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Jun 1 2026 06:34pm
How can you test holy bolt damage on a player when it only does damage to undead and demons?


step 1: activate delirium form
step 2: hostile a paladin
step 3: play stairway to heaven backwards
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Jun 1 2026 06:36pm
step 1: activate delirium form
step 2: hostile a paladin
step 3: play stairway to heaven backwards


Actually not a bad idea to test it
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Jun 1 2026 06:37pm
step 1: activate delirium form
step 2: hostile a paladin
step 3: play stairway to heaven backwards


Did someone ever told you that you are quite clever?
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Jun 1 2026 06:38pm
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Jun 1 2026 07:22pm
Negative magic resists work and is not capped at 0. A char with -magic resists takes more damage than one at 0

+15%md black cleft does a fair more dmg than -10% emr black cleft at 0%emr and negative %emr.

When a 30%horazon is equipped. A 15% MD black cleft does just a little bit more dmg than -10%emr black cleft.

Tests were done on a player. Sample size greater than 30.

Scenario A: Necro with just 20 in bone spear, no other bonuses.
Scenario B. Necro with full synergies.

Results are consistent in both scenario a and b.


I'm not sure I understand what you tested,

For players, magic resistance is just the same as the other resistances, its at 0 base resist in norm/nm/hell, capped at -100 minimum and +75 maximum.


How can you test holy bolt damage on a player when it only does damage to undead and demons?



Well he was testing how much magic guardian jewel increases lightning damage, obviously

This post was edited by fearoftdark on Jun 1 2026 07:23pm
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Jun 1 2026 07:33pm
How can you test holy bolt damage on a player when it only does damage to undead and demons?


Oops. Thought u were asking about magic dmg +%dmg vs -%, my bad.
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Jun 3 2026 03:56pm
any1 knows?
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