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May 24 2026 01:08pm
Botting is for WACK SUCKAS 💯
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May 24 2026 01:09pm
prefacing this, not trying to break jsp tos with this thread lol

so as an idea
if a videogame was made from scratch with this in mind
could start as a mmorpg browser based game
with multiboxing, botting and trading directly supported from the start by the game itself

idk like been thinking

players would meet NPCs along the playthrough, able to recruit those, and making their party of 3 characters that way
there would be like 7 classes available:

- tank physical (tank everything but has physical spells)
- tank magical (tank everything but has magical spells)
- dps melee (physical)
- dps ranged (physical)
- dps caster (magical)
- healer
- summoner

so the 3 characters player multibox is also an important aspect of the economy
so that a player will have things that would be super overpowered but of no use for their character so.. -> auction house
if a dungeon would need 5 character players, they could hire "2 character players" from other players
which all of it would be autoplay

so 7 playable classes, but multibox of 3 characters, that leaves alot to player choice in their team composition

1 tank 1 dps 1 heal?
1 magical tank that can heal a bit + 2 dps that have high damage but also support spells?
RMP? 😹 (rogue/mage/priest, the most overpowered team comp years after years in WoW)
2 dps 1 heal?
3 dps?
summoner as the tank & 1 caster support & 1 melee dps?
(...)
lots and lots of team compositions possible left for user choice, despite alot of it being automated
and players would define the meta through the compositions that works, what doesnt

then there would also be dungeons, raids
materials to farm in the openworld for in-game professions
then that would be user choice on which area to farm and where to launch the automation
would they grind PvP battlegrounds?
would they grind dungeons and raids?
would they grind herbalism (420) & mining professions?
then depending on their gear, would they be able to lend one of their character to someone that needs an extra character to complete a dungeon?
with a multibox of 3 characters, when sending the characters to do different tasks (like helping someone in a dungeon with 1 character, farming materials in openworld with a 2nd character or whatever) then could split the screen in 4, with 3 areas for each character players (could be different dungeons with different players) and a 4th area for idk, mmorpg chatbox / auctionhouse UI or whatever idk, to be determined lol

like idk, videogamers feedback appreciated, what would you change / improve for that idea?


no way reading that
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May 24 2026 01:11pm
I didn't read and even while having not red I found it stupid

can't imagine how dumb it must sound if i actually red it

i feel even dumber playing the ladder manually rn lol

but recently made different proof of concepts regarding that idea

first one is a NoJavascript tower defense, just for the proof of concept on the cryptography for item authenticity without risk of dupes so signed items and merkle tree and whatnot







because u know... what are tower defenses games if not a form of botting lol
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May 24 2026 01:12pm
then moved to the mmorpg proof of concept in webgl (that one using Three.js but lately been thinking more Babylon.js that might be easier to work with for pathfinding and automation):



well, 3d models and environments are all just placeholders there, inspiration from dungeon siege with multiple NPCs as party members and WoW multiboxing

then the one that i abandoning completely for now is the Canvas2D proof of concept in 2.5D isometry, too much a pain with characters and item spritesheets for animations / layering items on top of character:



which Canvas2D has less attack vectors than WebGL and NoJS even less than Canvas2D, but too much a pain so rn i just thinking webgl in ecs rust
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May 24 2026 01:25pm
thanks for the feedback
on that i think it can be mitigated by having the droprates specially tuned to bots

like 3/20/20s instead of jahs type thing

past ladders i kept dropping a Ber on day 1 solo self found without bot, unlucky for now on that one but been getting lucky on that for few ladders already


The problem with balancing the drop rates around botting is, that means playing is no longer an option. A human cannot endure drop rates that a bot can.

/e

Path of exile was close to achieving this itch with Kingsmarch. A town in the game that had automation features similar to botting. They spent over a two years working on it only to basically remove the automation from it and just made it another league mechanic, this is a powerful example that automation in a game even when in a controlled setting by the developers is nearly impossible to achieve.

This post was edited by Omniend on May 24 2026 01:28pm
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May 24 2026 01:29pm
typical 20%er :thumbsup:


Aint reading either. Git gud
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May 24 2026 01:30pm
The problem with balancing the drop rates around botting is, that means playing is no longer an option. A human cannot endure drop rates that a bot can.

truth, still looking for a griffon rn, you found one? ill get fg and bin on it if u have
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May 24 2026 01:31pm
they should make a bot that reads these thread

o wait
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May 24 2026 01:31pm
Aint reading either. Git gud

added images in #13 and #14 so dont have to read
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May 24 2026 01:38pm
truth, still looking for a griffon rn, you found one? ill get fg and bin on it if u have


I have like 5 unid ones I found on my 500mf herald hunting mosaic
/e

Horked a few 2

This post was edited by Omniend on May 24 2026 01:39pm
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