prefacing this, not trying to break jsp tos with this thread lol
so as an idea
if a videogame was made from scratch with this in mind
could start as a mmorpg browser based game
with multiboxing, botting and trading directly supported from the start by the game itself
idk like been thinking
players would meet NPCs along the playthrough, able to recruit those, and making their party of 3 characters that way
there would be like 7 classes available:
- tank physical (tank everything but has physical spells)
- tank magical (tank everything but has magical spells)
- dps melee (physical)
- dps ranged (physical)
- dps caster (magical)
- healer
- summoner
so the 3 characters player multibox is also an important aspect of the economy
so that a player will have things that would be super overpowered but of no use for their character so.. -> auction house
if a dungeon would need 5 character players, they could hire "2 character players" from other players
which all of it would be autoplay
so 7 playable classes, but multibox of 3 characters, that leaves alot to player choice in their team composition
1 tank 1 dps 1 heal?
1 magical tank that can heal a bit + 2 dps that have high damage but also support spells?
RMP? 😹 (rogue/mage/priest, the most overpowered team comp years after years in WoW)
2 dps 1 heal?
3 dps?
summoner as the tank & 1 caster support & 1 melee dps?
(...)
lots and lots of team compositions possible left for user choice, despite alot of it being automated
and players would define the meta through the compositions that works, what doesnt
then there would also be dungeons, raids
materials to farm in the openworld for in-game professions
then that would be user choice on which area to farm and where to launch the automation
would they grind PvP battlegrounds?
would they grind dungeons and raids?
would they grind herbalism (420) & mining professions?
then depending on their gear, would they be able to lend one of their character to someone that needs an extra character to complete a dungeon?
with a multibox of 3 characters, when sending the characters to do different tasks (like helping someone in a dungeon with 1 character, farming materials in openworld with a 2nd character or whatever) then could split the screen in 4, with 3 areas for each character players (could be different dungeons with different players) and a 4th area for idk, mmorpg chatbox / auctionhouse UI or whatever idk, to be determined lol
like idk, videogamers feedback appreciated, what would you change / improve for that idea?
no way reading that