Quote (Epiphany guide)
Gearing a caster
Casters consist of having high EE on their charms to conflict mass damage onto the opponent. With armor and weapons, you should get the most intelligence on them possible, this helps your mana, as well as critical hits, more damage, and more mana gained per level.
If using the rogue, you should use Melee gear until somewhere into the twenties (dex gear, with the weapon having high ee) - and then switch to caster gear around the twenties.
Great guide overall but I feel the responsibility to mention before misinterprets arises that when in charm usage you don't deliver critical hits onto monsters, this is what differs between charm and weapon usages in general, keep that in mind.
Charm = hits / amplified hits (mind numb)
*differs*
Weapons = hits / critical hits
Helpful for beginners as always