Based on what I've learned from
on crushing blow:
It does work.
But ranged attack = half effective
vs boss = half effective
so we're down to 1/16 dmg
and people still believe CB dmg scales with player count...
It does not.
So on p8, CB with ranged weapon only does 1/16/4.5= 1.39% current hp dmg
... if it hits
... further reduced by DR%
there's not much left
Normal CB dmg performed by a melee attack against a non-boss non-super-unique mob is 1/4 current hp as dmg
vs boss its 1/8
ranged attacks is half that
1/8 vs regular mobs
1/16 vs boss
Crushing Blow damage to monsters is divided by 0.5 + (0.5 * # players)
/p8 means your CB dmg is divided by 4.5
That's where my 1.39% dmg comes from
Now if you have 10% CB?
This means your effective CB dmg is also 1/10th of that overall per attack
0.139%
And you can further calculate the real average dmg by dividing the total life of the target by half, to factor in the fact that is does dmg based on current life, not max life.
So say you fight a p8 diablo with 502,154 life
(502,154/2)*0.139% = 349 dmg per hit
divide that again by 2, cuz diablo has 50% block chance
and divide it probably by 2 again cuz you don't have much ar on a bowlock
I think this is the new build I'll be using.
https://maxroll.gg/d2/d2planner/locnxx0hNo prebuff, could use a limb or horazons if you wanted to, but no need. It's shredding everything, screen clearing everything, doing slightly less density clearing than javazon, and very respectable single target, all from a safe range with permaslowed monsters and never losing hp/life.
Only need a 15% gheeds in this build. If you wanted to squeeze more juice out, you could use a crafted caster ammy and have 125 teleframes on swap, or use a nice glove with dual leech/resists for QOL. Easy to swap around belt/rings/neck/gloves while you're gearing, too.
I will for sure play this next ladder unless they nerf it.
You don't even really need the inventory of skillers either. Can just use whatever resist/mf charms. Or fill it with bolts and go completely braindead
I am working on a pre-enigma budget build now for p1 chaos clearing.
This post was edited by ahyp on Jun 26 2026 04:42am