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Member
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Joined: Apr 29 2006
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Feb 14 2024 01:26am
Be able to find "Utility" Belts which only add a number of slots to your Inventory, i.e. Fish, Comfrey essences etc.

The "Utility Belt" doesn't add any defense or damage if this belt has Enhanced Effect, the EE only applies to the "Slots" the Tier, no matter the type(wool, padded, leather, scale etc).

Note: I have not worked out the logistics of this presently, but hopefully people can add pro active comment(s).

Tier I = one(1) to three (3) extra inventory slots:
Tier II = one (1) to four (4) extra inventory slots:
Tier III = one (1) to five (5) extra inventory slots:
Tier IV = one (1) to six (6) extra inventory slots:
Tier V = one (1) to seven (7) extra inventory slots:
Tier VI = one (1) to eight (8) extra inventory slots:
Tier VII = one (1) to nine (9) extra inventory slots:
Tier VIII = one (1) to ten (10) extra inventory slots:
Tier IX = one (1) to eleven (11) extra inventory slots:
Tier X = one (1) to twelve (12) extra inventory slots:
Tier XI = one (1) to thirteen (13) extra inventory slots:
Tier XII = one (1) to fourteen (14) extra inventory slots:
Tier XIII = one (1) to fifteen (15) extra inventory slots:
Tier XIV = one (1) to twelve (20) extra inventory slots:

The modifier "Enhanced Effect" completely increases the Inventory slots, I personally don't think it is overpowered, but others would disagree ... I think I would like to have 36 Inventory slots when fishing at level 55 minimum, but that is just me.

Now of course you get the usual other modifiers on Belt... why not buf up the character a little to compensate for the monster leveling up as character levels up? They increased difficulty to the easy game, but I am sure you would like to have a bit more of content to balance it out right... especially the 101 solo'ers.

This is just another item, the graphics don't change much, and the coding for QER (weapon / main / acc) doesn't change at all.
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Feb 14 2024 02:01am
Does this belt have an expiration date/time like a glyph or is it basically an additional ees item to wear permanently? If it “expires” what happens to the items inserted in the extra slots?
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Feb 14 2024 02:27am
Quote (CARTRACK @ 14 Feb 2024 21:01)
Does this belt have an expiration date/time like a glyph or is it basically an additional ees item to wear permanently? If it “expires” what happens to the items inserted in the extra slots?


To Wear, it is like a Weapon, Armor & Charm

EDIT: but the EE only benefits the Slots. Other mods can aid the character build, and is also restricted to the standard classes... example... Guardian can only use "Heavy Utility Belts" (Chain / Plate)

#2 EDIT:
Quote (izParagonzi @ 14 Feb 2024 20:26)
Tier XII = one (1) to fourteen (14) extra inventory slots:
Tier XIII = one (1) to fifteen (15) extra inventory slots:
Tier XIV = one (1) to twenty (20) extra inventory slots:


I stated "twelve" in my main post, just saw my error and this is the correction.

This post was edited by izParagonzi on Feb 14 2024 02:38am
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Feb 14 2024 02:29am
I'm clearly in favor of it :D

But also to maybe rechallenge the dynamic, add lvl 60 items (and create higher challenges)
add belt / rings / amu to mf :D
set's pieces could be something fun in the game
Member
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Feb 14 2024 02:54am
Yes! And this way you can fix suffusing by making it able to give more slots to it as enhancement. Suffusing is almost useless at this point.
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Feb 14 2024 03:12am
YES PLS :)
Member
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Feb 14 2024 04:25am
Quote (Tds95 @ 14 Feb 2024 21:29)
I'm clearly in favor of it :D

But also to maybe rechallenge the dynamic, add lvl 60 items (and create higher challenges)
add belt / rings / amu to mf :D
set's pieces could be something fun in the game


Quote (rusclaudiualin @ 14 Feb 2024 21:54)
Yes! And this way you can fix suffusing by making it able to give more slots to it as enhancement. Suffusing is almost useless at this point.


Quote (jaku @ 14 Feb 2024 22:12)
YES PLS :)


Thanks.

On another note... two(2) No votes? https://prnt.sc/mjo9mCdcFYh2

I would have liked to see a reason why not from those votes, considering that this is probably a do-able addition or update that works with the game mechanics already in place.

EDIT: Well... it is a NEW item, so older players don't have a monopoly on them, thus new players can reap the rewards finding them and selling or keeping them.

It adds to better defense, damage, healing at higher levels to compensate for the Monster Level up to Character level up etc.

But hey... maybe it is overpowered? if so... how? The latest updates all went to monsters, nothing for the player since the introduction of Abilities about a decade ago.

This post was edited by izParagonzi on Feb 14 2024 04:30am
Member
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Feb 14 2024 06:21am
Now this is a suggestion I love!

Add a slot (belt) to increase slots for essences, fishes, comfreys.

What mods can have besides extra slots for those we can debate later ...
Member
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Feb 14 2024 06:26am
hell yes
Member
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Feb 14 2024 07:08am
yes but will never happens
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