look fun, have u played one this ladder to see the bis equip?
I have not looked into how the new items would alter the build.
The thing that made this build very effective vs all is that its a very combination based damage:
The initial physical damage is low, its just high enought to give you enought life leech and to finnish off enemy after CB is loosing effect. Meaning adding on 100-500% ed will alter very little damage or killspeed.
However crushing blow is affected by DR%, lowering DR helps, and the build is at max ias breaks with FADE activiated(15ias/xx@ jewel should be used in stormlash, stormshield and guillaume, incase the guide recommended BER in wepon, you will still end up at 93% CB).
So:
Static: Boosted by infinity
Corpse explotion from death sentry: Boosted by infinity(fire damage) and boosted by amp (physical damage)
Death sentry also deals like 3k light damage, but its 1-3k so its actually 1,5k average. Infinity boost it, but you use them mainly to start a chain reaction of corpse explotion where each explotion almost covers the entire screen due to maxed.
Physical direct kick damage is for finnisher and for leech. It is low. like 750-800 damage.
Crushing blow is main single target damage and affected by DR% aka AMP.
Open wounds is there to stop uber repl, together with lvl 1 venom.
Renewed bone break: You can use this, and compensate for the negatives with use of fade.
Renewed fire GC: You can use this, and compensate for the negatives with use of fade.
IAS:
Helm 15ias via soc
Wepon: 45 due to soc
Shield 15 via soc
Gloves = 20%
Thats:
95ias, excactly the breakpoint for both kick and traplaying.
Removing any ias jewels for bone break would make you loose 1 ias break, and that means you have no room for stone jewel.
None of the other new items (unicue or sets) should be relevant, horazons gloves are relevant stats, but that would require 1 other part. And that would have to be boots... And then you loose your only OW source which is via gores. YOu would also loose 15% cb which is a part of your main direct damage.
The other part that may fit is the new belt gheeds wager, but honestly for this excact build i would just keep arach. The +1 skill helps. Your already covered with fhr via guillaume, the frw is not important for pvm, the magic damage is something you dont use etc.. So honestly just keep arach.
There is posibilities for other shields, which teoretical would increase damage some. Like a jmod, but honestly stormshield is great for this build. A spirit means your stuck on using bos, and cannot run fade and max ias. You have spirit on swap for 65fcr tele which is fast enought with ct tele and general tele. The 30fcr main side is enought to jump between packs of monster.
This post was edited by gel87 on Apr 22 2026 07:39am