9.5/10

using the infinity just makes it harder to stack the res up, but infinity also gives a nive -55 res so thats -140 res
i used to own about 90% + of ppl, ownage char

This post was edited by freddykreuger666 on Aug 9 2006 03:02pm
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Aug 9 2006 03:02pm
i thought about ormus, i just like the resists from viper since you're gonna be lacking them anyway

thanks for the feedback, guys.
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Aug 9 2006 04:11pm
nice guide
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Aug 10 2006 01:20am
i know this is an infinity guide, but i forgot to say that keeping a hoto and spirit in your stash doesn't hurt if you have a hard time catching kids with high fcr. or if you just need the fhr for some apparent reason.

This post was edited by the8thbit on Aug 10 2006 01:21am
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Aug 13 2006 08:54pm
how bout btals instead of eahter of those? 2 skills + god tank
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Aug 13 2006 11:19pm
btals would work just as well for the coh set up, but the +25 str = +25 more energy. 17 more dr from btals is gg though.
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Aug 18 2006 11:55am
why not infi on merc??? pm me the answar
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Aug 21 2006 03:41pm
you get an extra -50+% light res, and i hate using mercs in duels because they get killed and each time it's just 50k more gold. not worth the time.
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