Quote (DHABattosai @ 3 Mar 2024 11:49)
thanks a lot for your time and all infos , i really appreciate dude
No problem, I also forgot to mention, there are no trapdoors in a Map, also, the Emblem has a chance to spawn a Trap door, however, in a Map you will not fall into it, BUT, in a normal catacomb... you will fall into a trapdoor even if you are using a TD detector character.
To answer this previous question:
Quote (DHABattosai @ 3 Mar 2024 01:31)
Scuse me sir i have a question
If my chara is lvl 55 but in my game someone is lvl 70 +
If i m the one who leads , drop will be good ( lvl 30 map )
The driver sets the monster level & difficulty and drops are based around 1-3 levels of your character level. There is a diminishing drop quantity based on any higher level characters does the killing blow... even to the point of zero drops even from EPs.
I think it changed v1.17a or b. We used to have a level 75 Guardian in a full group (HC) starting from level 1 to master quest, and we noticed no drops from any monsters up to like 50 (excluding EPs) when the Guardian killed it, but the quantity was minimal... oh, and I was always the driver of full group. This is back in the days when there was a bridging system to bring in higher level characters... you could not change levels to join then, it was always set to like 5 levels... forgot exact #.
Basically... up to you and who is helping you... we used to get the guardian to deal damage to mobs around level 45+, but not kill it, he would let us have the killing blow.