IntroductionPeople are still asking questions related to upgrading, so I decided to write this relatively simple guide to answer them and hopefully deal with remaining common misconceptions.
The guide is broken into 3 sections each concerning [1] upgrade formulae, [2] upgraded item requirements, and [3] defense calculations.
I have tried to carefully explain every detail. Feel free to ask if something still doesn't make sense to you once you have read the guide. But
do make an effort to understand it.
Please report any errors or inconsistencies on topic so that they can be dealt with.
[1] Upgrade FormulaeQ: What can be upgraded ?A: Only
rare and
unique items of normal or exceptional quality. Allowed upgrades: normal -> exceptional, exceptional -> elite.
Q: What cannot be upgraded ?A: Everything else. No, Rune Words are NOT unique items. Don't bother trying.
Q: Where can I find the upgrade formulae ?A: Right here >
http://battle.net/diablo2exp/items/cube.shtmlNotes- Remember the core limitations stated in the link. Some formulae will not work on non-ladder.
- Gloves, belts, boots, body armor, shields, and helms are upgraded using the SAME formulae, namely the ones for 'armor'.
[2] Requirements of Upgraded ItemsQ: What happens when I upgrade an item ?A: Only the base item is upgraded - the final stats thus depend on the stats of the upgraded base item.
A: Every magical property of the original item remains (including etherealness), as do any gems / runes / jewels you may have inserted.
However, upgrading comes at the cost of increasing the item requirements (Strength / Dexterity / Character Level).
Q: How do I know the Strength and Dexterity requirements of the upgraded item ?A: They are the same as the upgraded base item requirements. *)
*) The unique item
Humongous (Giant Axe) has +20% requirements. Being a magical property, it is carried along if you upgrade the axe.
Q: What if the item is ethereal ?A: Ethereal items require 10 less Strength and Dexterity than their non-ethereal counterparts.
Q: How do I determine the new level requirement ?A: This is determined by the lvl req of the upgraded base item, the lvl req of anything inserted (gems / jewels / runes), and on the upgrade(s) performed.
Syrith (quoted @ Baron's Bazaar) put it this way,
Quote (Syrith)
Upgrading rare/unique from normal to exceptional: +5 levels to base req
Upgrading rare/unique from exceptional to elite: +7 levels to base req
Upgrading rare/unique from normal to elite: +12 levels to base req
Don't get too excited though - we are not done yet.
Quote (Daten)
If the item that will be upgraded has a Level Req. higher than the upgraded base item, it will get +5 Req.
In other words: the
higher of 'upgraded base item lvl req' and 'lvl req of highest modifier on item (including anything inserted)' determines the result.
Alright, let's stop procrastinating and pick a few examples.
(Sharkskin Boots)Sharkskin Boots require lvl 25 and they upgrade to Scarabshell Boots (exceptional -> elite). Scarabshell Boots have a level requirement of 49. Suppose none of the affixes on the boots
require more than lvl 49. Then,
New lvl req (1st upgrade): 49 + 7 = 56
If the Sharkskin Boots have an affix that forces the level requirement to be, say 53 (> 49), then the Scarabshell Boots would require lvl 58 (53 + 5) to equip.
Twitchthroe (Studded Leather)Suppose we have inserted a Shael rune - for another 20% fhr. The lvl req of Shael is 29.
The first upgrade (normal -> exceptional) takes Studded Leather to Trellised Armor (base item lvl req: 25). The second upgrade (exceptional -> elite) takes Trellised Armor to Wire Fleece
(base item lvl req: 53).
Now, since max{25,29} = 29 and max{53,29} = 53, we get
New lvl req (1st upgrade): 29 + 5 = 34
New lvl req (2nd upgrade): 53 + 12 = 65
Notes- The level req of the exceptional version of Twitchthroe is
higher than it would have been (30) without the Shael rune. A fact which may be of some concern in low-level-duelling.
- Effectively, we have performed a 2-stage upgrade from normal to elite status (+12 levels), NOT a 1-stage upgrade from exceptional to elite status. That would have been +7 levels.
Bottom line: Work out item requirements
before you upgrade.
[3] Calculating Defense of Upgraded ItemsQ: How do I calculate the defense of an upgraded X having +Y % ED (Enhanced Defense) and/or +Z Defense ?A: By following this calculation procedure (applied in the order indicated).
1. Take the minimum and maximum BASE defense values of the upgraded BASE item.
2. (ethereal): Add 50% to the values in 1. Discard any fractions ("round down").
3. (Y % ED): Add Y % to the values in 1 if non-eth (values in 2 if eth). Discard any fractions.
4. (+Z Defense): Add Z (integer defense) to the values in 3 if the item has Y % ED (else 1 or 2).
Notes- Items having the +Y % ED modifier lose their inherent bonus of +1 to max base defense when upgraded.
- The base defense is rerolled when upgrading. You cannot control this, just as you cannot control the base defense of a dropped
Harlequin Crest (Shako).
This is probably both neat and confusing at the same time. We need a few examples to see just how everything works in practice. While the rules are the same for rare and unique items,
we'll confine our attention to uniques, because they have fixed properties (preset range of Y% ED and +Z Defense). As well, they are the ones most commonly questioned in the forums.
Vampire Gaze (Grim Helm): a classic example from Baron's Bazaar and the Battle.net Forums,
Quote (Ernir)
Vampire Gaze is probably the most famous example.
Grim helms have a defense range of 60-125. All Vampire Gaze Grim Helms have a defense of 252. This is due to the fact that when armors spawn with the enhanced defense mod, the defense is invariably set at max +1. When we are dealing with a Vampire Gaze, the base item's defense of 126 receives a 100% bonus = 252 defense.
However, when the item is upgraded, the base defense is rerolled. The defense range of Bone Visages is 100-157. Which means that a Vampire Gaze with a base item defense of 126 has a very good chance of being turned into a Bone Visage with a lower defense. In case of the worst roll imaginable, your 252 defense Vampire Gaze would go down to 200. Not good.
Magefist (Light Gauntlets)2nd upgrade (Crusader Gauntlets)1. 59-68
2. (skipped)
3 + 4. min_def = [59*1.20] + 10 = 80, max_def = [68*1.30] + 10 = 98
Defense range:
80-98.
Arreat's Face (Slayer Guard) (ethereal)
1st upgrade (Guardian Crown)1. 117-168
2. min_ethbase = [117*1.50] = 175, max_ethbase = [168*1.50] = 252.
3. min_def = [175*2.50] = 437, max_def = [252*3.00] = 756
Defense range:
437-756.
Commonly upgraded uniques - max defense : exceptional / elite (ethereal).
Note : Adjust the values accordingly if you include a defense enhancing jewel or rune.
Arreat's Face : 504 (756)
Crown of Thieves : 495 (741)
Jalal's Mane : 477
Kira's Guardian : 180 (210)
Vampire Gaze : 314 (470)
Twitchthroe : 178 / 506
Skin of the Vipermagi : 1034
Shaftstop : 1616 (2422)
Guardian Angel : 1590 (2385)
Herald of Zakarum : 579 (867)
Homunculus : 444
Bloodfist : 56 / 88
Magefist : 71 / 98
Chance Guards : 72 / 102
Frostburn : 93 / 115
Goldwrap : 92 / 130
Hotspur : 48 / 80
Goblin Toe : 90 / 123
Infernostride : 170
Waterwalk : 201
Gore Rider : 213
This post was edited by Faelwen on May 31 2008 01:15pm