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Jun 14 2008 04:59am
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Thanks for sharing tips from your huge experience with casters.

This post was edited by beni on Jun 14 2008 04:59am
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Jun 15 2008 09:06am
nice guide ty
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Jun 15 2008 10:05am
thanks for guide !
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Jun 15 2008 12:17pm
Nice guide, but I saw one mistake:

Casters consist of having high EE on their charms to conflict mass damage onto the opponent. With armor and weapons, you should get the most intelligence on them possible, this helps your mana, as well as critical hits, more damage, and more mana gained per level.

You don't get mana from gear stat points, just hard points put into..right?
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Jun 16 2008 05:09am
Hi, i'm new here. I started few mins ago the Ladder Slasher and i have a question smile.gif

I just found "heal I" (a charm) and i dont understand how to use it ohmy.gif someone has an idea about it?

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Jun 16 2008 05:18am
11. Accessory charm

How does it work?

You equip it by drag and drop the charm in the accessory charm slot in your inventory.
So you can use 2 charms at the same time, but they do not work in the same way:
The acc. charm does not give any stat points and and its effectiveness is reduced by 25%
You may use this charm to attack, but it is not very effective.
You should rather use it to heal yourself:

Choose the charm by clicking on its image or hit the hotkey "a" (red box around it when used)
Now click on your name and you will heal yourself.

It does not work?

Remember, you can only use this charm during a combat and it costs mana like every charm, so no mana = no heal.

Can i use it also as a main charm?

Yes you can, and it is even more effective here.
The main charm works with 100% and has all the advantages shown, of course.

These healing charms exist:

* Wild heal: Small minimum heal, high maximum heal. huge difference
* Heal: higher minimum heal, not so high maximum heal. medium difference
* Focused Heal: higher minimum heal, medium maximum heal. small difference

* Also monsters may use these charms and heal themselves
* Hint: As a melee char you may fight against level 1 monsters and use this heal charm until your mana is empty. This speeds up your life regenerating periods by far

This post was edited by NaRa on Jun 16 2008 05:18am
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Jun 16 2008 05:20am
good one smile.gif good jon for new players biggrin.gif
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Jun 16 2008 05:25am
Thanks a lot NaRa smile.gif
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Jun 16 2008 06:49am
Quote (Epiphany guide)
Gearing a caster
Casters consist of having high EE on their charms to conflict mass damage onto the opponent. With armor and weapons, you should get the most intelligence on them possible, this helps your mana, as well as critical hits, more damage, and more mana gained per level.
If using the rogue, you should use Melee gear until somewhere into the twenties (dex gear, with the weapon having high ee) - and then switch to caster gear around the twenties.

Great guide overall but I feel the responsibility to mention before misinterprets arises that when in charm usage you don't deliver critical hits onto monsters, this is what differs between charm and weapon usages in general, keep that in mind.
Charm = hits / amplified hits (mind numb)
*differs*
Weapons = hits / critical hits

Helpful for beginners as always smile.gif
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Jun 16 2008 06:58am
can also add fighter caster

only advantage is cheap armors (plates and chain)
cant use dagger and staff (but they are exensive anyway due to mages)

all into int (no need vit)

melee till 20-25

mana per attack is good, when running low on mana just melee
try to melee near the end of a battle, save mana
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