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Diablo 2: Resurrected
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D2:R Discussion
> Ladder Reset 14, May 22nd, Patch 3.2
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Roneye
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#1
May 8 2026 12:18pm
https://news.blizzard.com/en-us/article/24261478/diablo-ii-resurrected-ladder-season-14-coming-soon
North America
May 22, 5:00 p.m. PDT
Europe
May 23, 1:00 a.m. BST
May 23, 2:00 a.m. CEST
Asia
May 23, 8:00 a.m. CST
May 23, 9:00 a.m. KST
TLDR, where the magic/fire warlock stuff is removed and boring "bug" fixes, and some things that didn't really change from PTR:
Mosaic runeword still unchanged and disabled for ladder.
Chronicle doesn't seem to reset for ladder?
Fixed an issue where Chronicle rewards would un-equip when joining a new game or on character death.
More damage is applied from the base weapon damage. 75% -> 90%
Echoing strike will still not use weapon durability
Blood Boil range has been buffed from the PTR
In the PTR we experimented with an increased chance for Heralds to drop a valuable item if a Sunder Charm did not drop. This quickly proved to be too
lucrative and has been removed.
The chance to drop Worldstone Shards is no longer modified by player count
The chance to drop Worldstone Shards is no longer modified by player count. This change is reflected as an increase in drop rates for solo players.
The increased chance to drop a Latent Sunder Charm from Heralds now starts at Tier 1 instead of Tier 4.
The increased chance to drop a Latent Sunder Charm from Heralds is no longer modified by player count. This is an increase in drop rates for solo players.
Heralds at Tier 3 and 4 have twice the increased chance to drop a Latent Sunder Charm. Heralds at Tier 5 have three times the increased chance.
Latent Sunder Charms can drop from any monster, Terrorized and non-Terrorized, using Magic Find.
Slightly reduced the chance for Heralds to drop Unique, Set, and Rare items.
Colossal Ancients generally made stronger
Heralds now spawn and hunt players upon killing any monster in a Terror Zone. The chance for a Herald to hunt you is increased with each monster killed within the same Terrorized Zone.
A lightning storm will appear on top of the slain monster when a herald is about to spawn. You have 5 seconds to prepare!
(Not sure if you have to stand around and wait for it to spawn, if yes that sucks)
Herald Tiers now increase when a Herald is spawned instead of when a Herald is killed.
Reduced the difficulty of Heralds above Tier 1.
Health bonus per Tier reduced 500% to 250% (starts at 1000%).
Damage bonus per Tier reduced from 50% to 25% (starts at 50%).
OLD data:
example would be T5 Heralds going from 3000% Health to 2000% and damage 250% to 150%
Herald average going from 15-25 to 70-90 per game!
Edit:
So from my understanding of all the data collected before and reading these patch notes.
We are going from 1 latent sunder average per 4 full game clear (P8). To 3.5 latent sunder per 1 full game clear (P1 or P8 doesn't matter)
P8 increased likelihood of sunders 1400% per game (For me that means about a sunder every 45 minutes down from every 10 hours)
P1 increased likelihood of sunders 6200% per game
This post was edited by Roneye on May 8 2026 02:08pm
crosspawz
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#2
May 8 2026 12:19pm
Ah yes we definitely needed a third thread about this
Thx Ribeye 🥩
Roneye
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#3
May 8 2026 12:20pm
Quote (
crosspawz @ 8 May 2026 20:19
)
Ah yes we definitely needed a third thread about this :wub:
Thx Ribeye 🥩
ah god just read the other thread and it said "coming soon" instead of info.
This post was edited by Roneye on May 8 2026 12:20pm
fearoftdark
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#4
May 8 2026 12:20pm
Quote (
crosspawz @ May 8 2026 02:19pm
)
Ah yes we definitely needed a third thread about this :wub:
Thx Ribeye 🥩
Maybe we need fourth
crosspawz
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#5
May 8 2026 12:20pm
Quote (
Roneye @ May 8 2026 01:20pm
)
ah good just read the other thread and it said "coming soon" instead of info.
There’s another post that says ladder confirmed but I’m just messing with you, the more eyes the better!
bQQ
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#6
May 8 2026 12:52pm
bumping this thread because we definitely needed someone to post an additional announcement
n4Sh
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#7
May 8 2026 12:53pm
Miasma Chains
Removed casting delay.
Added a limit of active chains that starts at 5 and increases to 10.
TheEmotionalSupport
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#8
May 8 2026 12:58pm
Oh are we doing a throwback ladder to 2.3? let's gooooooooooooo
Spartikis
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#9
May 8 2026 01:03pm
So they’re not needing the warlock?
Roneye
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#10
May 8 2026 01:04pm
Quote (
Spartikis @ 8 May 2026 21:03
)
So they’re not needing the warlock?
Nerfing?
Yeah massive nerfs for sure. But stronger than the PTR.
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