d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > What's Better? - Enemy Res Or +skill Dmg
Prev123Next
Add Reply New Topic New Poll
Member
Posts: 1,990
Joined: Dec 5 2019
Gold: 1,645.12
May 29 2026 11:20am
Wouldn't % increase vs %- decreased be the exact same amount, except -%
Member
Posts: 14,459
Joined: Oct 2 2007
Gold: 25,685.67
May 29 2026 11:23am
Wouldn't % increase vs %- decreased be the exact same amount, except -%


not at all. the way the values stack in their respective pools and effectiveness is no where near equal....
Member
Posts: 46,768
Joined: Oct 24 2009
Gold: 18,295.00
May 29 2026 11:35am
+magic dmg would generally be better because there's very few magic immune mobs

General for any nature damage -res is better, outside of cold because of cold mastery
Member
Posts: 4,552
Joined: Dec 19 2021
Gold: 23,818.00
May 29 2026 11:42am
Minus is better since you overkill most stuffs with foh or hammer already.
+ Magic only better for warlock due to double dipping
Member
Posts: 13,165
Joined: Oct 14 2021
Gold: 86,335.90
May 29 2026 11:52am
I think +magic damage on the sunder works better for bowlocks/characters that use a hex: bane buff, because the +damage enhances the damage of the hex at the application (just like how +fire enhances the damage of the buff at application). For other characters, like berserker barbs, +damage does nothing to enhance the damage of the skill.

In almost every case, -res is superior. Magic is a little different, however, in that with so few monsters being immune, the +damage ends up working similarly to -res, primarily because you can get +15% magic and only -10% enemy res.

I think in your specific case, because the bolts don't really do an obscene amount of damage as it is, the +damage on the sunder will be helpful. If you run into magic immunes that are taking too long to kill, you have other ways to take care of them, but the +damage will be slightly more beneficial for you in the majority of the fights.


i think +% magic double dips - for hex just like for enchant - once at buff, and again when it applies the actual dmg
Member
Posts: 8,737
Joined: Aug 8 2006
Gold: 3,820.50
May 29 2026 12:13pm
i think +% magic double dips - for hex just like for enchant - once at buff, and again when it applies the actual dmg


Correct
Member
Posts: 671
Joined: Mar 6 2013
Gold: 1,120.00
May 29 2026 02:58pm
not at all. the way the values stack in their respective pools and effectiveness is no where near equal....


this is why I fucking hated d4 when it came out I don’t care that 15% to the dick smash skill additively is actually better due to the shitfuck board multipliers triple dipping the pool over taking 7 multiplicative ballsmack nodes being optimal

like what the fuck man

This post was edited by dubstepmammoth on May 29 2026 02:58pm
Member
Posts: 3,185
Joined: Dec 7 2019
Gold: 13,080.35
May 29 2026 03:58pm
this is why I fucking hated d4 when it came out I don’t care that 15% to the dick smash skill additively is actually better due to the shitfuck board multipliers triple dipping the pool over taking 7 multiplicative ballsmack nodes being optimal

like what the fuck man


I don't fully understand this, but I support the energy

I copied into chatgpt to explain and it says:

"You are on the right track, and you are definitely thinking about this the right way"
Member
Posts: 15,657
Joined: Jun 4 2007
Gold: 8.00
May 29 2026 04:00pm
Cold(on sorc only) and magic dmg benefit from %dmg increase the most

Everything else is -% resistances

/thread

This post was edited by Coerce on May 29 2026 04:00pm
Member
Posts: 124,670
Joined: May 2 2009
Gold: 93,267.00
May 29 2026 04:07pm
Cold(on sorc only) and magic dmg benefit from %dmg increase the most

Everything else is -% resistances

/thread


-res is still better

/thread
Go Back To D2:R Discussion Topic List
Prev123Next
Add Reply New Topic New Poll