Quote (ben10k @ Jun 9 2023 11:00pm)
Top end for Phys zeal has around 450% ED from Fana and 400% max ED from Phoenix so that'll make 850% ED in phys dmg more than Dream build's phys dmg
Let's say your weapon is the best one which is Grief PB with +400dmg so with 850% more ED, that'll be 850% x (400+33) = 3680 phys dmg on average. With G-face, you'll have 15% more chance to crit.
As for Dream, with full synergy, lvl 30 Holy Shock would get you 1-8k Light DMG so the average is 4k ---> Not too far behind from the 3680 phys dmg with zealot +15% crit.
Not to mention that it would pair with -150% Light Res. Like you said, Zealot don't have that, just decrepit from merc in which you'd have to wait for your merc to come and then wait for it to proc and it'll only have -50% res.
Amp is -100% res but how do you proc it frequently enough like Conviction aura?
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If you still disagree with me, that's fine. There is no deny that Dream still has better clear speed because it has better AOE. For Zeal, you'd have to hit each monster, 1 by 1. For Dream build, you can kill mod by pulse all at once.
Paladin Holy Aura pulses fall off vs. higher hp mobs/higher player count. Definitely a better clear speed in mixed areas because you are right, all single target builds hit each monster 1 by 1.
Vs. high hp mobs however, all auradins are still essentially single target builds.In order to calculate dps, generally the math is done vs 1 target because in practice, density and mob generation is quite varied. The issue here is also choosing which mob on maxroll as your punching bag, do we go target dummy, baal, diablo, a rando venom lord, a blood lord, etc. Generally speaking, single elements + sunder are easier to calculate because it is standardized that your -res begins working from -95. Whereas with physical damage, there isn't a -res except for the curses and the ability to cast curses is gated by ctc or charges.
For DPS, a physical zealot would optimize based on intended zones. For example, in an area that doesn't have phys immunes in rotation, you could get away with a cranium basher (amp) or spell steal charges (decrep) or lacerator on switch vs boss spawns and run a pride merc for extra damage (345% ed).
Also grief is not the only weapon on the table. eDeath, a crazy rare, edc, ebotdz, all require individualized setups to milk the most out of them. A grief for example, gets the most damage from 13 min dmg circlet with 3x 40ed/10min jewels. (If you stack min damage on a grief pb high enough, it will also move your max dmg up if you catch up). Other weapons might want to use a deadly strike armet, or guilli if you're testing damage vs baal/ubers, or some nice 2os visio circ for all the 2ndary mods.
Reaper merc benefits the most from a fana zealot as his patron because the ar% increase and attack speed increase make decrep proc the fastest (hit 8 frame max jab with 37 ias on merc which means andy cham'd, fort, reaper's shael) So not only do you proc decrep faster than a dreamer's merc, the merc itself will do more damage too.
Another option is a crazy eth rep rare with 2os and amplify damage. You could LoLo for 40% ds and use atma's for like ~9-10% ctc amp on your main setup.
Also if you don't use grief, you could use any eth weapon with high damage and use vengeance for PI's. This will allow you to itemize both you and your merc for the maximum dps w/o having to worry about finding ways to apply amp or decrep. While this definitely is slower against PI's, PIs are also much less common.
Based on previous comparison, I know that a pure Holy shock paladin out dps a dreamer. It's easier to compare these two because they do the same thing (except maybe a dream paladin has more merc and inventory choices). Fana zeal gets hard because PI's are awkward to get around.
This is also just in theory, in practice which is more important, a dreamer offers a lot of nice things like ctc confuse, free res/fhr/mf, flexibility in charms and merc, etc.
As a random and pointless example, with a death BA setup using atma's and assuming it triggers. Can get over 174k dps against target dummy on maxroll. (Can push this higher if going all out). Also, crushing blow being affected by amp is another factor to muddy the waters.
https://forums.d2jsp.org/topic.php?t=101280823&f=148^ that topic is an example of how dps is not the final factor for performance. On my own holy freeze paladin, I built the highest DPS build I could on maxroll and in playtest it was fucking awful. I had to make a lot of sacrifices to achieve better AR and sustain.
This post was edited by rabidfruits on Jun 12 2023 05:35pm