Maxroll is apparently fetching its data from the game files (unverified, that’s what they claim).
They quite often make coding mistakes with that data tho (this is 100% verified lol).
From what I see on maxroll, Cleave and Mirrored Blades’s Eias have no effect at all…
A coding mistake from maxroll? Or another tooltip error from blizzard?
On the other hand, hex:purge’s Eias seems to work properly.
I have no idea if they have the correct animation speed values…
I mean… maybe maxroll has already fetched the correct Eias tables, but they fail at delivering the calcs that come with it.
For example:
Cleave with 2HT weapons
Eias / FPA
-20 / 40
-18 / 39
-17 / 38
-15 / 37
-14 / 36
-12 / 35
-11 / 34
-9 / 33
-7 / 32
-5 / 31
-3 / 30
0 / 29
2 / 28
5 / 27
7 / 26
11 / 25
14 / 24
18 / 23
22 / 22
26 / 21
30 / 20
36 / 19
42 / 18
48 / 17
55 / 16
64 / 15
73 / 14
84 / 13
97 / 12
If I compare that to the ias calculated by
in post #5
He said that using
war pike (-20 Eias) + 26 Eias from cleave + 30 Eias from hex:purge
That’s a total of 36 Eias from WSM and skills, prior to any gear ias or other forms of Eias malus/bonus.
Then if we compare his data:
FPA vs gear ias
19f 0 -> that’s 36 Eias, same result as the table I posted above
18f 7 -> that’s 6 Eias, 36+6=42, same
17f 14 -> 36+12 = 48, same
16f 23 -> 36+19 = 55, same
15f 37 -> 36+28 = 64, same
14f 54 -> 36+37 = 73, same
13f 80 -> 36+48 = 84, same
12f 125(max) -> 125 ias = 61 Eias, 36+61=97 Eias, again it fits with the above table
My question to you
is… did you verify these numbers in game, or it’s just a deduction from what is shown on maxroll?
If anyone can confirm that the Eias tables of each weapon types are correctly displayed on maxroll, I could build a (working) ias calc from that data.