Could you elaborate? Is this the part about "effects being multiplicative instead of additive"? So it's about synergies or ed from gear? How does player count factor in?
The skill itself and synergies is what was giving ES the bulk of damage.
Damage so high that player count didn’t matter and no ar checks.
I can’t attest to final, as the 75 to 90% weapon damage wasn’t in ptr, nor was eth insight
I tested with ES warlock set/warlock low gear/warlock full endgame gear.
Every rise in player count was noticeable and it was basically another p1-p3 build, could push past p3 with ebotd/death/ariocs.
Somewhere the info is available and posted not just from me but from others but cant search discussion