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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > So How Do Sunders Actually Drop Now
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May 25 2026 04:08pm
Is this information correct, or wrong?;

  • latent sunders drop like gheeds, just a unique % upgrade roll for every grand charm that drops, with some ilvl requirement and rarity scaling, so they can drop from just about anything even as early as nm
  • can drop whether in non-tz or tz alike
  • highest droprates are at hell andariel and travincal, since they are way more likely to drop unique charms
  • heralds at tier 2+ have the same kind of special sunder drop that existed for tier 4+ heralds in patch 3.1, but this is still an extremely low chance to drop sunder, and not at all worth farming considering their infrequency / astronomical difficulty
  • other drops from heralds are complete ass and worse than killing a regular unique or champion mob, dropping blue items even with high % mf
  • LOD sunders still drop on ladder and get converted over, allowing for cheap non-latent sunders


Is that all about right? Because my understanding is there's just about no reason to kill heralds except maybe tier 1-3 or so just because they die fast enough to be worth farming the xp
Meanwhile people are grinding out sunders like gheeds
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May 25 2026 04:13pm
heralds give fine exp but yea its all about your clear speed.

I have found 3 sunders from heralds total, 2 since patch. Drop rates seem fine for sunds at least.
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May 25 2026 09:50pm
If you go on maxroll drop calc, tier 1-2 1:328, tier 3-4 1:219, tier 5 1:164 for cold sunders, 0%MF, increasing MF makes almost zero impact on heralds.

Andy is the best with no quest, 1:7562 0%MF and 1:2742 600%MF. The highest non-unique is champion zombie blood moor TZ version, 1:107,878 with 600%MF.

I'm going to speak on behalf of the casual player base, this is nothing like season 3 or something when the first LOD sunders came out. In the first and 2nd sunder seasons, I was ignoring unique GCs and selling some to Charsi.

All the reports of people saying "it's too easy now, I found a sunder within 5min" - this is highly abnormal.

My opinion is that the drop odds are still too low for these charms to be "useful". For the casual player, it would be nice to have a sunder drop within the first 20 hours of gameplay or so, then work towards enigma etc. I really don't think there's much point in getting these after endgame gear has been obtained.

And before anyone tells me I'm too casual or noob, I actually found a sunder last season with a friend.
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May 25 2026 09:58pm
If you go on maxroll drop calc, tier 1-2 1:328, tier 3-4 1:219, tier 5 1:164 for cold sunders, 0%MF, increasing MF makes almost zero impact on heralds.
Andy is the best with no quest, 1:7562 0%MF and 1:2742 600%MF. The highest non-unique is champion zombie blood moor TZ version, 1:107,878 with 600%MF.
I'm going to speak on behalf of the casual player base, this is nothing like season 3 or something when the first LOD sunders came out. In the first and 2nd sunder seasons, I was ignoring unique GCs and selling some to Charsi.
All the reports of people saying "it's too easy now, I found a sunder within 5min" - this is highly abnormal.
My opinion is that the drop odds are still too low for these charms to be "useful". For the casual player, it would be nice to have a sunder drop within the first 20 hours of gameplay or so, then work towards enigma etc. I really don't think there's much point in getting these after endgame gear has been obtained.
And before anyone tells me I'm too casual or noob, I actually found a sunder last season with a friend.


Its interesting if that's accurate, as it means the odds in p1 400% mf council are about 1:5350 per run, while andariel p1 400% is 1:2748, and p7p1 is 1:1775. The heralds ranging 1:338 to 1:169 for their special drops
that still puts the expected value of andariel or trav farming orders of magnitude more rewarding than grinding heralds, given all the other items they drop- and heralds basically drop nothing BUT sunders, and still at pretty abysmal rates for the time to grind them. Its hard to quantify their rate, but its not uncommon to only get 2-3 heralds per half an hour of a pub 30 minute TZ split game while you can do 30 second trav or 60 second andy pretty easily even with poverty gear
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May 25 2026 10:09pm
Yeah, what you say is pretty accurate except that heralds do drop good gear too. The problem is poverty gear won't be able to tackle P8 heralds. I managed to tackle a tier 5 herald with 2 spirits and a lore for P1, but the next tier 5 herald 1 shotted me. Skeleton archers are a BIG threat.

I'm not a "lucky" player so it takes hundreds of elite kills to trigger one herald spawn. The patch notes say the spawn rate is much higher but... Not in my experience? Seems to be the same.

So yeah, with poverty gear, better to traditional MF, fast.
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May 25 2026 10:16pm
Yeah, what you say is pretty accurate except that heralds do drop good gear too. The problem is poverty gear won't be able to tackle P8 heralds. I managed to tackle a tier 5 herald with 2 spirits and a lore for P1, but the next tier 5 herald 1 shotted me. Skeleton archers are a BIG threat.

I'm not a "lucky" player so it takes hundreds of elite kills to trigger one herald spawn. The patch notes say the spawn rate is much higher but... Not in my experience? Seems to be the same.

So yeah, with poverty gear, better to traditional MF, fast.


I don't think I've seen a herald drop anything but blue items and one normal unique so far out of many many heralds, maybe they had a rare or two but in general they seem to drop similarly to a single unique pack
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May 25 2026 10:29pm
I don't think I've seen a herald drop anything but blue items and one normal unique so far out of many many heralds, maybe they had a rare or two but in general they seem to drop similarly to a single unique pack


Similar experience with the drops. It seems inefficient to farm them for most builds...they take too long to kill, they use up rejuvs and they kill your merc, forcing tp. Was surprised even javazon had problems with many TZ mob types.
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