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Jun 23 2026 08:03am
Well, since hex purge is a cleave synergy while giving ias, you should run it for sure…


i'm not sure it's that cut and dry... after testing all kinds of different set-ups and bases i'm starting to agree with your assessment that grief, despite being a 1h, is just straight up better and faster than anything else.

now that we're running a grief we don't care about the ias from purge anymore, and we have a bunch of skill points that we can experiment with, i'm starting to like hex bane more and more.

all random elite packs are already instantly massacred by cleave. the only slight hiccups are tanky phys immunes, heralds, and bosses. having a hex bane infused mirrored blades provides enough magic dmg to absolutely blast those down.

i messed around with different demons and the curse / holy freeze combo is indeed nice but i think i prefer running fanat demon and using eth reapers toll on a2 might merc. with fanat aura, treach, and small ias in either wep or helm slot the merc hits insane frames and basically insta applies decrep the second you teleport in. the consiistency on top of the defensive utility seems better than amp demon so far for me

favorite set up right now is enough points in cleave for max arc, max mirrored blades, max hex bane, max hex purge, enough soft points in bind demon to summon your fanat demon once, 5 hard points in demonic mastery, rest in consume or eldritch blast
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Jun 23 2026 08:31am
i'm not sure it's that cut and dry... after testing all kinds of different set-ups and bases i'm starting to agree with your assessment that grief, despite being a 1h, is just straight up better and faster than anything else.

now that we're running a grief we don't care about the ias from purge anymore, and we have a bunch of skill points that we can experiment with, i'm starting to like hex bane more and more.

all random elite packs are already instantly massacred by cleave. the only slight hiccups are tanky phys immunes, heralds, and bosses. having a hex bane infused mirrored blades provides enough magic dmg to absolutely blast those down.

i messed around with different demons and the curse / holy freeze combo is indeed nice but i think i prefer running fanat demon and using eth reapers toll on a2 might merc. with fanat aura, treach, and small ias in either wep or helm slot the merc hits insane frames and basically insta applies decrep the second you teleport in. the consiistency on top of the defensive utility seems better than amp demon so far for me

favorite set up right now is enough points in cleave for max arc, max mirrored blades, max hex bane, max hex purge, enough soft points in bind demon to summon your fanat demon once, 5 hard points in demonic mastery, rest in consume or eldritch blast


Haven’t realy played since new patch. They fixed some animation stuff. Don’t know how close to grief two handers are know.

What is maxframes for grief? Would realy love to make death work.

You running phoenix with grief then ? Hurts to drop the 75 fcr breakpoint.

With death you could run hellwardens for 35 ias (with socket) + Mephisto, keeping the 75 fcr breakpoint with arach/gheed and one fcr ring (can run hora boots instead of raven) maybe go for hora gloves for 30 ias or loh for 20 ias. With highlord you get 20 additional ias and like 85+ deadly strike, basicly 100% with levitation mastery.

Would love to know the frames with death and this setup (with/without fana) . Huge base damage, huge deadly strike, big ias on gear, amp on demon, might+ pride merc.

Damage seems nuts, all while staying at 75 fcr for teleport

This post was edited by Junglist69 on Jun 23 2026 08:33am
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Jun 23 2026 08:43am
Party pooper here, sorry…
I’m thankful to the people who took the time to run those tests, but sadly it seems they didn’t know that breakpoints need to be calculated in Eias, not in ias.
Lots of efforts turned into dust I’m afraid.

Mapping the full Eias tables is exhausting. I don’t have the time/patience to do it. But if someone does provide the correct info, I’ll gladly turn this into a dedicated ias calc for cleave and mirrored blades.
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Jun 23 2026 09:02am
Great insight , thanks m8!!! Heard that warlock has better frames with sword. Any chance you could tell us breakpoints for botd/death in colossus blade/sword?
If death can hit any decent frames it may be a great build with an amp demon. No gface and stuff needed , allowing for higher fcr breakpoints for farming . Using hellwardens etc for ias + fcr + little magic boost.


Apparently different class of weapons have different max speed. Not sure why.
Two-handed axe, polearm, staff and hammers share the same max speed 13f.
Two-handed spear is 12f.
Two-handed sword is 11f.
One-handed any weapon is 10f.
This calculation uses EIAS. IAS_from_gears is listed just to make it easier to gear the chars.

No Fana Cleave speed:
wsm 10 Colossus Sword (range 2)
Frame IAS_from_gears
16f 0
15f 6
14f 15
13f 29
12f 48
11f 80 (max)

wsm -30 Phase Blade (range 1)
Frame IAS_from_gears
11f 0
10f 6

Fana 11/12 (through bind demon lvl88 - lvl96) Cleave speed:
wsm 10 Colossus Sword (range 2)
Frame IAS_from_gears
13f 0
12f 4
11f 20

wsm -30 Phase Blade (range 1)
Frame IAS_from_gears
10f 0

This post was edited by Livingstone on Jun 23 2026 09:02am
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Jun 23 2026 09:06am
Apparently different class of weapons have different max speed. Not sure why.
Two-handed axe, polearm, staff and hammers share the same max speed 13f.
Two-handed spear is 12f.
Two-handed sword is 11f.
One-handed any weapon is 10f.
This calculation uses EIAS. IAS_from_gears is listed just to make it easier to gear the chars.

No Fana Cleave speed:
wsm 10 Colossus Sword (range 2)
Frame IAS_from_gears
16f 0
15f 6
14f 15
13f 29
12f 48
11f 80 (max)

wsm -30 Phase Blade (range 1)
Frame IAS_from_gears
11f 0
10f 6

Fana 11/12 (through bind demon lvl88 - lvl96) Cleave speed:
wsm 10 Colossus Sword (range 2)
Frame IAS_from_gears
13f 0
12f 4
11f 20

wsm -30 Phase Blade (range 1)
Frame IAS_from_gears
10f 0


Each class has its own base animation speed per weapon category.

HTH - Hand to hand
1HS - 1-hand swing
2HS - 2-hand swing
1HT - 1-hand thrust
2HT - 2-hand thrust
STF - Staff
BOW - Bow
XBW - Crossbow

Both Cleave and mirrored blade are ‘sequence’ animations with their own dedicated Eias breakpoints.
This means, we need to map those 8 weapon categories for both skills, resulting in 16 different Eias tables (not ias, this is useless).

edit:
maybe less than 16 tables, each class normally has some weapon categories with the same base animation speed.
For example, the necro


This post was edited by SinsOfTheSun on Jun 23 2026 09:08am
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Jun 23 2026 09:33am
It’s sadly harder to manually gather all that info when the skills themselves include Eias

I’d probably start by testing lvl 5 cleave (20 Eias) with a 20 WSM weapon and no other sources of skill Eias, to obtain a base 0 Eias starting point.

Then, using hero edited gear, have all the necessary pieces to map from 0 to 75 Eias values by using gear with the corresponding ias to Eias breakpoints:

EIAS IAS
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 13
12 14
13 15
14 16
15 18
16 19
17 20
18 22
19 23
20 24
21 26
22 27
23 29
24 30
25 32
26 34
27 35
28 37
29 39
30 40
31 42
32 44
33 46
34 48
35 50
36 52
37 54
38 56
39 58
40 60
41 63
42 65
43 68
44 70
45 72
46 75
47 78
48 80
49 83
50 86
51 89
52 92
53 95
54 99
55 102
56 105
57 109
58 113
59 117
60 120
61 125
62 129
63 133
64 138
65 142
66 147
67 152
68 157
69 163
70 168
71 174
72 180
73 187
74 194
75 200

Again, that’s assuming we have a base 0 Eias value by balancing between WSM and the skill’s own Eias.

Then, I guess I could be able to translate this single table (built from a single weapon type) into the corresponding tables if we have the base 0 Eias value for each skill-to-weapon-type.

This would then allow me (or anyone else) to build a proper ias calc to show easy to read ias values based on any weapon used and bonus/malus skill/slow Eias.
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Jun 23 2026 10:09am
It’s sadly harder to manually gather all that info when the skills themselves include Eias

I’d probably start by testing lvl 5 cleave (20 Eias) with a 20 WSM weapon and no other sources of skill Eias, to obtain a base 0 Eias starting point.

Then, using hero edited gear, have all the necessary pieces to map from 0 to 75 Eias values by using gear with the corresponding ias to Eias breakpoints:

EIAS IAS
1 2
2 3
3 4
4 5
5 6
6 7
7 8
8 9
9 10
10 11
11 13
12 14
13 15
14 16
15 18
16 19
17 20
18 22
19 23
20 24
21 26
22 27
23 29
24 30
25 32
26 34
27 35
28 37
29 39
30 40
31 42
32 44
33 46
34 48
35 50
36 52
37 54
38 56
39 58
40 60
41 63
42 65
43 68
44 70
45 72
46 75
47 78
48 80
49 83
50 86
51 89
52 92
53 95
54 99
55 102
56 105
57 109
58 113
59 117
60 120
61 125
62 129
63 133
64 138
65 142
66 147
67 152
68 157
69 163
70 168
71 174
72 180
73 187
74 194
75 200

Again, that’s assuming we have a base 0 Eias value by balancing between WSM and the skill’s own Eias.

Then, I guess I could be able to translate this single table (built from a single weapon type) into the corresponding tables if we have the base 0 Eias value for each skill-to-weapon-type.

This would then allow me (or anyone else) to build a proper ias calc to show easy to read ias values based on any weapon used and bonus/malus skill/slow Eias.


You guys are awesome. Much smarter than I am….

What exactly is the difference between eias and ias ? Sorry I‘m a dummy….

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Jun 23 2026 10:41am
Maxroll is apparently fetching its data from the game files (unverified, that’s what they claim).
They quite often make coding mistakes with that data tho (this is 100% verified lol).

From what I see on maxroll, Cleave and Mirrored Blades’s Eias have no effect at all…
A coding mistake from maxroll? Or another tooltip error from blizzard?

On the other hand, hex:purge’s Eias seems to work properly.
I have no idea if they have the correct animation speed values…

I mean… maybe maxroll has already fetched the correct Eias tables, but they fail at delivering the calcs that come with it.
For example:

Cleave with 2HT weapons
Eias / FPA
-20 / 40
-18 / 39
-17 / 38
-15 / 37
-14 / 36
-12 / 35
-11 / 34
-9 / 33
-7 / 32
-5 / 31
-3 / 30
0 / 29
2 / 28
5 / 27
7 / 26
11 / 25
14 / 24
18 / 23
22 / 22
26 / 21
30 / 20
36 / 19
42 / 18
48 / 17
55 / 16
64 / 15
73 / 14
84 / 13
97 / 12

If I compare that to the ias calculated by in post #5
He said that using
war pike (-20 Eias) + 26 Eias from cleave + 30 Eias from hex:purge
That’s a total of 36 Eias from WSM and skills, prior to any gear ias or other forms of Eias malus/bonus.

Then if we compare his data:
FPA vs gear ias
19f 0 -> that’s 36 Eias, same result as the table I posted above
18f 7 -> that’s 6 Eias, 36+6=42, same
17f 14 -> 36+12‎ = 48, same
16f 23 -> 36+19‎ = 55, same
15f 37 -> 36+28‎ = 64, same
14f 54 -> 36+37‎ = 73, same
13f 80 -> 36+48‎ = 84, same
12f 125(max) -> 125 ias = 61 Eias, 36+61=97 Eias, again it fits with the above table

My question to you is… did you verify these numbers in game, or it’s just a deduction from what is shown on maxroll?
If anyone can confirm that the Eias tables of each weapon types are correctly displayed on maxroll, I could build a (working) ias calc from that data.
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Jun 23 2026 10:48am
Maxroll is apparently fetching its data from the game files (unverified, that’s what they claim).
They quite often make coding mistakes with that data tho (this is 100% verified lol).

From what I see on maxroll, Cleave and Mirrored Blades’s Eias have no effect at all…
A coding mistake from maxroll? Or another tooltip error from blizzard?

On the other hand, hex:purge’s Eias seems to work properly.
I have no idea if they have the correct animation speed values…

I mean… maybe maxroll has already fetched the correct Eias tables, but they fail at delivering the calcs that come with it.
For example:

Cleave with 2HT weapons
Eias / FPA
-20 / 40
-18 / 39
-17 / 38
-15 / 37
-14 / 36
-12 / 35
-11 / 34
-9 / 33
-7 / 32
-5 / 31
-3 / 30
0 / 29
2 / 28
5 / 27
7 / 26
11 / 25
14 / 24
18 / 23
22 / 22
26 / 21
30 / 20
36 / 19
42 / 18
48 / 17
55 / 16
64 / 15
73 / 14
84 / 13
97 / 12

If I compare that to the ias calculated by ^Livingstone in post #5
He said that using
war pike (-20 Eias) + 26 Eias from cleave + 30 Eias from hex:purge
That’s a total of 36 Eias from WSM and skills, prior to any gear ias or other forms of Eias malus/bonus.

Then if we compare his data:
FPA vs gear ias
19f 0 -> that’s 36 Eias, same result as the table I posted above
18f 7 -> that’s 6 Eias, 36+6=42, same
17f 14 -> 36+12‎ = 48, same
16f 23 -> 36+19‎ = 55, same
15f 37 -> 36+28‎ = 64, same
14f 54 -> 36+37‎ = 73, same
13f 80 -> 36+48‎ = 84, same
12f 125(max) -> 125 ias = 61 Eias, 36+61=97 Eias, again it fits with the above table

My question to you ^Livingstone is… did you verify these numbers in game, or it’s just a deduction from what is shown on maxroll?
If anyone can confirm that the Eias tables of each weapon types are correctly displayed on maxroll, I could build a (working) ias calc from that data.


I got the data from an ias calculator provided by Yinxiaoluyashili, which I can't share without his permission unfortunately. So yes please go ahead and make your own. It shouldn't be difficult as you have mentioned.

He tested everything in 3.1. The default setting was not to take account the cleave +eias. I simply added that in. From the look of animation itself, the bug of cleave +eias seems to be corrected in 3.2. I tested several weapons myself (war pike, erioc needle etc.). I haven't checked if they actually hit and no one has checked as far as I know.
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Jun 23 2026 12:38pm
I got the data from an ias calculator provided by Yinxiaoluyashili, which I can't share without his permission unfortunately. So yes please go ahead and make your own. It shouldn't be difficult as you have mentioned.

He tested everything in 3.1. The default setting was not to take account the cleave +eias. I simply added that in. From the look of animation itself, the bug of cleave +eias seems to be corrected in 3.2. I tested several weapons myself (war pike, erioc needle etc.). I haven't checked if they actually hit and no one has checked as far as I know.


Roger that
here's a WIP
I'll share the link once I'm done building it
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