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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Knockback Pvp Question
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May 15 2026 09:02pm
I know kb from safety gloves or cleglaws works 50% of the time in PvP for something like guided arrow or zeal.

How about a KB from a claw or axe and ww? would it be half since it's only on one weapon being roughly 25%?
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May 15 2026 09:33pm
All knockback from any source, be it player spells, monster spells, item affix- applies 100% of the time to small units, 50% to medium, 25% to large, 0% to immune units like bosses, golems, spirits. And players are medium, so its always 50%
Some skills also have a chance to actually attempt to knockback, which means they have a multiplicative set of 2 rolls- telekinesis is 35%, molten boulder 50%, psychic hammer scales. That means telekinesis only has 17.5% chance to knockback a player.
Item based knockback ie clegs gloves, whether applied to ranged or melee attacks, has a 100% chance to attempt. That's still a 100/50/25/0 roll vs small/med/large/immune

When you dual wield weapons, only one weapon will be activate at a time and applying its attack modifiers, so knockback on gloves will affect both weapons but knockback on a weapon only affects that weapon, not the other.
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May 15 2026 09:38pm
All knockback from any source, be it player spells, monster spells, item affix- applies 100% of the time to small units, 50% to medium, 25% to large, 0% to immune units like bosses, golems, spirits. And players are medium, so its always 50%
Some skills also have a chance to actually attempt to knockback, which means they have a multiplicative set of 2 rolls- telekinesis is 35%, molten boulder 50%, psychic hammer scales. That means telekinesis only has 17.5% chance to knockback a player.
Item based knockback ie clegs gloves, whether applied to ranged or melee attacks, has a 100% chance to attempt. That's still a 100/50/25/0 roll vs small/med/large/immune

When you dual wield weapons, only one weapon will be activate at a time and applying its attack modifiers, so knockback on gloves will affect both weapons but knockback on a weapon only affects that weapon, not the other.


Nice great answer, the last paragraph is what I was wondering, the rest I read on Amazon basin which is such a good resource.

Is the this the same with fools mod? I've read fools mod has odd ww behavior such as using the attack rating for the first hit opposed to each weapon having their own ar.
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May 16 2026 02:01pm
Anyone know how fools mod works when duel wield whirlwind?
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May 16 2026 05:18pm
Anyone know how fools mod works when duel wield whirlwind?


think attack rating works for both wpns and max dmg just for the wpn its on.
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May 16 2026 08:06pm
think attack rating works for both wpns and max dmg just for the wpn its on.


thank you, that's super good, and does make sense to me because AR is more a stat than a weap modifier imo. Like of course +str on one weapon would work for both weapons.

fools mod oh so nice
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May 16 2026 08:17pm
Anyone know how fools mod works when duel wield whirlwind?


i dont think anyone has tested or published tests for d2r but in lod the ar only applied to offhand if the mainhand hit check fails
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May 16 2026 08:40pm
i dont think anyone has tested or published tests for d2r but in lod the ar only applied to offhand if the mainhand hit check fails


I read this also, not sure which is true
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