is d2R pvp alot worse then?
In my personal opinion yes.
The active gameplay of maintaining and avoiding stun has been almost removed. Jumping a hammerdin as a vt with oak and correct timing used to be a skill you learned and mastered, now its suicide.
Due to changed rules duals are now about defwhoring, your rewarded for beeing offscreen instead of pushing.
Skillgaps has been reduced.
I know many of theese things are fixing of «bugs», but theese «bugs», some which devs added later by purpose was some of the reason why people loved to duel in d2lod for 20 years. D2r killed d2lod.
Watch now as it unfolds, the constant hunger for higher numbers. Mosiac sin, then warlock. Watch how it adds millions of damage in pvm, while pvp dies. Without pvp, the online experience dies. Only a few will play for pure pvm if there is nothing to sell. Rares, crafts and certain items will suddenly have no value, because in pvm they are worhless.
For me it does not matter if those items has a value or not, but what it will result in is a problem.
Watch how sets, uncicues and runewords will be mandatory in almost any slot. Watch how builds gets chosen for you. You now have -res items, and you are forced to use every single one of them to counter the new horazon boots.
-30 res mandatory to equip to counter horazons +30 res. New items which resultet with less freedom in gear choices. Less builds. Is that a good thing?
It will turn into d3, this season a certain set will be mandatory, because it adds 700% more damage than the next best thing. Then they will add something new the next patch, which will be 10 times better than what used to exist. Ur forced into 1 gear, or be useless. Thats the way the game is currently going.
This post was edited by gel87 on Jun 20 2026 05:37pm