Quote (maGeneSs @ Feb 26 2024 12:30pm)
Hoj offers:
-20 fres
Holyfire aura lvl 16 - ->123-180 fire dmg added to my attack
Gemmed bow:
-20 fres
68-180 fire dmg (plain dmg from rbfs)
+20% firedmg
I'm currently playing with a Magezon (FA/IA), and while my gear isn't as fancy as yours (I'm going full Mav's among other stuff), as far as I could see IA works in a similar fashion to FA: fire damage is added both to the explosion and the physical damage portion (FA/IA are the elemental damage on the skill tab, with the pluses from %, added to a standard attack). I was able to see that because I use Demon Limb Enchant prebuff to gain a sliver of fire dmg and some good AR, in order to Strafe with more consistency (Strafe helps with life/mana sustain and dual Fire/Cold Immunes). Ignoring the -% part (since it applies in both cases) and the radial damage from Holy Fire, I did some napkin math:
Level 20 Immolation Arrow (+ full synergy from Exploding Arrow, no other +skills) = 1080-1110
Standard Ranged attack from a MB with 187 Dex and 200% ED, no other effects accounted for = 172-404 (I know they're not the same bows, it's just for comparison)
HoJ:
(1080-1110 + 123-180) / (172-404 + 123-180) = 1203-1290 / 295-584
Gemmed MB:
[(1080-1110 + 68-180) + 20%] / (172-404 + 68-180) = 1377-1548 / 240-584 (+% elemental damage doesn't apply to damage increase to ranged attacks, only melee)
Considering that the +20% will apply to the base skill, the Gemmed MB will likely give much more elemental damage, specially when you add +skills and +fire damage from other sources (other facets/charms) to the mix. Full Mav's has +20% cold dmg, and due to that every +skill adds ~100 cold damage in FA. HoJ has more %ED than a socketed bow and that certainly will increase your physical damage, but since the planned gear has lots of +% fire damage the elemental damage will scale a lot.
I assume that HoJ can surpass a Gemmed MB if you pair it with Dragon to stack the aura, though, if you consider that additive increments have diminishing returns when compared to multiplicative ones.
Quote (maGeneSs @ Feb 26 2024 12:30pm)
is it just the phys dmg that makes the difference here? so single target hoj would actually be better, but for packs its mb? the phys dmg only applys on one (or mb more with pierce) target, does it?
or do i miss something?
FA/IA always hit in the targeted enemy, but AR is used in the Pierce to-hit check calculations. Since FA/IA have a damage radius, Pierce will make the same arrow blow lots of times. Can't say for sure about the physical portion of damage, but it's safe to assume that it applies to every enemy it hits, though it's less likely that enemies will be hit by the arrow itself than the explosion it generates.
Also, keep in mind that DS/CS, life/mana leech and other melee modifiers apply only to the physical portion, so having a good physical damage increases IMHO the overall consistency of the build, specially if you use FA/EA (no CD and very mana intensive). Insight certainly alleviates some of the mana issues, and gear with ml/maek also does - but in higher player settings, after launching a volley of FA's I Strafe a bit to replenish my mana, it works wonders.
This post was edited by russo_bolado on Mar 8 2024 10:45am