Quote (Doge404 @ Mar 16 2024 10:53am)
I'd be surprised honestly. A honey pot would be a great idea, but not sure they put their player base as a cost.
It's more about how the cheats are developed, if they ban regularly on individuals, those individuals will complain to cheat makers, who will then update their cheats more frequently, allowing less cheaters to be caught. if it is a random banwave that addresses multiple exploits, it catches way more people because nobody has time to stop or update sort of thing.
Now, this is VERY dependent on how Valve decides to work on their anticheat, but from what I've seen, I believe this is how they're doing it (similar to Diablo2 tbh) and they are definitely not active enough in doing it as often as it should be done (I'd love to see about 4 banwaves a year).
I've also seen a rumor while searching for data mining leaks that they're going to massively update their anticheat when they re-release Danger Zone, because of how ripe DZ was with cheaters in GO.
Quote (AndrewTate @ Mar 16 2024 11:03am)
The problem is that steam has put it in A loop, cheat ban buy new acc cheat ban new acc, so effectively they are full circle printing money
100% and because of how coders are, there will never not be cheaters. its about curtailing it the best they can to keep the legit players happy, which they're not doing a great job at. To your point though, if they ban more cheaters they would make more money...
Long story short, I think it's mostly because they wanted to update the anticheat for Source2 / CS2, but had to rush CS2 release to meet their street date - how we all say it's barely more than an open beta right now with all the missing features/maps/modes - they didn't finish the updated anticheat in time and are still working on it. I'm trying to be optimistic here