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May 25 2026 04:31pm
I have seen several video on YT saying unlike other elements +magic% is actually more damage than -magic res for pvm. Can anyone confirm ? And if is true lmk why is that ? Thanks a lot jsp
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May 25 2026 04:42pm
sounds retarded to me
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May 25 2026 04:47pm
Magic is odd. Since next to nothing has any magic immunity, or even resistence, it seems like a wash. For beasts with magic immunity or resistences, -magic res would appear to be the better option. 🤷‍♂️
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May 25 2026 04:57pm
I have seen several video on YT saying unlike other elements +magic% is actually more damage than -magic res for pvm. Can anyone confirm ? And if is true lmk why is that ? Thanks a lot jsp


Thats not "several" people, its just the moron known as microbioboi saying incorrect stuff and other people who think he smart copying it.

It it straight up incorrect

Longer version:


Assuming the monster has 0 magic resist,

then basically if your + % magic dmg and -% enemy magic, will be diminishing at the same rate. for example, if ur at +30% magic dmg, and u get another 5%, u will do 135%/130% more, which is 3.5% more. If you are at - 30% enemy magic and u get to -35% magic, u will do 135%/130%, which is 3.5% more. This assumes that the monster has 0 magic resist. In general, assuming the monster has exactly 0 resist, they diminish at the same rate, so if u have +30%, and -20%, then u want more - enemy; if u have +10% and - 20%, then u want more + % dmg.

However, this if the monster (or the person ur dueling) has any innate magic resist, then - enemy will far outweigh +magic%.

For instance, if the monster has 50% magic resist, and u go from -10% enemy to -15% enemy, it's resist goes from 40% to 35%, meaning u go from 60% to 65%, which is 65/60, which is 8.3% more. As you see, u far go above the 5% in that setting.

In summary, in the most favorable scenario for +% magic, they are equal. When u average in any monsters with resist, it averages in favor of - enemy. Again, unless u are for some reason just stacking -enemy magic and have like -40% magic and 0% + magic%, then yeah, u probably want more +magic%

This post was edited by LeetThrust on May 25 2026 05:10pm
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May 25 2026 05:25pm
I've answered this repeatedly but here it goes :rofl:

% Magic -% magic and your +skills stacks multiplicatively with each other. So this is just the simple higschool math problem of maximizing the function F(x,y)=(x+1)(y+1) where y=0.45-x versus 0 magic resistance monsters.

Examples:
-45% magic resist by itself is 45% damage boost
-30% magic resist and 15% magic damage = 49.5% damage boost

Maximize F: 22.5% magic damage and 22.5 reduction is the maximal with about 50% damage increase but no gear corresponds to this value. -30% magic resist and 15% magic damage is close to it and is often recommended to negate trash mob res. You can also go for -25 magic , 15% md, 1 skill point ring to specifically negate the 25 res of oblivion knights in chaos sanctuary

Don't listen too much on ytubers. Iceman tilts me so hard recommending mang song for abyss build over void. Bro literally does a roulette and make a random build and call it new

This post was edited by Hajun123 on May 25 2026 05:33pm
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May 25 2026 06:16pm
I have seen several video on YT saying unlike other elements +magic% is actually more damage than -magic res for pvm. Can anyone confirm ? And if is true lmk why is that ? Thanks a lot jsp


this is indeed true. very simple math. no, I will not elaborate.
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May 25 2026 06:50pm
I've answered this repeatedly but here it goes :rofl:

% Magic -% magic and your +skills stacks multiplicatively with each other. So this is just the simple higschool math problem of maximizing the function F(x,y)=(x+1)(y+1) where y=0.45-x versus 0 magic resistance monsters.

Examples:
-45% magic resist by itself is 45% damage boost
-30% magic resist and 15% magic damage = 49.5% damage boost

Maximize F: 22.5% magic damage and 22.5 reduction is the maximal with about 50% damage increase but no gear corresponds to this value. -30% magic resist and 15% magic damage is close to it and is often recommended to negate trash mob res. You can also go for -25 magic , 15% md, 1 skill point ring to specifically negate the 25 res of oblivion knights in chaos sanctuary

Don't listen too much on ytubers. Iceman tilts me so hard recommending mang song for abyss build over void. Bro literally does a roulette and make a random build and call it new


This ^. I prioritize -% magic resist over magic skill damage % on every slot when possible. My current warlock gear is -40% magic / +35% magic but my char is mostly pvp.

This post was edited by Conjurer on May 25 2026 06:54pm
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May 25 2026 07:23pm
I've answered this repeatedly but here it goes :rofl:

% Magic -% magic and your +skills stacks multiplicatively with each other. So this is just the simple higschool math problem of maximizing the function F(x,y)=(x+1)(y+1) where y=0.45-x versus 0 magic resistance monsters.

Examples:
-45% magic resist by itself is 45% damage boost
-30% magic resist and 15% magic damage = 49.5% damage boost

Maximize F: 22.5% magic damage and 22.5 reduction is the maximal with about 50% damage increase but no gear corresponds to this value. -30% magic resist and 15% magic damage is close to it and is often recommended to negate trash mob res. You can also go for -25 magic , 15% md, 1 skill point ring to specifically negate the 25 res of oblivion knights in chaos sanctuary

Don't listen too much on ytubers. Iceman tilts me so hard recommending mang song for abyss build over void. Bro literally does a roulette and make a random build and call it new


But da +50% chance to get wid daaaa woooooman
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May 25 2026 08:43pm
But da +50% chance to get wid daaaa woooooman


To get 100% chance u must play ssf no runeword hardcore barb :rofl:
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May 25 2026 08:58pm
To get 100% chance u must play ssf no runeword hardcore barb :rofl:


no whirlwind no leap attack no warcry no taunt no howl no battle cry, no berserk
bash, concentrate, double swing are all okay. We'll debate about frenzy.
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