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May 26 2026 01:06am
Thats not "several" people, its just the moron known as microbioboi saying incorrect stuff and other people who think he smart copying it.

It it straight up incorrect

Longer version:


Assuming the monster has 0 magic resist,

then basically if your + % magic dmg and -% enemy magic, will be diminishing at the same rate. for example, if ur at +30% magic dmg, and u get another 5%, u will do 135%/130% more, which is 3.5% more. If you are at - 30% enemy magic and u get to -35% magic, u will do 135%/130%, which is 3.5% more. This assumes that the monster has 0 magic resist. In general, assuming the monster has exactly 0 resist, they diminish at the same rate, so if u have +30%, and -20%, then u want more - enemy; if u have +10% and - 20%, then u want more + % dmg.

However, this if the monster (or the person ur dueling) has any innate magic resist, then - enemy will far outweigh +magic%.

For instance, if the monster has 50% magic resist, and u go from -10% enemy to -15% enemy, it's resist goes from 40% to 35%, meaning u go from 60% to 65%, which is 65/60, which is 8.3% more. As you see, u far go above the 5% in that setting.

In summary, in the most favorable scenario for +% magic, they are equal. When u average in any monsters with resist, it averages in favor of - enemy. Again, unless u are for some reason just stacking -enemy magic and have like -40% magic and 0% + magic%, then yeah, u probably want more +magic%


I've answered this repeatedly but here it goes :rofl:

% Magic -% magic and your +skills stacks multiplicatively with each other. So this is just the simple higschool math problem of maximizing the function F(x,y)=(x+1)(y+1) where y=0.45-x versus 0 magic resistance monsters.

Examples:
-45% magic resist by itself is 45% damage boost
-30% magic resist and 15% magic damage = 49.5% damage boost

Maximize F: 22.5% magic damage and 22.5 reduction is the maximal with about 50% damage increase but no gear corresponds to this value. -30% magic resist and 15% magic damage is close to it and is often recommended to negate trash mob res. You can also go for -25 magic , 15% md, 1 skill point ring to specifically negate the 25 res of oblivion knights in chaos sanctuary

Don't listen too much on ytubers. Iceman tilts me so hard recommending mang song for abyss build over void. Bro literally does a roulette and make a random build and call it new


Thank you guys, this was really insightful. So I have the choice to go +40/-35 or +30/-40 on my gear. I'm still not quite sure what would be best to max damage between these two options ? xD
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May 26 2026 01:09am
Thank you guys, this was really insightful. So I have the choice to go +40/-35 or +30/-40 on my gear. I'm still not quite sure what would be best to max damage between these two options ? xD


The above 45 total is for hammerdins. In general just make -magic res and +magic damage as close to each other as possible (after considering magic res. So say enemy monster 20 magic res and you have -20% magic and 10% magic dmg, it is still better to go for -10% magic res to have -30% and 10% so they are both '10' ) .

The damage difference is quite negligible, -res is stronger vs broken immunities or mobs with magic res.

This post was edited by Hajun123 on May 26 2026 01:20am
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May 26 2026 01:20am
Thats not "several" people, its just the moron known as microbioboi saying incorrect stuff and other people who think he smart copying it.

It it straight up incorrect

Longer version:


Assuming the monster has 0 magic resist,

then basically if your + % magic dmg and -% enemy magic, will be diminishing at the same rate. for example, if ur at +30% magic dmg, and u get another 5%, u will do 135%/130% more, which is 3.5% more. If you are at - 30% enemy magic and u get to -35% magic, u will do 135%/130%, which is 3.5% more. This assumes that the monster has 0 magic resist. In general, assuming the monster has exactly 0 resist, they diminish at the same rate, so if u have +30%, and -20%, then u want more - enemy; if u have +10% and - 20%, then u want more + % dmg.

However, this if the monster (or the person ur dueling) has any innate magic resist, then - enemy will far outweigh +magic%.

For instance, if the monster has 50% magic resist, and u go from -10% enemy to -15% enemy, it's resist goes from 40% to 35%, meaning u go from 60% to 65%, which is 65/60, which is 8.3% more. As you see, u far go above the 5% in that setting.

In summary, in the most favorable scenario for +% magic, they are equal. When u average in any monsters with resist, it averages in favor of - enemy. Again, unless u are for some reason just stacking -enemy magic and have like -40% magic and 0% + magic%, then yeah, u probably want more +magic%


Very interesting

Exactly as microbioboi said it. Only he said correctly that there are no 50 magic res normal monsters in the game, they either have 0 or they are immun. But otherwise he said exactly you did.
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May 26 2026 01:22am
Edit: oh you quoted the other guy he did mention 50 magic res (no such mobs XD)

This post was edited by Hajun123 on May 26 2026 01:24am
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May 26 2026 01:24am
If they are immune and immunity is broken, their magic res is set to 95% so for baal waves and tombs a hammerdin would want -45% but it is not going to be much of a difference and you might be better off wearing shako for p1 magic finding.


Yes, but with -magic res you can further decrease it, no? So than -magic res is far more valuable than +skilldmg%
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May 26 2026 01:26am
Yes, but with -magic res you can further decrease it, no? So than -magic res is far more valuable than +skilldmg%


vs immunes yes. In general for hdins it is fine to just go -45 since they can clear anything not immune pretty easily even without -magic.
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May 26 2026 01:46am
Macrobioboi agrees. I agrees
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May 26 2026 06:44am
Thank you guys, this was really insightful. So I have the choice to go +40/-35 or +30/-40 on my gear. I'm still not quite sure what would be best to max damage between these two options ? xD


the only real choice u have is sling vs opa ring, and + vs - sunder. For sunder, probably get the most perfect version of either the + or the -. That means when u add up everything, u can decide whether to wear a sling for -5 or opa for +5. U simply add up the + and - from ur gear, and if u really want to optimize purely to kill 0 resist monsters, get the one in the category u have less of. I still strongly believe it is far more important to max the - enemy, since the effect is much more significant agaisnt an immune, which is actually a lot more than just "2 monsters." They are all over act 2 in areas people like to farm, such as canyon of the magi and tal tombs
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May 26 2026 06:57am
the only real choice u have is sling vs opa ring, and + vs - sunder. For sunder, probably get the most perfect version of either the + or the -. That means when u add up everything, u can decide whether to wear a sling for -5 or opa for +5. U simply add up the + and - from ur gear, and if u really want to optimize purely to kill 0 resist monsters, get the one in the category u have less of. I still strongly believe it is far more important to max the - enemy, since the effect is much more significant agaisnt an immune, which is actually a lot more than just "2 monsters." They are all over act 2 in areas people like to farm, such as canyon of the magi and tal tombs


that was exactly my question, thanks a lot. I'll take a -10 sunder and opal as ring, this way I'll have -40/+30, should be optimal I think. Thanks to everyone that replied here, really appreciate it guys !
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May 26 2026 09:49am
There are some characters, like zerker barbs, where iirc the +magic damage has no impact on your damage but -res has the normal impact. In that case, you just want as much -res as possible.
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