the fire sunder is pretty much just used to break immunity so Tainteds can do some damage too, right ?
the sunders stats dont really matter that much? not as much as for an Apocalypse-lock
For the recommended current build, I use latent flame rift to summon tainted, then swap back to renewed bone break
The only damage I'm scaling is the physical on blood boil. Once tainted are summoned with flame rift its not doing anything besides scaling the fire on blood boil, since the sunder stays locked in on tainted.
We ran through a few pages ago the math on variants. To lay it out again and fix some mistakes, here's three possible builds:
Build A: +blood boil dps, -bind demon dps, max QoL: Uses obsession, shako, 2/20 ammy, enigma, ars baalos, 2x soj, fire sunder, defender's fire and a facet. Has unlimited teleports with no mana pots. Has 20 blood oath, 1 bind demon.
Build B: +bind demon dps, -blood boil dps, max QoL: Uses obsession, shako, 2/20 ammy, enigma, ars baalos, 2x soj, phys sunder, protector's stone and cham. Has unlimited teleports with no mana pots, 20 bind demon, 1 blood oath.
Build C: max blood boil dps, -bind demon dps, min QoL: Uses mang song, 3/20/2 circlet, 2/15+ ammy, enigma, ars baalos, 2x opalvein, fire sunder, defender's fire and 2x facet. Needs to chug mana potions. 20 blood oath, 1 bind demon.
Leaving out 4 skillers, using might merc, the builds wind up as (they all have same tainted power):
(A): 5215 fire / 4535 phys on blood boil with -25% fire pierce and 31.7k jab on a lancer. Has lots of additional resists, life, mana, mf, fhr and teleports for free
(B): 1451 fire / 4535 phys on blood boil with -20% phys pierce and 48.8k jab on a lancer. Has lots of additional resists, life, mana, mf, fhr and teleports for free
(C): 6122 fire / 4535 phys on blood boil with -45% fire pierce and 31.7k jab on a lancer. Glass cannon that will struggle to max resists and uses mana pots to teleport
Now what matters most for blood boil is its damage against fire immunes. You simply don't need it against almost any non-immunes, even including heralds. The DPS is too insignificant compared to tainted/lancer.
It does matter a bit for clearing screens of small chaff enemies like non-immune flayers, where even low damage boil should be sufficient.
And it does matter for speeding up kills on big chonky immunes like arachs, venom lords, etc etc.
The fire-based builds get to pierce those immunes and deal some significant extra damage, but its still not that much contribution compared to the physical. They do far more damage against non-immunes.
So to compare their blood boil damage against a few monster archetypes, assuming amp + conviction active.
0% fr / 0% dr (crow nest) -> A = {19500}, B = {11754}, C = {21314}
25% fr / 25% dr (claw viper) -> A = {17584}, B = {11165}, C = {20180}
50% fr / 33% dr (unraveler) -> A = {15917}, B = {10439}, C = {18593}
100+ fr / 33% dr (doom knight) -> A = {10024}, B = {8480}, C = {11675}
100+ fr / 50% dr (venom lord) -> A = {9254}, B = {7710}, C = {10904}
100+ fr / 100% dr (+stone skin*) ->A = {6986}, B = {9070}, C = {8637}
* currently bugged, amp applies -100%, amp + bone break applies -200%
The most relevant case is monsters like doom knights / venom lords. The phys build is losing about 16% of its blood boil dps vs those immunes, in exchange for 54% higher bind demon dps.
The difference in blood oath impact is pretty negligible, it doesn't scale its % on you by more than a few %, and while you lose 1/3 the demon HP, you can bind a higher HP unique demon and have more HP overall.
I recommend build B: Using just physical damage on blood oath, getting a much higher bind demon DPS
Against the monsters you actually want to use blood boil
and it matters how much DPS you do per cast, max blood oath fire-based builds have only a marginal improvement in dps over just using -20% dr and ignoring fire entirely. A mang songs build can kill vampire lords or thorned hulks or serpent maguses faster with blood boil, but what does it matter if they die in 1 hit to tainted? But when you're just telestomping uniques/champions, bind demon damage actually matters. Same with fighting big heralds where bind demons can deal more dps than tainted even vs non-immunes. And against packs of tanky enemies like venom lords, a higher bind demon can matter more than the marginal ~20% higher DPS you can get on blood boil.
And frankly the mang songs build just feels unplayable, the mana usage is crippling