UTLIMATE HAMMMERDIN/SMITE PvP Guide By VIC a.k.a. RIP_TheJesus (Ver. 1.0 and Final)INTRODUCTION:People have been bombing me with questions about build and strategy during several months now and so far I have kept it for myself but what the heck, I’ve decided to share some of my knowledge to people in need. So the guide is finally here, that you’ve all been waiting for, the Ultimate hammer Guide by me a.k.a. RIP_TheJesus. This guide is the only guide you will ever need and is written for high-end duelers who only want the best. This is a guide based only on my own experience as a hardcore dueler since 1.10, and solely through the thousands of duels I’ve made in: tournaments/ open duels/ 1on1 duels. Compared to other guides that mostly take ages to read I will keep this guide fairly short so it will be easy and fun to read. A guide that owns doesn’t necessarily need to be long, vice versa, I want to keep it as short and concise as possible. I will only refer to the ultimate build in this matter and those who can’t afford such items can hopefully make their own opinion by assume from this build (or ask me) and make their hammer as near this build as possible. If you are looking for a pro hammer guide written by a pro hammer player this is where to look. I have hard to see anyone else writing a more working and truly functional guide then me in this area. I’ve been around for a long time and most people know who has dueled me or seen me play that with skill + this build you can’t fail in any prospect. Now let’s begin.
GENERAL INFORMATION:The guide exposed here is a pure lock build, which means that it isn’t suitable for vigor + charge dueling which I consider to be a lame, crappy and non-skilled def style. Since a good locker overwhelms a vigor /charge hammer in any aspect both to amount of kills per minute and overall effectiveness the use of zaka, wizzy (as primary weapon) are totally worthless and is not recommended to any hammerdin (desync- or lock hammer). Of course this is easier said then done since no matter build, it requires a certain amount of skill, but if mastered it is totally outstanding. This build can of course also be transformed into vigor + charge hammer easily by just changing the hotkeys if some people persist in using pure desync dueling with ultimate result. The following writings in here further contain the items and strategy necessary to provide an aggressive style where fast locks are involved, but also a combination of charge/desync actions which will give you a hammer that is almost immortal. Only 1 enemy actually poses a threat (Elemental druid). More on that in the duel section. Enough said.
11 REASONS TO CHOSE HAMMERDIN1) High dmg
2) Dmg can’t be absorbed
3) One of the fastest fc rates of all characters
4) Many helpful auras in duels
5) Very mobile with fast desync (vigor + charge excluded)
6) Being able to use huge amount of stacked res without lacking much in dmg
7) Can beat any other char
8) No weaknesses
9) High life
10) Being able to shift style (going from teleport to desync or smite or vice versa) and use more then 1 strategy to bring down your foe. This makes paladin/hammerdin rather unique as class (what more can you ask for?)
11) The hammers become invisible if you have 125 fc and spam them outside the enemy’s view field. On top of that the hammer last for about 5 secs which means that even after you’ve launched them the enemy who is unaware of the situation will die walking into them.
HAMMERDIN IN SHORT:Base stats: Strength: 25
Dexterity: 20
Vitality: 25
Energy: 15
1 Stat Point Returns:Life/Vitality: 3
Mana/Energy: 2
Faster Hit Recovery Breakpoints: +
Faster Cast Rate Breakpoints:I won't present the score here since the layout won't permit it to be done nicely, so I will instead refer to this link where you can see everything you need to know.
http://ep-pvp.net/info/Paladin.htmSKILL TREE:Max:Blessed hammer
Concentration
Blessed aim
Vigor
1 point into:Fanaticism
Meditation
Redemption
Defiance
Rest into:Holy shield
CHARACTER SKILL POINTS:Str: none
Dex: as much as needed for max block (depending on items)
Vita: everything else
Mana: none
HOTKEYS:Left side:Blessed hammer
Smite
Right side:Cleansing
Meditation
Holy shield
Concentration
Fanaticism
Charge
Teleport
INVENTORY:- Anni: 20/20/10
- Torch:20/20
- Pc skillers: 40-45 (the amount of pc skillers is individual as long as it isn’t more then 5).
- 20/5 scs: (the amount of scs is individual and should be between 22-37 depending on the amount of pc skillers provided).
GEAR:- Hoto 40
- Trang gloves
- Buggbelt
- 2* fc rings
- Enigma of preferred choice (low str req enigma such as BP, CUIRASS, DUSK or similar)
**the reson for using low str req enigma is mainly the option to change BB for t-gods or snowclash without having problems to wear the armor**
- Shako/Coa
- 10-15 fc pala amu
- Spirit sacred targe
- WW
- Cta 6 6 4
- BO spirit
STASH:- Wizzy (socketed 9 dex/15 allres jew) or simply Ko rune *
- 2* bk 5 rings *
- Kiras (socketed Lo)
- Grief pb *
- Exile Sacred targe *
- Crescent moon (vs. lamers) *
- 20 fc pala circlet *
- Arachnid *
- Maras 30 (prebo)
- 2* wisps
-Hotspur
- Snowclash
- Thundergods
- Demon Limb *
- 2* ravens *
- Boots with fire/light/cold high RESIST
COMMENTS: (gear)As a hardcore hammer you will need as high DR as possible and that can only be achieved with BB together with Enigma and Shako/Coa. I use shako (socketed ber) myself since it adds +2 skills and huge life/mana which together with enigma and BB give 46% DR. Coa is another option for RES and DR but since the FHR cap is 48% and 86% you will need to socket the Coa with –15/ 7 FHR jew or sock it with Jah (if you have an amu that provides str) to reach the optimal 86% DR. The problem is that you will need to use a sc with 5 FHR to reach 86% cap by socket Coa with jah which, I personally don’t prefer. Some ppl do like this setup and it works just fine too. Coa Gives 51% DR compared to shako 46% DR. On the other hand you lose allot of life with Coa (+1 skill point) since it has high str req and due to the fact (as pinpointed above) you will have to change 1*20/5 sc vs 5 fhr sc to reach the cap at 86% FHR (if you have Coa + jah). Frankly, the only time you will actually need 86% FHR is versus good Elemental druids (more of that later). The Coa/shako discussion is a matter of taste and it’s rather individual so end of discussion.
The fcr rings should have the following stats: 10 fc/ 12-15 dex/ 30-40 life/ 30+mana/ 30 cr/lr. These rings are incredible rare and very expensive but if you get one, or get similar with or without res = just fine. Optimal rings would in this case be 10 fc /15 dex /40 life / 30+mana / 30 cr and the other 10 fc /15 dex /40 life /30+mana / 30 lr. The spirit shall be in sacred targe or in sacred rondache and of course as good as possible (35/45/112/8), no more comments there. When choosing the amu, you have 2 options. Either go for +2 pala/ 10-15fc/ 20 dex/ + other mods or +2 pala/ 10-15 fc/ 60+life/ + other mods. You have a third option too and that’s +2 pala / 10-15 fc/ 10-20 dex / 40+life / +other mods. The third amu is of course very rare and obviously the optimal choice. Further more the fc on amu has a minimum 10 fc since depending on stats of Spirit you always want to aim for 125 fc. The thought of what boots to use is very simple. There are simply no other boots on the market who is better then WW for a hammerdin due to 3 reasons:
1) 65 life,
2) 15 dex,
3) 5 max fire res. With this said you nn str on hammer boots, you nn fhr on hammer boots (Spirit and Coa provides that), you do need huge life and dex. There are no needs for any other boots, no duped or rare whatsoever, end of discussion.
**Any Comments on this just ask** This post was edited by --TheJesus-- on May 22 2006 09:31am