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Mar 24 2024 08:03am
It seems to be like 50/50 that ppl. Have zerk on left click or right.

Pros and cons for both?

Iknow that then you are in chainlock its nice to have zerk on right, but to fast and easy grappling namelock - its nice to have on left!

Lmk if i missed good information.

Thx :)
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Mar 24 2024 08:05am
Whatever feels better for you

I prefer left
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Mar 24 2024 08:06am
Quote (Haseo @ Mar 24 2024 03:05pm)
Whatever feels better for you

I prefer left


Thx man!

I also have zerk on left and ww right, i also have zerk bind'd on right tgo (rarely use) but maybe its better to just have ww left and zerk right? No?

Or just like you said. What i prefer
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Mar 24 2024 10:44am
I go zerk right ww left. Can’t really zerk chain with it on left?
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Mar 24 2024 11:29am
Zerk left allows for throwlock zerk without shift.
This is super effective for those who try to break zerkchains with run/walk, as ur fast barb. If barb is built with high frw not a single caster can escape your chains. Tested this on Asgard with valk08 barb build.

It also comes handy when a swamp or rock or tree or whatever makes you land out of range of shiftzerk. Or when some kb effect knocks you our of range, such as mindblast or arrows.

Or simply when your first jump is out of range, its then super easy to change that into a zerkchain, and if enemy decides to stay and attack instead of running you will be stright into him zerking him to death, the happens when enemies tries to triangle teleport around you, a single tele to close to ur position and he is automaticly zerked.

This post was edited by gel87 on Mar 24 2024 11:32am
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Mar 24 2024 11:32am
Quote (gel87 @ Mar 24 2024 06:29pm)
Zerk left allows for throwlock zerk without shift.
This is super effective for those who try to break zerkchains with run/walk, as ur fast barb. If barb is built with high frw not a single caster can escape your chains. Tested this on Asgard with valk08 barb build.

It also comes handy when a swamp or rock or tree or whatever makes you land out of range of shiftzerk.


W8.. are you eLa? #Killer? :)
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Mar 24 2024 11:33am
Quote (Lundz96 @ Mar 24 2024 06:32pm)
W8.. are you eLa? #Killer? :)


No, my barb is usually called Destroy, but dont exist more.
On Asgard i dont even remember name, but it might be Destroy or as simple as Gel-barb, or just Gel. Dno
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Mar 24 2024 11:43am
Quote (gel87 @ Mar 24 2024 02:29pm)
Zerk left allows for throwlock zerk without shift.
This is super effective for those who try to break zerkchains with run/walk, as ur fast barb. If barb is built with high frw not a single caster can escape your chains. Tested this on Asgard with valk08 barb build.

It also comes handy when a swamp or rock or tree or whatever makes you land out of range of shiftzerk. Or when some kb effect knocks you our of range, such as mindblast or arrows.

Or simply when your first jump is out of range, its then super easy to change that into a zerkchain, and if enemy decides to stay and attack instead of running you will be stright into him zerking him to death, the happens when enemies tries to triangle teleport around you, a single tele to close to ur position and he is automaticly zerked.


does it still work on d2r tho?
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Mar 24 2024 12:12pm
Quote (Void511 @ Mar 24 2024 06:43pm)
does it still work on d2r tho?


In lod ww right should be best i heard before that.

But in d2r with current patch ( no ww glitch ) ww left or right should be same outcome - but what is most preferred no?
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Mar 24 2024 12:45pm
Quote (Void511 @ Mar 24 2024 06:43pm)
does it still work on d2r tho?


I would assume throwlock still works yes.
I think i have used it on my telewolf which is worth like 100fg.
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