d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Strategy & Guides > The Ultimate War Cry Gold Find Barbarian Guide
Prev1234512Next
Add Reply New Topic New Poll
Member
Posts: 3,937
Joined: Feb 10 2006
Gold: 1,948.00
Jul 27 2008 04:44am
Hmm looks nice smile.gif

And it seems pretty cheap to make than many other chars. Maybe that also could be a start char, like soso is for many people smile.gif

Cool keep up the good work.
Member
Posts: 2,858
Joined: Jul 2 2007
Gold: 474.00
Jul 27 2008 02:44pm
Quote (biatchazz @ Sun, Jul 27 2008, 12:44pm)
Hmm looks nice smile.gif

And it seems pretty cheap to make than many other chars. Maybe that also could be a start char, like soso is for many people smile.gif

Cool keep up the good work.


true
Member
Posts: 2,065
Joined: Feb 21 2008
Gold: 0.02
Warn: 10%
Jul 27 2008 02:46pm
IMO we have enough useless guides like this.
Member
Posts: 2,858
Joined: Jul 2 2007
Gold: 474.00
Jul 27 2008 02:47pm
Quote (xRainx @ Sun, Jul 27 2008, 10:46pm)
IMO we have enough useless guides like this.


its useless? lol go back to ur pokemon game
Member
Posts: 37,465
Joined: Oct 19 2005
Gold: 0.00
Jul 27 2008 04:44pm
looks funny, might try tongue.gif
Member
Posts: 22,906
Joined: Feb 26 2008
Gold: 16,456.00
Jul 27 2008 05:25pm
looks deacent.. some style preferances ofc but hey they varie
Member
Posts: 10,085
Joined: Feb 9 2007
Gold: 1,080.00
Jul 27 2008 05:28pm
nice guid imo.


I had like 28 skills left with my gf baba.... and i was planning on doing the same like urs smile.gif

stun from battle cry ownz in travi smile.gif
Member
Posts: 21,218
Joined: Jul 10 2007
Gold: 8,595.00
Aug 13 2008 06:23am
Maybe you should explain why the low fcr "chance to stun" from the small aoe warcry is better than the very quick garunteed chance to knockback+lock all monsters on the screen with leap? Seems incredibly fail to me.

Oh and I mean a real reason, not that bs "I'd have to chase them down so it wastes time". If you actually have skill you'll be fine trapping them all so you don't have to waste time running around.

This post was edited by the_nub on Aug 13 2008 06:38am
Member
Posts: 4,469
Joined: May 17 2006
Gold: 2,527.04
Aug 13 2008 02:33pm
Quote (the_nub @ Wed, Aug 13 2008, 08:23am)
Maybe you should explain why the low fcr "chance to stun" from the small aoe warcry is better than the very quick garunteed chance to knockback+lock all monsters on the screen with leap? Seems incredibly fail to me.

Oh and I mean a real reason, not that bs "I'd have to chase them down so it wastes time". If you actually have skill you'll be fine trapping them all so you don't have to waste time running around.


Warcry is a guranteed stun on normal non-unique Monsters. Except you have to be close to you targets. The radius is not that large. Once they are stunned you are guranteed 6+ seconds (depending on skill of warcry etc) of stun. During this time you can switch and apply Battle Cry (extremely effective on trav). On Unique monsters like Geleb and Ismail, it has a % chance to stun them. If i had to put a % on it, Id say like 20% or lower. But they can be stunned and often do get stunned. Warcry + Battle Cry effectively reduces your enemies ability in defense and attack. Which in turn makes it very easy and fast to do hell trav.

With leap, you are almost locked into leap. You have to constantly reapply it. This also can mess up your merc's ability to kill. I can not go into the mechanics of leap as I never tried it in my build as I stated in my original Post. But after 4 seasons of gold find barbs, Ive run with quite a few and have seen barbs with similar gear lack in kill time. I've watched their mercs constantly switch targets unable to fixate on one ( leads me to believe leap acts as a teleport type spell and pulls your merc (could be wrong) and also that with the knockback it confuses the merc with the constant change in targets.

Another reason I believe warcry is better, is the added damage. With my build and skills, Im at around lvl 42 warcry without sacrificing gold find (+1 warcry +35-40% gold find gc's). It does around 680ish and adds up on each apply. You are able to help out your merc with every pulse of the warcry. If you feel like chugging mana pots, you can help out alot. With leap, there is no added damage, and no added bonuses. Its a pure knockback.

Another reason why I feel this is better and probably already stated in my main post, but with this build you can run right up to them and stun them. The leap build requires (most leap builds or guides recommend this or do this) is to run directly into Dura 1. The trick behind this is to get all of the monsters on the lower level up to the upper level and not spread all over the place. Then all you do is leap them into a corner. Ive seen barbs on numerous runs split them down the middle and have them going all over the place. Then they attract Heirophants and other necros if around and it messes everything up. I know you didnt want an explanation of having to chase, but I would like to show you how time consuming it can be.

The leap build does get the job done and is effective. But for being fast, effective and getting the job done, I believe the warcry build is a far superior build.

Hope this helps, if not PM me.

Member
Posts: 3,661
Joined: Jul 14 2008
Gold: 534.50
Aug 13 2008 03:07pm
Quote (Knight_GoD @ Fri, Jul 18 2008, 01:01pm)
not bad guide smile.gif


Go Back To Strategy & Guides Topic List
Prev1234512Next
Add Reply New Topic New Poll