Quote (Kakaroth @ Mar 9 2024 09:35am)
sure, if it can help the setup idea
also wanted to show that one.. because I can't find any double swing builds, decided to build that one, link bellow
https://maxroll.gg/d2/d2planner/0q7t6010that double swing setup is probably what I wish I could of get the best feedbacks when I think about this whole thread, cuz I always end up double swing lately
1-get rid of phys sunder, it does almost nothing without a source of -phys res like decrepify or amp dmg and you have zerk to kill phys immunes anyways. It's just making you take more dmg
2- you can hit max zerk speed with grief pb with just highlords on so no need to use frenzy to gain more ias.
3- enigma for teleport will give you more mobility than frenzy+fort ever will
4- using ww vs trash mobs will be more effective than frenzy
5- use pheonix shield instead of offhand weapon to boost zerk damage further while offering insane survivability through max res, redemption and some block.
6- use arch and x2 fcr (one with life leech the other with mana leech) rings to hit 37 fcr breakpoint for teleport
7- cham gface for cannot be frozen instead of using raven
6/- max damage/atack rating gcs will give you more dmg than combat skillers (ideally 13+ max dmg)
With those changes your zerk dmg should be substantially higher, mobility improved and have higher survivability. The drawbacks will be areas with high life enemies/phys resistance. In those cases just target the elite packs with zerk. In areas with trash mobs ww will be able to clear them. You should have no issue vs non leachable enemies since redemption will proc to heal you/restore mana
This post was edited by Void511 on Mar 9 2024 08:22am