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Sep 2 2009 10:52am
1.12 JODERDIN GUIDE


Intro/FAQ
Pros/Cons
Stats
Skills
Gear
Strategies
Extra Info


Intro/FAQ:

1. WTF is a Joderdin?

A Joderdin is a PvP hammerdin that plays extremely defensive, charging all over the place and laying hammer fields.

2. What’s the whole point in building this char?

Mainly to annoy pubs. This is something like a TG druid/TG blizzer, but while those characters focus on TGing and NKing, you’ll be raping fully geared duelers. Of course, you can also NK, just include the town entrance in your charge path :D

3. Do I need to be OMFGodly to build this char?

No. Quite the opposite. You only need to know how to hold a mouse, click a mouse button, and press a few keys on the keyboard, to make an effective Joderdin.

Pros/Cons:

Pros:
1. Extremely funny to watch pubs crying and dying.

2. Pretty hard to kill in pubs, unless they team up on you, in which case, you s/e and find another game.

3. Has pretty good stacked resists and good fhr, so it’s a pretty good tank.

Cons:
1. You’ll piss off people, so they might end up teaming up. This might be good in the sense that you can get more kills at once, but if they are good, you’ll die, and they’ll never let you get your body :) You’ll be on the receiving end of NKs.

2. Ghost assassins and ES blizzers can rape you if they are good.
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Stats:
Str – Enough to wear your gear.

Dex – Enough for max block with holy shield on.

Vita – Everything else

Energy – 0 points

Skills:

Same as a hammerdin – Max blessed hammers, concentration, vigor, blessed aim and dump the rest of the points into holy shield (remember to have one point in vigor).

Gear:

Helm: 2/20/2os circlet socketed with 2 bers or Dual Ber’d Crown of Ages

Weapon: Wizspike (for the massive stacked resists). Imo, you don’t need a lot of + skills, since the hammer damage will be around 9-10k without any + skills.

Shield: 35 fcr spirit Sacred Targe (fcr, fhr, res, #1 pvp shield)

Switch: Cta + Random spirit

Armor: I prefer a High str req enigma, so you can str bug it. The reason for this is because when you str bug an equipment with FRW, it helps the desynch.

Gloves: Trang gloves for fcr and cold stack.

Belt: Arach if you use CoA. Tgods if you use 2/20/2os circlet. (This is to maintain 125 fcr)

Boots: Shadow Dancers (30 frw, 30 fhr, 25 dex to help max block)

Amulet: Maras. This works. You don’t need to go for fancy amulets with fcr, 50 life, 20 all res.

Rings: 2 x fcr rings (Try getting these with str and dex mods. Or if you have enough str for equipping your gear, fcr/dex/life rings are awesome too)

Inventory:
Paladin torch (as high as possible, duh)
Anni (as high as possible)
Get about 10-15 3 frw/res scs. Fill up the rest of the space with 20 lifers.
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Strategy:

General Gameplay:
Always have vigor and concentration hotkeyed on right skill, charge and hammers hotkeyed on left skill.

Run into the moor, cast battle command, battle orders and holy shield. Run around the place with charge + vigor, pause for a moment, switch to concentration + blessed hammers, and cast hammers for a couple of seconds. Then switch back to charge + vigor. Start running around. Rinse and repeat. :D

If you die accidentally, save and exit game, find a new game or rejoin the same one again. :D

Character-specific strategies:

NONE. You are a Joderdin ftw. You do the same thing against all chars :thumbsup:

Extra Information:

Joderdins are fun to play, coz you annoy pubs extremely. The downside to this is that, you’ll be scoffed by everyone, making them team up against you. A few chars can beat joderdins, defwhoring boners and trapsins among them. But mostly, you’ll do the trick. The advantage in building a Joderdin compared to a TG druid/ TG blizzer is that a Joder can actually go out and duel :thumbsup:

That concludes this version of the Joderdin guide. Updates might follow depending on suggestions :D
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Sep 2 2009 10:59am
joder/10^^


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Sep 2 2009 11:01am
overall not too good imo. I think a doom setup is much sexier as it gives you the option to charge bitches down. I would say even max charge instead of holy shield..
Strats would be awesome. If this is mainly a spammerdin build, then why post?

Gear switches that would be sexy.... Fort + doom + max charge. Use a tele charge ammy (sex). Go go go
fcr = 25 fort 35 spirit 20 trang 20 rings 20 circ fcr ammy (or valk or griffs + reg ammy). That leaves you room to use dungos/tgods.
Waterwalks are sexier boots in my own opinion. You gain much more like. You only need fhr from your shield anyway. 48 fhr is best.


Also mention bone necros > you for the most part if they are good.

Druids are iffy. depends on duelers.

EDIT: Doom = sexy since it helps destroy walk down by chars since 1 they get charged down. 2 they get slowed enough that you hit them ez.
Doom = slow zons and sins which is funny as shit. and shows where other pallies that are synching are.
fort helps with charge, fcr, res.

You will hit 10k+ dmge easily if you use skillers.
Vigor + charge + boots frw + circ (maybe) is enough to synch.

This post was edited by Soccergoal10 on Sep 2 2009 11:05am
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Sep 2 2009 11:16am
telehammer>joder by far lool

basicly as a joder you just pray that people will run to your hammers, it sucks lol

and joder with doom>this

This post was edited by tudey on Sep 2 2009 11:18am
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Sep 2 2009 11:24am
bowzon?
nec?
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Sep 2 2009 11:25am
why frw charms?
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Sep 2 2009 11:28am
Quote (tudey @ Wed, Sep 2 2009, 01:16pm)
telehammer>joder by far lool

basicly as a joder you just pray that people will run to your hammers, it sucks lol

and joder with doom>this


holy freeze flashing much better than doom.. you lose stacked res and fcr if you use doom..

telehammer needs skill.. joder = desink + spam.. nn skill

and when you have hammerfields with mass frw, you don't need to pray.. odds are that they WILL run into the fields :D

Quote (Soccergoal10 @ Wed, Sep 2 2009, 01:01pm)

You will hit 10k+ dmge easily if you use skillers.
Vigor + charge + boots frw + circ (maybe) is enough to synch.


why 10k+ when 9k does the job? 9k hammers = 1.5k damage after pvp penalty.. one hammer with 1.5k damage when you lay mass hammer fields..

about your doom+fort+charge, that would be an awesome idea for a charger/hdin, but this is meant as a no-skill desynching hdin guide, so why bother with those when you can lay hammer fields and flash holy freeze to slow down..

This post was edited by ashwinthegrim on Sep 2 2009 11:31am
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Sep 2 2009 11:29am
sry in 1.13 palading willbe removed. New class: Skilless Warrior.
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