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Jan 18 2009 04:08pm
Classic Sorceress Guide ~ !



Table Of Contents :
1. Abbreviation
2. Introduction
3. Gear
4. Stats
5. Skills
6. Tips


1. Abbreviation:

Sorc= Sorceress
FGS= Forum Golds
FCR= Faster Cast Rate
FBR= Faster Block Rate
PTS= points


2. Introduction:
Classic Sorceress is for people who wants to Classic rush people for forum gold
Classic is different than expansion because on classic WE ARE ALL NOOB, you don’t
have the same gear as expansion. I think a Classic sorc is the best way to make FGS , there’s a lot of people who wants a classic rush.In this guide, there's 2 option of gear.



3. Gear:
GEAR OPTION #1:

Full Iratha’s set
Helm: Iratha's Coil
Defense: 25-45 (varies)
Defense: (27-223) - (47-243) (varies)(Base Defense: 25-45)
Required Level: 15
Required Strength: 55
Durability: 50
Lightning Resist +30%
Fire Resist +30%
+ (2 Per Character Level) 2-198 Defense (Based On Character Level) (2 Items)


Amulet: Iratha's Collar
Required Level: 15
Poison Length Reduced by 75%
Poison Resist +30%
All Resistances +15 (2 Items)


Belt: Iratha's Cord
Defense: 31 (Base Defense: 6)
Required Level: 15
Required Strength: 45
Durability: 18
12 boxes
+25 Defense
+5 To Minimum Damage
+10 To Dexterity (2 Items)


Gloves: Iratha's Cuff
Defense: 9-11 (varies)
Required Level: 15
Required Strength: 45
Durability: 18
Half Freeze Duration
Cold Resist +30%
20% Increased Attack Speed (2 Items)


That set gives:
Partial Set Bonus
+50 To Defence (2 Items)
20% Faster Run/Walk (3 Items)


Complete Set Bonus
+50 To Defence
20% Faster Run/Walk
+15 To Dexterity
10% To Maximum Poison Resist
10% To Maximum Cold Resist
10% To Maximum Lightning Resist
10% To Maximum Fire Resist
All Resistances +20


Rings: 2x Stone of Jordan
Required Level: 29
+1 To All Skills
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana


OR

2x 10FCR RINGS With useful mods like Strength , Dexterity , Life , mana , resists


Boots: Tri resist boots (Like Grim spurs if USEAST) Fire resist/cold resist/Lightning resist With strength?

OR

Hotspur
Defense: 10 (Base Defense: 2-3)
Required Level: 5
Durability: 12
+10-20% Enhanced Defense (varies)
+6 Defense
Fire Resist +45%
15% To Max Fire Resist
Adds 3-6 Fire Damage
+15 To Life


Weapon: Spectral Shard
One-Hand Damage: 4 To 15 (9.5 Avg)
Required Level: 25
Required Strength: 35
Required Dexterity: 51
Durability: 24
Base Weapon Speed: [-10]
50% Faster Cast Rate
+55 To Attack Rating
All Resistances +10
+50 To Mana


Shield: 30fbr/20increase chance of blocking/Resists

OR

The Ward
Defense: 112 (Base Defense: 30-35)
Required Level: 26
Required Strength: 60
Durability: 40
Chance to Block: Pal: 56%, Ama/Asn/Bar: 51%, Dru/Nec/Sor: 46%
Paladin Smite Damage: 2 To 6
+100% Enhanced Defense
+40 Defense
10% Increased chance of blocking
All Resistances +30-50 (varies)
Magic Damage Reduced By 2
+10 To Strength


GEAR OPTION #2--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Helm: Life And Some Resists on it

Amulet: 2sorceress/life/mana and resists

Belt: FHR/Life/Resist

Gloves: Magefist (If you prefer +1fire skill(For warmth and fb + the fcr)
Defense: 24-25 (varies)(Base Defense: 9-11)
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
+20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage


OR

Frostburn (If you prefer to have 40% Increase mana)
Defense: 47-49 (varies)(Base Defense: 12-15)
Required Level: 29
Required Strength: 60
Durability: 24
+10-20% Enhanced Defense (varies)
+30 Defense
+5% Enhanced Damage
Increase Maximum Mana 40%*
Adds 1-6 Cold Damage,


Rings: 2x Stone of Jordan
Required Level: 29
+1 To All Skills
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana


OR

2x 10FCR RINGS With useful mods like Strength , Dexterity , Life , mana , resists

Boots: Tri resist boots (Like Grim spurs if USEAST) Fire resist/cold resist/Lightning resist With strength?


OR

Hotspur
Defense: 10 (Base Defense: 2-3)
Required Level: 5
Durability: 12
Assassin Kick Damage: 3-8
+10-20% Enhanced Defense (varies)
+6 Defense
Fire Resist +45%
15% To Max Fire Resist
Adds 3-6 Fire Damage
+15 To Life


Weapon: Spectral Shard
One-Hand Damage: 4 To 15 (9.5 Avg)
Required Level: 25
Required Strength: 35
Required Dexterity: 51
Durability: 24
Base Weapon Speed: [-10]
50% Faster Cast Rate
+55 To Attack Rating
All Resistances +10
+50 To Mana


Shield: 30fbr/20increase chance of blocking/Resists

OR

The Ward
Defense: 112 (Base Defense: 30-35)
Required Level: 26
Required Strength: 60
Durability: 40
Chance to Block: Pal: 56%, Ama/Asn/Bar: 51%, Dru/Nec/Sor: 46%
Paladin Smite Damage: 2 To 6
+100% Enhanced Defense
+40 Defense
10% Increased chance of blocking
All Resistances +30-50 (varies)
Magic Damage Reduced By 2
+10 To Strength


4. Stats:
Strength: Enough to wear all gear
Dexterity: Enough to wear all gear
Vitality: Rest here
Energy: 100-150 PTS here


5. Skills:

Cold Spells:
20 Frozen Orb
20 Ice Bolt
20 Cold Mastery


Lightning Spells:
1 Telekinesis
1 Static Field
4-5 Teleport


Fire Spells:
1 Warmth
1 Fire Mastery
Rest in Fireball


6. Tips:
When you are at Act2 Hell and you killed Duriel, the person who get classic rushing MUST GO in ACT 3 before convert to expansion, he create a game in expansion , you kill trav/meph/Diablo and he should be good! smile.gif

This post was edited by Correctly on Jan 18 2009 04:33pm
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Jan 18 2009 04:49pm
better go 5 fire mastery and rest to hydra.
it's better cause you can make make 2-3 hydras, on cold immune, tele on him and spam static.

btw, NO need icebolt here (you only get +20% orb dmg for 20pts, better put them to fire dmg and tele) and cold mastery over 17pts (-100% res), cause on hell just a few mobes have cold res and you can't get res of mobes lower then -100%
also you'll have great mana problems even if you go full energy cause no cta/mana charms here.
you'll need at least 5 pts in warmth

This post was edited by Liriel on Jan 18 2009 04:52pm
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Jan 18 2009 04:54pm
Quote (Liriel @ Sun, 18 Jan 2009, 17:49)
better go 5 fire mastery and rest to hydra.
it's better cause you can make make 2-3 hydras, on cold immune, tele on him and spam static.

btw, NO need icebolt here (you only get +20% orb dmg for 20pts, better put them to fire dmg and tele) and cold mastery over 17pts (-100% res), cause on hell just a few mobes have cold res and you can't get res of mobes lower then -100%
also you'll have great mana problems even if you go full energy cause no cta/mana charms here.
you'll need at least 5 pts in warmth


I made my classic sorc with the gear option #2.. i did like 800-900 orb damage p resist 1k+ mana and ~1k life
I had no problem with mana
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Jan 18 2009 06:54pm
Quote (Correctly @ Sun, Jan 18 2009, 06:54pm)
I made my classic sorc with the gear option #2.. i did like 800-900 orb damage p resist 1k+ mana and ~1k life
I had no problem with mana


Ben.. We did 500-550 dmg XD
Nice guide
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Jan 18 2009 07:00pm
Quote (RedSoxFan_18 @ Sun, 18 Jan 2009, 19:54)
Ben.. We did 500-550 dmg XD
Nice guide


Ah.. yea lol
Thanks ^^

Iso more comments


This post was edited by Correctly on Jan 18 2009 07:26pm
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Jan 19 2009 06:38am
Iso more comments
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Jan 19 2009 12:07pm
Nice Ben biggrin.gif
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Jan 19 2009 12:36pm
I agree, no IceBolt would make this better biggrin.gif
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Jan 19 2009 03:34pm
Quote (TelemonAjax @ Mon, 19 Jan 2009, 13:36)
I agree, no IceBolt would make this better biggrin.gif


Thanks , i'll probably fix this

Iso more comments


This post was edited by Correctly on Jan 19 2009 03:34pm
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