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Jun 1 2023 01:45am
Vendors sell trophies now?
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Jun 1 2023 08:57am
Quote (HardyTarget @ Jun 1 2023 02:45am)
Vendors sell trophies now?


ya 35k and 4 refreshes later and you got a trophy from Anya

FAIL
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Jun 2 2023 04:20am
Quote (neooo @ Jun 1 2023 09:57am)
ya 35k and 4 refreshes later and you got a trophy from Anya

FAIL


Man if 35k in game gold could get me claws like this, then they wouldnt be worth 50k+ fg.
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Jun 4 2023 08:05am
Quote (Jackalkix @ May 30 2023 07:42am)
i would say trophy but unique or magic item cant be trophy


Perfect eth tomb reaver is definitely a trophy
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Jun 5 2023 12:55am
Quote (Rockeur @ Jun 4 2023 07:05am)
Perfect eth tomb reaver is definitely a trophy


i think i remember reading that perfect eth tomb reaver can’t actually spawn because there’s more than 2.147b different possible rolls (2, the max value for unsigned 32 bit integers).
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Jun 12 2023 10:19am
Quote (Jacobbc2 @ Jun 5 2023 02:55am)
i think i remember reading that perfect eth tomb reaver can’t actually spawn because there’s more than 2.147b different possible rolls (2^32-1, the max value for unsigned 32 bit integers).


That's interesting... so each mod doesn't roll independently?
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Jun 12 2023 03:19pm
Quote (Jacobbc2 @ Jun 5 2023 08:55am)
i think i remember reading that perfect eth tomb reaver can’t actually spawn because there’s more than 2.147b different possible rolls (2^32-1, the max value for unsigned 32 bit integers).


why would someone hard-code that many combinations to assign them to a number (which then has to be done for every other item as well) instead of rolling a few random numbers upon identification?
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Jun 12 2023 05:37pm
Quote (PiXi31415 @ Jun 12 2023 02:19pm)
why would someone hard-code that many combinations to assign them to a number (which then has to be done for every other item as well) instead of rolling a few random numbers upon identification?


A lot of game engines actually assign numerical values to drops to simplify the randomization process. Runescape is a common example where drops will be assigned a range based on their weighting, as confirmed by several of the game developers. Considering the game is 20 years old, it wouldn't be surprising to know they used oddly arbitrary/obfuscated methods of randomization. Could also be a quirk with the game engine. I know nearly nothing about modern coding, let alone 20 year old game engines, so I can't say with any certainty, I just remember reading a longer post where someone stated that because there are around 6 billion permutations of rolls for eth tombreaver (not sure if this number counts the 1/12 for ethereal or not) a large number of rolls cannot organically spawn. Maybe someone else who knows more about the itemization/drops can clear up if there's a misconception in this, I am definitely not an authoritative figure.
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Jun 13 2023 03:35pm
Quote (Jacobbc2 @ 5 Jun 2023 08:55)
i think i remember reading that perfect eth tomb reaver can’t actually spawn because there’s more than 2.147b different possible rolls (2^32-1, the max value for unsigned 32 bit integers).


Where did you read that?
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Jun 13 2023 04:11pm
ggg
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