i think the trick would be to get a heph with phys immune, stone skin, immune to light, etc, thats also cursed and holy freeze, from p8 lvl 96 tz. those should sell on jsp for like 3k fg
funnily enough the very first hephasto on SP was cursed, holy freeze, stone skin
I wanted to test out tankiness of bind demon now and I can say with certainty its
way higher than PTR.
I do not know what the max HP is now, and whether its scaled with base type / superunique / etc. I know that this hephasto has 0% regen and is tanking WAY longer than on ptr where he'd die about instantly to these cursed frenzytaurs in P8 difficulty
I don't know if this would be the same case with an urdar/etc, I need to test that next
What we can reasonably know is:
- in patch 3.1, monsters simply had whatever life they spawned with in their original game when spawned, including the 450% multiplier from P8, their superunique stats, the 2x hp for uniques, etc, and monsters could easily get 5-6 digit HP
- ex a p8 tz unique urdar had 67-87k hp, while hephasto had 423k, and you'd multiply this by % battle orders
- in patch 3.1, the listed +% hp on blood oath did absolutely nothing
- on PTR version, they set a max life for all demons which was far lower than what you'd get with that. Don't know what it was, but i'd see bound demons evaporate to heralds in particular
- in patch 3.2, it LISTS the claim that "max health cap which varies by each demon" and "increased the health cap that was seen on PTR", and we have no real idea wtf this means
- hephasto in this video clearly lived WAY longer than on PTR
- heralds were also nerfed in patch 3.2 so we can't really expect them to vaporize demons as easily anyway
Anyway I'll try to replicate this kind of "get pounded by mass frenzytaurs" scenario with an urdar. Maybe phys immune, maybe not, the difference shouldn't be huge since it SHOULD be -25% dr after amp for an A5 urdar, but they have less speed/regen than the A4 variant with -45% dr after amp