d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Question: Rerolling // Staffmods // Fg Reward
Prev12
Add Reply New Topic New Poll
Member
Posts: 23,128
Joined: May 3 2008
Gold: 9,560.21
Mar 26 2024 04:30am
Quote (Jaika @ Mar 25 2024 10:01pm)
ill leave this here.

"should work for preserved heads ilvl 22-24 or zombie heads, exactly ilvl 24. cannot roll on other bases because fungal needs alvl20. alvl=ilvl-qlvl/2. not practical without unlimited supply of gems. greetings, jerhyn"


Kriegen wir den Aspekt mit unlimited supply of gems hin xD
Member
Posts: 6,719
Joined: Jul 7 2007
Gold: 2,883.25
Mar 26 2024 05:29am
Quote (Jaika @ 26 Mar 2024 05:01)
ill leave this here.

"should work for preserved heads ilvl 22-24 or zombie heads, exactly ilvl 24. cannot roll on other bases because fungal needs alvl20. alvl=ilvl-qlvl/2. not practical without unlimited supply of gems. greetings, jerhyn"


Since you seem to know about this, can you answer me this? Why I found a Yew Wand (qlvl 10) from a normal Flayer (mlvl 22) in act 3 with the fungal prefix? 100% sure about the monster that dropped it. Isn't 22-10/2=17?

http://classic.battle.net/diablo2exp/monsters/act1-fetish.shtml

Edit: found the answer: wands skip the alvl=ilvl - qlvl/2 calculation and use alvl=ilvl+1 instead.

This post was edited by Virtuous on Mar 26 2024 05:53am
Member
Posts: 68,487
Joined: Mar 20 2007
Gold: 44,910.12
Mar 26 2024 11:56am
Quote (Virtuous @ Mar 26 2024 04:29am)
Since you seem to know about this, can you answer me this? Why I found a Yew Wand (qlvl 10) from a normal Flayer (mlvl 22) in act 3 with the fungal prefix? 100% sure about the monster that dropped it. Isn't 22-10/2=17?

http://classic.battle.net/diablo2exp/monsters/act1-fetish.shtml

Edit: found the answer: wands skip the alvl=ilvl - qlvl/2 calculation and use alvl=ilvl+1 instead.




because of magic level (mlvl), wands have a magic level of 1.

most items this is zero, but there's some special items in the game with magic level, like Diadem with magic level = 18. (This is partly why lvl 8s can imbue diadem and get +2 skills)

The formula that matters is this, in chapter 11 of the wiki link

Quote
Chapter 11 lists the algorithm of affix selection.

When an item is generated that has prefixes the alvl is calculated* from ilvl and qlvl as follows

If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

*all calculations use integers so there are no fractions at any step. ** this new ilvl value is only used for the duration of this calculation. The ilvl value that is stored in the items data file will remain unchanged.

Notice lines number 2 and 3. They means that 1) Ilvl for affixes cannot be lower than qlvl of given item, 2) if the item has magic lvl, than it receives much higher alvl.

What is magic_lvl? It is Magic level, special bonus for special items. It could be found in weapon.txt and armor.txt files. All Wands, Staffs and Orbs have magic_lvl=1. Circlets have magic_lvl=3, Coronets have magic_lvl=8, Tiaras have magic_lvl=13, Diadems have magic_lvl=18. Other items don't have it.

Look at Diadems. They have Qlvl=85 and magic_lvl=18. This means that they ALWAYS have Alvl=99. Refer to above algorithm for details.

Look at Tiaras too. They have Qlvl=70 and magic_lvl=13. So Tiaras always have Alvl=83+.






https://diablo2.diablowiki.net/Item_Generation_Tutorial



Member
Posts: 68,487
Joined: Mar 20 2007
Gold: 44,910.12
Mar 26 2024 08:53pm
just wanted to add I looked around and this base



is so very close to being perfect for you, but the qlvl is just 1 too low for fungal

if the qlvl was 40 and not 20, you could imbue with a level 8 or pskull roll with a low level to target tier 2 staff mods and the fungal prefix.

unfortunately, you need to use pgems and the ilvl 20 base found in the areas mentioned in this thread earlier
Member
Posts: 68,487
Joined: Mar 20 2007
Gold: 44,910.12
Mar 27 2024 12:20am
You need an alvl 20+

and an ilvl <25

this is only possible with a preserved head base (qlvl 4) and ilvl = 22 to 24

and

a zombie head base (qlvl 8) and ilvl = 24

https://classic.battle.net/diablo2exp/items/normal/shrunkenheads.shtml



If (ilvl>99) then {ilvl=99}
if (qlvl>ilvl) then {ilvl=qlvl} ;** see note below
if (magic_lvl>0) then {alvl=ilvl+magic_lvl}
else
{
if (ilvl<(99-qlvl/2))
then {alvl=ilvl-qlvl/2}
else {alvl=2*ilvl-99}
}
If (alvl>99) then {alvl=99}

Quote (Jaika @ Mar 25 2024 02:01pm)
ill leave this here.

"should work for preserved heads ilvl 22-24 or zombie heads, exactly ilvl 24. cannot roll on other bases because fungal needs alvl20. alvl=ilvl-qlvl/2. not practical without unlimited supply of gems. greetings, jerhyn"


very nice

This post was edited by ZeaLORDeaL on Mar 27 2024 12:21am
Go Back To Diablo 2 Discussion Topic List
Prev12
Add Reply New Topic New Poll