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Oct 9 2004 08:51pm
Godly Bone Necromancer Guide

I made this guide mostly because I really like Bone Necromancers, and the old one seems outdated, and for people who can't really afford that much. This build will cost you, at most, about 15-20 runes, and that's if you go with a decent Darkforce Spawn. Let's start this Godly Bone Necromancer guide.. there's a lot to cover.

--- >>> --- Skills --- <<< ---

20 Points into Teeth
20 Points into Bone Spear
20 Points into Bone Spirit
20 Points into Bone Wall
0 Points into Bone Prison (REMEMBER THIS)
1 Point into Decrepify icon_pointl.gif optional
1 Point into Clay Golem

Teeth is mainly for people that are really hard to catch, like other Bone Necromancers. You won't really want to use this against Sorceresses, because their energy shield will suck it right up, and their Warmth will regnerate everything.

Bone Spear is your main attack, both PVP and PVM. This does massive damage if you build this right, and not to mention, it isn't too easy to dodge if you're really close.

Bone Spirit is a nice skill against other casters, such as Fist of the Heavens and many Sorceresses (mostly the only way to catch them).

Bone Wall is just a synergy, and useful against charging Paladins.

Decrepify is useful against all melee. Use it against all Zons, all Barbarians, Paladins, Assasins, melee Druids - all sorts of melee.

The Marrowwalk Bug is a glitch that will happen if you put ZERO points into Bone Prison. If you use Marrowwalks and have zero points into Bone Prison, you'll get a level 33 SYNERGY. This doesn't mean you get to use Bone Prison, you still don't get to use Bone Prison - it's just that it's as if you put 33 points into Bone Prison as a synergy.

--- >>> --- Statistics (Stats) --- <<< ---

Strength: (enough to wear your Enigma)
Dexterity: (none)
Vitality: (all)
Energy: (none)

The strength you have will depend on the Enigma you use. If you use a Mage Plate Enigma and a good stat Annihilus, it's highly likely that you will not have to put any points into Strength. If you use a Dusk Shroud Enigma, then you'll have to put a little. Do NOT use a high strength requirement Enigma.

--- >>> --- Equipment --- <<< ---

The equipment will vary on what you want. It will also vary on the dueling situation.

Public Duel Equipment

Weapon: Heart of the Oak (40% resists)
Armor: Enigma (use either: Breast Plate, Light Plate, Mage Plate or Dusk Shroud - any others will be too many points into strength)
Shield: 3/3/3 Darkforce Spawn, a +3 Bone Spear Splendor, or a Godly Rare Necromancer Head (+2 Necromancer, 20% FCR, +3 Bone Spear, etc.). A last resort would be to use UM Homoculus, but that's only if you hit the 125% breakpoint with the rest of your gear
Helmet: Godly Necromancer Tiara with Shael (ie. +2 Necromancer / 20% FCR / +life & mana / resists, possibly two sockets), a 1.08 Valkyrie Helm with Shael, or a Shael Shako
Amulet: Godly Crafted Necromancer Amulet with good FCR (10-20), Ghoul Heart, or Mara's Kaleidoscope
Boots: Marrowwalks. ONLY CHOICE HERE.
Rings: Any combination of: Rune Loop, Storm Loop, Eagle Turn, etc. If you don't have those on your realm, use godly duped rare rings or just Stone of Jordans.
Belt: Arachnid's Mesh, or a godly crafted caster belt.
Gloves: Wizardspike Gloves (highly not reccomended, they poof a LOT), Trang Oul Gloves
On switch: Call to Arms 6/6/4 + Lidless

Inventory: 10x PNB GC's, enough FHR PNB's to hit 86%.
20/5 SC's
20/20/x Annihilus

Private Duel Equipment
Weapon: White Wand, with +8 Bone Spear, possibly +5 Spirit and +x Decrepify (will make it so that you don't have to put points into Decrepify, save more points)
Armor: Enigma (use either: Breast Plate, Light Plate, Mage Plate or Dusk Shroud - any others will be too many points into strength)
Shield: 3/3/3 Darkforce Spawn, a +3 Bone Spear Splendor, or a Godly Rare Necromancer Head (+2 Necromancer, 20% FCR, +3 Bone Spear, etc.). A last resort would be to use UM Homoculus, but that's only if you hit the 125% breakpoint with the rest of your gear
Helmet: Godly Necromancer Tiara with Shael (ie. +2 Necromancer / 20% FCR / +life & mana / resists, possibly two sockets), a 1.08 Valkyrie Helm with Shael, or a Shael Shako
Amulet: Godly Crafted Necromancer Amulet with good FCR (10-20), Ghoul Heart, or Mara's Kaleidoscope
Boots: Marrowwalks. ONLY CHOICE HERE.
Rings: Any combination of: Rune Loop, Storm Loop, Eagle Turn, etc. If you don't have those on your realm, use godly duped rare rings or just Stone of Jordans. For a private duel, you might want to use a Nature's Peace for the Oak Sage.
Belt: Arachnid's Mesh, or a godly crafted caster belt.
Gloves: Wizardspike Gloves (highly not reccomended, they poof a LOT), Magefists (different from Public, the mana regenerate is godly in long duels)
On switch: Call to Arms 6/6/4 + Lidless

Inventory: 10x PNB GC's, enough FHR PNB's to hit 86%. If you're dueling a 86% FHR Necromancer, get enough FHR to hit 152%, if possible. Use as many 5% FHR SC's as you can to get there. With an extra breakpoint, it will be more beneficial. Of course, do it only if it's possible.
20/5 SC's (or 5% FHR ones)
20/20/x Annihilus

** Note: I believe that 5% FHR SC's have been proven to only be 4% FHR...

--- >>> --- In the Stash --- <<< ---

This is what I have in the stash, for people who Bad Manner you... or just if you need more DR, etc.

Ber/Ber COA (comes in handy... VERY handy)
Ber Stormshield
Um Homoculus
4x Lo Shield
4x Vex Shield
2x Wisp
2x Raven Frosts
2x Dwarf Star
Thundergod's Vigor
160 Resist Shield (Lightning)
Sanctuary Troll Nest

--- >>> --- Dueling Strategies --- <<< ---

Sorceress Sub-Category

ORB
----
Difficult as hell. They are one of the hardest ones. They usually will have a huge Energy Shield. Spam spirits and RUN. Teeth will do nearly nothing. IBS will be good too.

FIREBALL
-----------
Also very hard. You need Heart of the Oak for this one, to get resists. You also might want to use Homoculus. It's going to be 1-hit-KO anyways, but occasionally it won't. Spam spirits & run. IBS works too.

LIGHTNING
-------------
What I do is I decrepify them. I believe Lightning still works with IAS. Anyways, if it doesn't, then just get away. Lightning will hurt. Use Rune Loops to get lightning resist. Lightning has the shittiest FCR in the world, so if you get close, just spear from behind. IBS works too.

MELEE
-------
Decrepify. Spear. GG.

Druid Sub-Category

ELEMENTAL (WIND)
------------
You have more FCR than them. USE IT. Get a running start and since they can't catch up to you, make them follow you. In the mean time, use Teeth. They will get caught up in your teeth. Then they'll teleport on you. This is where you have to have good reflexes. Once they teleport on you, or look like they're teleporting, teleport about an inch on your monitor away and spear them to death.

ELEMENTAL (FIRE)
------------------
Spear, teeth, GG.

MELEE
--------
Decrepify, GG.

Assasin Sub-Category

Whirlwind Assasin
-----------------
Most public-dueling WW assasins suck. Just make sure you have max Poison Resists and sit there and tank them. Spear them. Decrepify if needed (if they're halfway decent). GG.
There are smart ones, though, that only Draogn Flight over. Decrepify, lock, GG.

Trappers
----------
God these are annoying. Make them on the offensive. If you go on the offensive, you will lose. Use IBS and Teeth to your advantage. You won't get close enough for spear. Trick them... fire spirits one way then the other, Trapping them. GG.

Kickers
-------
Okay - this gets hard. Put on Stormshield. Now, when they DF to you, make sure you're in the process of spamming spirits, or have them locked. Make sure you are never right in front of them. Use your Wind Druid reflexes and make it so that you are always away.

Necromancer Sub-Category

Poison
-------
These are not too difficult, because your things go farther than them. But, they don't need to lock you. Just use teeth and have them stunlocked. Stack poison resist.

Bone Necromancer
-----------------
Battle of the wits. Use all at your disposal. Teeth, Bone Spear, Bone Spriit - use them all. Use Teeth when they are decently far away. Spirit when they're off your map for IBS. Go rush in and spear from behind for the win. Never have less FHR or FCR than them, or you are at a SEVERE disadvantage.

Summoning/Bone or Summoning/Poison Hybrid
----------------------------------------------------
I'm sorry, but these are almost impossible. Fortunately, you won't see them much in private duels, as they are considered bad mannered. If they're good, they have the same FCR as you. And, they will lag you. And, they have a meat shield. Get your own summons and duel bad mannered, if needed.

Barbarian Sub-Category

WW Barbarians
----------------
I find these incredibly easy. If they are near you and about to teleport on you, teleport away, Decrepify, and Spear. If needed, spam Spirits.

Frenzy Barbarians
-----------------
Same as Whirlwind.

Warcry Barbarians
-----------------
Now this gets hard. They have more FCR than you, most likely more FHR than you, and certianly more life than you. But there's on thing: they have a smaller radius of attacks. They're going to catch up, but try tricking them and keeping ahead. Spear... Spirit... just do whatever you can.

Amazon Sub-Category

Bow Amazons
--------------
Go, teleport in a zig-zag fashion, and Decrepify them. If you can't handle their arrows, either use a Stormshield, or just play defensively and start using IBS.

Charged Strike
---------------
If they're not smart, they'll just keep running after you. Decrepify & spear away.
If they are smart, they'll use lightning fury, and when you get too close, Charged Strike. Play defensively and go back. Then, when they come into view, teleport in and shoot from the back.

Plague Javelin
---------------
Avoid the poison & shoot.

Paladin Sub-Category

Hammer Paladin
-----------------
They're going to teleport on top of you so be quick. Most likely, they'll be playing defensively. So, shoot spirits, and when they're in view, teleport away or they'll teleport on you and Hammer you to death. If they play offensively, teleport in a downward motion to avoid hammers from killing you.

FOH Paladin
-------------
This is nearly impossible, as with just a click of a button, they will kill you. If they charge straight at you, just spam spirits in their direction. But if they play defensively, you need to go in and shoot from behind them, and in the meantime, shoot spirits to trap them. This is a very hard duel versus a good FOH Paladin... but with some luck (well, actually, a LOT of luck) you can win.

Zeal/Charge/Smite Paladin
-----------------------
Bone wall. Decrepify. Spear.

Well, that's about it for a Bone Necromancer. When using one, remember to never walk. Walking will get you killed. Teleport is the key. Bone Necromancers use up mana very quickly, so remember to always carry a lot.

ALWAYS have 125% FCR, or you will die. NEVER have lower.

Faster Cast Rate Breakpoints
0% 15 frames
9% 14 frames
18% 13 frames
30% 12 frames
48% 11 frames
75% 10 frames

Faster Hit Recover Breakpoints
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6
152% 5
377% 4

Thanks to:

Actually, I don't know who to thank blink.gif

This post was edited by xutz on Oct 9 2004 08:59pm
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Oct 9 2004 09:26pm
Well, I like how you said that Kicker assassins can be tricky, because they can. I don't like how you said WW barbs are super easy, because the ones that know what they are doing certainly aren't. The ones who use a shield, ya, you can tank them most likely, or jsut stay away. however, the ones that use thier CB's 2 handed, and hit the 10 frame FCR, they can be a 2 WW kill. I'd say it's an even duel in my experience. Lastly, plagazons are harder then maybe you credit but there are so few of them it really won't matter. However, you won't hit a good one without getting close, becasue spear / spirit is easy to avoid. By getting close, you risk getting poisoned, and then it's gg forsure.

1 question also... How do you expect to be able to wear a Ber Ber COA if you have enough str for enigma only?
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Oct 9 2004 09:47pm
QUOTE (wu-banger @ Oct 9 2004, 08:26 PM)
Well, I like how you said that Kicker assassins can be tricky, because they can. I don't like how you said WW barbs are super easy, because the ones that know what they are doing certainly aren't. The ones who use a shield, ya, you can tank them most likely, or jsut stay away. however, the ones that use thier CB's 2 handed, and hit the 10 frame FCR, they can be a 2 WW kill. I'd say it's an even duel in my experience. Lastly, plagazons are harder then maybe you credit but there are so few of them it really won't matter. However, you won't hit a good one without getting close, becasue spear / spirit is easy to avoid. By getting close, you risk getting poisoned, and then it's gg forsure.

1 question also... How do you expect to be able to wear a Ber Ber COA if you have enough str for enigma only?

Erm, Enigma gives +60 strength, not to mention Marrowwalks also gives like +20 strength.

Also, some of your rings should give you more strength, and your Amulet could possibly give strength.

WW Barbs are easy. Teleport away and wait for them to WW. Decrepify, then GG.

Decrepify decreases their damage severely, something like 50%.
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Oct 10 2004 03:32am
why dont u use white wand in pubbys aswell?
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Oct 10 2004 04:22am
because res+mana > dmg in pubby
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Oct 10 2004 06:22am
I made a nice nec using similar setup. But if people are trying to be Godly, why the hell should they be based on a Bug? Also with Darkforce spawn you have like 10%block, which means ww barbs are not as super easy as thought, unless you marrow bug and use loads of skills and play super defensive. Also what do you mean going for 1 hit ko with fire sorcs ? they have energy shield tanking just like orb sorcs, yet regenerate their mana quicker. They have roughly same damage attack as you, but faster casting, faster speed fireballs/bolts and with mana tanking more fhr.

Also it is a bit sad for you to say "Make a Godly Nec" and not only marrowbug, but stick a full absorb list... Maybe it should be changed to:

"My 125%fcr pure Vita Pubby-Nec"

Sorcs can be some of worst enemies for me. sometimes just question of who can tank the most or predict where they will be next second, But it's just more experience will help me there.

Druids - Ele druids if i play defensively I should ultimately win (teeth to kill minions then mixture of spear and spirit - predominantly spear for me) . Fire druids - haven't come across a good one yet so no idea. Melee - either play defensively, or have spear on primary and prison on secondary (non-marrowbug users this is).

Kickers- only dueled 1 ok one. but it was a question of not standing still for too long as they can and will kill you damn quick if need be (bone armour won't absorb huge venom / open wounds) . WW assa's, bit 50/50 for me, as good ones will be damn fast and get in with dragon flight and block most of attacks, but on the whole can beat them atm. Trappers, depends on their fcr / playing style. Can beat defensive ones as my range is longer than theirs, but 2 claw 65%fcr+ ones can be hard, blocking most of attacks asnd chasing after you laying traps / mind blasting fast. Good fhr is the saviour here for me.

Nec - Psn can get me low, but they normally try to tank me and will die first. PB necs, no special idea here. comes a question of speed, style and luck (also marrowbug or not). But i think if they play defensively then there will be hundreds of spirit's flying about. Summon - damn evil all they have to do is teleport on top of you, and i defensively generally spear them untill either i am dead or them, no idea what strategy i can use against these.

Bowazons - depends on luck and what distance they go from... this is when you hate the idea that you went for pure vita, rather than a max block. Charged strike is pretty easy imo, as long as lag free then they will never be close enough. No idea on psn zon as haven't dueled a proper one yet

Barbs - these can be the biggest b!tches to non blocking char, also with namelock you'll need to quickly time your teleports and spam spear/teeth to your previous spot and repeat a few times

Pala - Hammerdin is also about timing, as normal ones will have you dead in 2-3 hammers, it's same timing as barb, but most have lower fhr and you can normally spear them to pieces before they hammer you. Foh'ers mainly try to tank, if they didn't they would be too evil for me and i'd be pwnt 99.99% of time by them. Melee/ Smite - Gotta love boneprison or playing defensively here

hope you won't mind me putting my input on 125%fcr nec's, but wanted to add some of my views to it
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Oct 10 2004 11:47am
QUOTE (paulak2 @ Oct 10 2004, 05:22 AM)
I made a nice nec using similar setup. But if people are trying to be Godly, why the hell should they be based on a Bug? Also with Darkforce spawn you have like 10%block, which means ww barbs are not as super easy as thought, unless you marrow bug and use loads of skills and play super defensive. Also what do you mean going for 1 hit ko with fire sorcs ? they have energy shield tanking just like orb sorcs, yet regenerate their mana quicker. They have roughly same damage attack as you, but faster casting, faster speed fireballs/bolts and with mana tanking more fhr.

Also it is a bit sad for you to say "Make a Godly Nec" and not only marrowbug, but stick a full absorb list... Maybe it should be changed to:

"My 125%fcr pure Vita Pubby-Nec"

Sorcs can be some of worst enemies for me. sometimes just question of who can tank the most or predict where they will be next second, But it's just more experience will help me there.

Druids - Ele druids if i play defensively I should ultimately win (teeth to kill minions then mixture of spear and spirit - predominantly spear for me) . Fire druids - haven't come across a good one yet so no idea. Melee - either play defensively, or have spear on primary and prison on secondary (non-marrowbug users this is).

Kickers- only dueled 1 ok one. but it was a question of not standing still for too long as they can and will kill you damn quick if need be (bone armour won't absorb huge venom / open wounds) . WW assa's, bit 50/50 for me, as good ones will be damn fast and get in with dragon flight and block most of attacks, but on the whole can beat them atm. Trappers, depends on their fcr / playing style. Can beat defensive ones as my range is longer than theirs, but 2 claw 65%fcr+ ones can be hard, blocking most of attacks asnd chasing after you laying traps / mind blasting fast. Good fhr is the saviour here for me.

Nec - Psn can get me low, but they normally try to tank me and will die first. PB necs, no special idea here. comes a question of speed, style and luck (also marrowbug or not). But i think if they play defensively then there will be hundreds of spirit's flying about. Summon - damn evil all they have to do is teleport on top of you, and i defensively generally spear them untill either i am dead or them, no idea what strategy i can use against these.

Bowazons - depends on luck and what distance they go from... this is when you hate the idea that you went for pure vita, rather than a max block. Charged strike is pretty easy imo, as long as lag free then they will never be close enough. No idea on psn zon as haven't dueled a proper one yet

Barbs - these can be the biggest b!tches to non blocking char, also with namelock you'll need to quickly time your teleports and spam spear/teeth to your previous spot and repeat a few times

Pala - Hammerdin is also about timing, as normal ones will have you dead in 2-3 hammers, it's same timing as barb, but most have lower fhr and you can normally spear them to pieces before they hammer you. Foh'ers mainly try to tank, if they didn't they would be too evil for me and i'd be pwnt 99.99% of time by them. Melee/ Smite - Gotta love boneprison or playing defensively here

hope you won't mind me putting my input on 125%fcr nec's, but wanted to add some of my views to it

First of all, nearly 90% of all good Necromancers in USWest use the Marrowwalk bug. Second, if your reactions are just not fast enough for a Whirlwind Barbarian, then don't let them get on your screen. Most likely, Whirlwind Barbarians won't hit the 200% Breakpoint, so they will have, at most, as much FCR than you (but it's highly unlikely). Keep ahead and make sure they're Decrepified. Then, spirits will track them and make them keep avoiding the spirits. When you're in a perfect position (spirits tracking them, and Decrepified) get near them and spear them. This has worked sometimes for a lot of the godly Whirlwind Barbarians on USWest. Of course, it won't do any good against AA Barbarians (*cough*MUGAF*cough*) but it'll work against almost all legit. Just get some practice.

Hammerdins IS about timing, but also about the fact if you teleport downards, they're going to have to keep up with you. Paladins & Necromancers have the same FCR so it's about keeping a lead. Use Teeth & Spirit if needed, then once they start hammering, get out of there and spear.

With Bowazons, I don't believe you need Max Block. If you're dueling a really good one (which I haven't seen in awhile, as 3/20/20's are hard to get on USWest) you need to use IBS, and don't rush them. Wait for them to come close to you. IBS will be your main attack here.

When I mean 1 hit KO for fire sorcs, I mean they one hit KO you blink.gif

I don't stick to a full absorb list. Where is this? I just said in Public Duels, if you're getting BM'd, BM them back. IE. vs Zons Slow Missiling you: Decrepify & Slow them Back with Sanctuary. Stormshield & COA isn't considered absorb... sleep.gif

Good WW assasins... haven't seen one in awhile, but if you build this right, you can almost tank a full whirlwind - more than enough to spear them so much they'll die and their claw block will not do much ._. If needed play defensively. Same reflex tactic as Whirlwind Barbarian.

Not to mention, a lot of what you said is basically what I said in the guide blink.gif

This post was edited by xutz on Oct 10 2004 11:49am
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Oct 10 2004 01:37pm
Actually, all a barbarian needs to have the same teleport frames as you is 65% FCR. That is super easy to get, so barbs can tele just as fast as your necro can, making it a hard duel just because of that. Not to mention, WW barbs can take life as fast or faster then any other character you will face. If they use 2 handed weapons with no shield, 2 WW's and you die maximum. Also, they can hit you twice with the same WW remember that. It is possible to die in 1 WW pass, even with bone armor and massive life.

About the COA at 174 Str req.

Anni - 20
Enigma - 65
marrow - 20
Bitter bands - 24

As you can see, even with 2 bitter bands and perfect anni, you will still only have 129 str. Adding the 15 you start with (maybe it's 20) that means to wear COA, you need to pump 30 points into str. Are you really saying godly necro's have 30 EXTRA points in str? I don't know any myself that have anything but base str.

I'm not sure I understand why you would bother with that much added str to use your COA, when you can just make sure you have 133 str to use a Stormshield with a -15% req / 15% resist jewel in it for DR when needed. All that requires is 4 extra str to hit the 133.

In what duels do you use your Ber Ber COA, and do you think it's worth the added points in str?
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Oct 10 2004 02:51pm
QUOTE (wu-banger @ Oct 10 2004, 12:37 PM)
Actually, all a barbarian needs to have the same teleport frames as you is 65% FCR. That is super easy to get, so barbs can tele just as fast as your necro can, making it a hard duel just because of that. Not to mention, WW barbs can take life as fast or faster then any other character you will face. If they use 2 handed weapons with no shield, 2 WW's and you die maximum. Also, they can hit you twice with the same WW remember that. It is possible to die in 1 WW pass, even with bone armor and massive life.

About the COA at 174 Str req.

Anni - 20
Enigma - 65
marrow - 20
Bitter bands - 24

As you can see, even with 2 bitter bands and perfect anni, you will still only have 129 str. Adding the 15 you start with (maybe it's 20) that means to wear COA, you need to pump 30 points into str. Are you really saying godly necro's have 30 EXTRA points in str? I don't know any myself that have anything but base str.

I'm not sure I understand why you would bother with that much added str to use your COA, when you can just make sure you have 133 str to use a Stormshield with a -15% req / 15% resist jewel in it for DR when needed. All that requires is 4 extra str to hit the 133.

In what duels do you use your Ber Ber COA, and do you think it's worth the added points in str?

Oops... well, that's probably a fault on my part.
You see, my Necromancer is kind of messed up, as I put enough strength to wear a DUSK Enigma... =\
And that's without the added strength from rings. Only +20 from Annihilus.
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Oct 10 2004 03:07pm
hey i like to duel ur nec see how godly you are. becuse the way it looks on ur guild ur, pretty newb ,..msg me at Ai-l33t if you like to duel or set up a duel.
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