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Jun 1 2026 05:05am
anyone tested -% magic resist and +% magic skill damage for foh?

just checking if it's correct that the -res doesnt work but the +% does (even though ofcourse maxroll says something else)
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Jun 1 2026 05:37am
I have not checked
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Jun 1 2026 06:06am
My understanding is that enemy magic resist is just capped at 0% maximum, so having -% magic resist that brings them below 0% isn't disregarded.
So if you have -20% enemy resist, its wasted against a target with 20% resist since they'll be set to 0 anyway. And half effective against a 10% resist enemy, and fully effective against a 0% resist enemy

Haven't tested that. Basin wiki phrased it as 'Ignores MR > 0% when applied to undead'

This post was edited by Goomshill on Jun 1 2026 06:06am
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Jun 1 2026 06:12am
My understanding is that enemy magic resist is just capped at 0% maximum, so having -% magic resist that brings them below 0% isn't disregarded.
So if you have -20% enemy resist, its wasted against a target with 20% resist since they'll be set to 0 anyway. And half effective against a 10% resist enemy, and fully effective against a 0% resist enemy

Haven't tested that. Basin wiki phrased it as 'Ignores MR > 0% when applied to undead'


good to know, what about % damage?
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Jun 1 2026 02:47pm
Right but does it effect only the monster targeted with foh or all the monsters the holybolts target in addition to
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Jun 1 2026 03:07pm
Right but does it effect only the monster targeted with foh or all the monsters the holybolts target in addition to


still can't seem to find an answer on the % dmg part
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Jun 1 2026 06:21pm
My understanding is that enemy magic resist is just capped at 0% maximum, so having -% magic resist that brings them below 0% isn't disregarded.
So if you have -20% enemy resist, its wasted against a target with 20% resist since they'll be set to 0 anyway. And half effective against a 10% resist enemy, and fully effective against a 0% resist enemy

Haven't tested that. Basin wiki phrased it as 'Ignores MR > 0% when applied to undead'


Negative magic resists work and is not capped at 0. A char with -magic resists takes more damage than one at 0

+15%md black cleft does a fair more dmg than -10% emr black cleft at 0%emr and negative %emr.

When a 30%horazon is equipped. A 15% MD black cleft does just a little bit more dmg than -10%emr black cleft.

Tests were done on a player. Sample size greater than 30.

Scenario A: Necro with just 20 in bone spear, no other bonuses.
Scenario B. Necro with full synergies.

Results are consistent in both scenario a and b.

This post was edited by riot on Jun 1 2026 06:28pm
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Jun 1 2026 06:29pm
Negative magic resists work and is not capped at 0. A char with -magic resists takes more damage than one at 0

+15%md black cleft does a fair more dmg than -10% emr black cleft at 0%emr and negative %emr.

When a 30%horazon is equipped. A 15% MD black cleft does just a little bit more dmg than -10%emr black cleft.

Tests were done on a player. Sample size greater than 30


Screenshot or didnt happen
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Jun 1 2026 06:34pm
Negative magic resists work and is not capped at 0. A char with -magic resists takes more damage than one at 0
+15%md black cleft does a fair more dmg than -10% emr black cleft at 0%emr and negative %emr.
When a 30%horazon is equipped. A 15% MD black cleft does just a little bit more dmg than -10%emr black cleft.
Tests were done on a player. Sample size greater than 30.
Scenario A: Necro with just 20 in bone spear, no other bonuses.
Scenario B. Necro with full synergies.
Results are consistent in both scenario a and b.


I'm not sure I understand what you tested, we're talking about the holy bolts released from fist of the heavens against undead/demons in PvM
The skill has an innate resist piercing effect, which disregards positive magic resistance.
IE if a set of undead monsters have 0/20/40/60% magic resistance and you have -30% pierce from gear, FoH should deal the damage as if the enemy resistance is set to -30/-10/0/0, at least according to the wiki. Since its "ignoring positive resistance". The question from OP is whether it also ignores negative resistance, and whether +% skill damage even works in the first place. Which we only assume to be true because it should, but unless anyone tests it you never know.

For players, magic resistance is just the same as the other resistances, its at 0 base resist in norm/nm/hell, capped at -100 minimum and +75 maximum.

This post was edited by Goomshill on Jun 1 2026 06:34pm
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Posts: 87,418
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Jun 1 2026 06:34pm
Negative magic resists work and is not capped at 0. A char with -magic resists takes more damage than one at 0

+15%md black cleft does a fair more dmg than -10% emr black cleft at 0%emr and negative %emr.

When a 30%horazon is equipped. A 15% MD black cleft does just a little bit more dmg than -10%emr black cleft.

Tests were done on a player. Sample size greater than 30.

Scenario A: Necro with just 20 in bone spear, no other bonuses.
Scenario B. Necro with full synergies.

Results are consistent in both scenario a and b.


How can you test holy bolt damage on a player when it only does damage to undead and demons?
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