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Feb 18 2026 07:57am
After searching for specific information on Latent Sunders, Worldstone Shards and Bind demons I want to share my newest information on the Herald mechanic. Kudos to , who already posted several of this information in my other post. This gave me motivation to dive deeper into the data. But I am still not finished.


1. The full Herald system is only enabled in ROTW Hell.
ROTW Hell is the only place where Herald progression is actually turned on.

2. It works in both Ladder and Non-Ladder.
Both modes have the Herald system activated.

3. Chances to raise a herald are quite low
Chance to get a token: 2.0 (probably a 2% chance to convert a qualified monster into a token)
Chance to convert a token into a herald: 1.0 (probably a 1% chance to convert a token into a herald)

4. There’s a token-based progression layer with a hard cap of 5.
max_herald_tokens is defined as 5. As you have the chance to generate a new token before you converted a token into a herald, you can have more than 1 open token at a time. Which can lead to more than 1 herald spawning at a short time.

5. Heralds have 5 tiers (Tier 1–5)
The file defines 5 different herald_tiers and sets max_herald_tiers: 5.

6. Tier increases dramatically boost Herald and minion power.
Each tier specifies:
a. Herald HP and damage boosts
- HP: Tier 0: 1000% = x10, Tier 5: 3000% = x30
- Damage: Tier 0: 50% , Tier 5: 250%
b. Minion HP and damage boosts
- HP: Tier 0: 250%, Tier 5: 750%
. Damage: Tier 0: 10% , Tier 5: 50%
c. Fixed amount of minions (Tier 0: 6, Tier 5:14)

7. Higher tiers increase drop “power” via Treasure Class level boosts.
Starting at tier 2, Treasure class bonus scales up (+3 / +6 / +9 / +12) for better drop tables.

8. Heralds always rolls a fixed number of monster mods—3 or 4 depending on tier.
- Tier 1–2: 3 mods
- Tier 3–5: 4 mods

9. There are two mod-related layers: a weighted pool + an aura.
There is a weighted table of 9 classic mods (Strong/Fast/Fire/Cold/etc.). Its weights sum to 90, which suggests a ~10% "no pick".
Independently, the herald always gets an aura (id = 30).

10. There is a timing mechanism for time delay in "warnings"
For tier2 the announce_time_in_minutes is 3, whereas for tier3 it is 2, for tier4 it is 1 and for tier1 it is 0 minutes.


This post was edited by namhan on Feb 18 2026 08:07am
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Feb 18 2026 08:04am
Awesome tnx.

Am consideribg focussing most on heralds for sunders upcomming ladder.

But will the old sunders from the lod ladder just be convertable to rotw?

Thanks 🙂
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Feb 18 2026 08:10am
Ty m8
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Feb 18 2026 08:33am
NVM



This post was edited by hayasi on Feb 18 2026 08:35am
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Feb 18 2026 09:08am
Do you know if it carries over to new games? So like one game I get a tier 1, then if I leave and find a herald in another game, will it restart at tier 1 or will it be tier 2?
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Feb 18 2026 09:13am
Do you know if it carries over to new games? So like one game I get a tier 1, then if I leave and find a herald in another game, will it restart at tier 1 or will it be tier 2?


That counts only for your existing game. If you leave you start from the beginning.
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Feb 18 2026 09:30am
amazing work !

Having farmed these for a bit, I have some eye-test backed remarks:

Assuming getting a token = ire message and converting token = hunting message

I can believe 2.0 translates to 2% - sometimes we've cleared half of act1 / act2 with only 1 herald to show for it, sometimes we've had 5-10.

I don't believe 1.0 translates to 1% - it never takes more than 30seconds to find the herald after the message - I could believe 10% but even that might be tiny bit on the low side


edit: After rereading i think i get that 2nd message = successful convert - forget this

Quote
For tier2 the announce_time_in_minutes is 3, whereas for tier3 it is 2, for tier4 it is 1 and for tier1 it is 0 minutes.


Would this apply to both messages? I've definitely had back to back ire messages (backs up claim #4 about simultaneous tokens) however I've always? had to remind the team when a second herald can be spawned - might explain the short delay here

Do you think tokens are shared in the game/party? or do they belong to the person who killed the elite?

This post was edited by Oboko on Feb 18 2026 09:32am
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Feb 18 2026 09:41am
I wish I could see all your post. This information is vital. Thanks bro.
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