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Apr 24 2026 06:41pm
Say TZ 96 tombs. Very generous area, only native immune are scarabs and they are fairly low hp less than 100% multiplier, and in P8 the champion/unique scarabs are 60.4k hp. Heralds can be as high as 906.4k
So the regular immunes champ/uniques about 4 seconds to kill in full pound town, but heralds as much as 60 straight seconds of DPS?
I mean, that's not even the worst case, and assuming your merc somehow lives. There are plenty of 200%+ hp packs like urdars and venom lords and unravelers and blood lords who will be lightning immune with lightning enchanted, or as little as magic resistant like venoms. And they're also pretty good at instakilling your merc (and pretty threatening to -you-). Even just non-TZ infector of souls has 128k hp and spawns immune with either affix and then its about 9 seconds to kill him and that's just one monster, granted your merc can actually do work against venom lords unlike urdars/blood lords/heralds. If its a pack of TZ96 herald p8 frenzytaurs I guess you just hit save/exit as fast as possible but fire isn't that far behind


I think you're forgetting static. Two quick room-wide convicted statics will drop any immune to 39% of their health with the self infi build, or 46% health with 3 casts of 200 fcr build. 60k health light immunes drop in under 2 seconds, including the time it takes to cast the statics. The rare 900k health light immune herald takes 19 sec for self infi build to drop, or 28 sec for 200 fcr eschuta nova. I know fire sorc is much faster for the heralds but for most tanky light immune mobs, the self infi nova build will drop them before the fire sorc can cast all 6 hydras. For fire immunes, the disparity only widens.

Believe me I love fire/hydra and might run it next ladder though. It's a really fun build.

This post was edited by celloboy126 on Apr 24 2026 07:01pm
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Apr 24 2026 07:05pm
I think you're forgetting static. Two quick room-wide convicted statics will drop any immune to 39% of their health with the self infi build, or 46% health with 3 casts of 200 fcr build. 60k health light immunes drop in under 2 seconds, including the time it takes to cast the statics. The rare 900k health light immune herald takes 19 sec for self infi build to drop, or 28 sec for 200 fcr eschuta nova. I know fire sorc is much faster for the heralds but for most tanky light immune mobs, the self infi nova build will kill drop them before the fire sorc can cast all 6 hydras. For fire immunes, the disparity only widens.

Believe me I love fire/hydra and might run it next ladder though. It's a really fun build.


Still an issue of being forced into short range vs heralds and reliant on tagging 15 creatures with conviction, especially with eschutas where the difference vs immunes is 31% more damage (with -93% on a fire sorc, conviction is 17% more), so you lose quite a bit when the merc dies. I don't doubt nova chews through non-immune non-herald non-boss creatures much faster, though even champions/uniques static doesn't quite make up for that difference in kill speed. Because fireball doesn't even bother with static even though it has it and conviction, when its just pew pew kill them in a few casts. At the end of the day, eschutas nova deals 6k damage per cast with -50% pierce, fireball can be 17.3k damage per cast with -93% pierce.

Not even looking at the tankiest like venom lords with their 200% hp scaling, some 100% hp unique+minion mobs will have 67k unique / 50k minions. If not immune, fireball kills them in 2-3 casts, nova takes 5-6. For the immunes, where sure fire is more plentiful than lightning, fireball still only takes 3-4 casts, but nova takes 15-16 without static, maybe you cut them to 50% hp in 3 casts so its 11 casts. And again that's for mobs like steel scarabs (~95% hp) not big tanky venom lords. Let alone the truly tanky bosses and heralds where fire sorc gets to deploy the shinra mako cannon with hydras+meteor

This post was edited by Goomshill on Apr 24 2026 07:06pm
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Apr 24 2026 07:21pm
Still an issue of being forced into short range vs heralds and reliant on tagging 15 creatures with conviction, especially with eschutas where the difference vs immunes is 31% more damage (with -93% on a fire sorc, conviction is 17% more), so you lose quite a bit when the merc dies. I don't doubt nova chews through non-immune non-herald non-boss creatures much faster, though even champions/uniques static doesn't quite make up for that difference in kill speed. Because fireball doesn't even bother with static even though it has it and conviction, when its just pew pew kill them in a few casts. At the end of the day, eschutas nova deals 6k damage per cast with -50% pierce, fireball can be 17.3k damage per cast with -93% pierce.

Not even looking at the tankiest like venom lords with their 200% hp scaling, some 100% hp unique+minion mobs will have 67k unique / 50k minions. If not immune, fireball kills them in 2-3 casts, nova takes 5-6. For the immunes, where sure fire is more plentiful than lightning, fireball still only takes 3-4 casts, but nova takes 15-16 without static, maybe you cut them to 50% hp in 3 casts so its 11 casts. And again that's for mobs like steel scarabs (~95% hp) not big tanky venom lords. Let alone the truly tanky bosses and heralds where fire sorc gets to deploy the shinra mako cannon with hydras+meteor


Ok I see I was acting like hydras would be needed vs a tanky mob, but the fire sorc could just be dropping fireballs and be outta there. Makes sense. I have trouble aiming the fireballs but maybe that's bc I need a new mouse. Gonna get a steelseries tomorrow so maybe can play fb sorc then :^)
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Apr 25 2026 09:11am
How is this much different than crescent moon, spirit, vmagi with facet? You can use frost burn silk weave and dual soj and you get MDR on Vmagi and -20 more elr ??
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Apr 25 2026 09:28am
How is this much different than crescent moon, spirit, vmagi with facet? You can use frost burn silk weave and dual soj and you get MDR on Vmagi and -20 more elr ??


it's hard to see any advantage fromt he 200 fcr given that his video is made on a pentium 1 computer piggybacking off the Doom 1 graphics engine.

the true benefit of 200 fcr is that u can teleport faster if ur trying to find terror keys, durance entry, etc. at 7 fps, the monsters also heal a lot less in between hits than 8 fps. the downside is the loss of the extreme synergy between insight/cure/meditation where you are not continously topped off on mana in between fights. if the goal is fighting a bunch of stuff, like P8 TZ, then self weild is going to be much better. However, if ur killing EZ mode monsters like chaos runs, key farming, meph killing, 200 fcr is definitely faster and won't be threatened by the loss of the healing synergies

This post was edited by LeetThrust on Apr 25 2026 09:29am
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Apr 25 2026 09:30am
it's hard to see any advantage fromt he 200 fcr given that his video is made on a pentium 1 computer piggybacking off the Doom 1 graphics engine.

the true benefit of 200 fcr is that u can teleport faster if ur trying to find terror keys, durance entry, etc. at 7 fps, the monsters also heal a lot less in between hits than 8 fps. the downside is the loss of the extreme synergy between insight/cure/meditation where you are not continously topped off on mana in between fights. if the goal is fighting a bunch of stuff, like P8 TZ, then self weild is going to be much better. However, if ur killing EZ mode monsters like chaos runs, key farming, meph killing, 200 fcr is definitely faster and won't be threatened by the loss of the healing synergies


For some reason I thought he was talking about obsession nova sorc. Which I think crescent moon is way better
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Apr 25 2026 01:32pm
How is this much different than crescent moon, spirit, vmagi with facet? You can use frost burn silk weave and dual soj and you get MDR on Vmagi and -20 more elr ??


Crescent moon over self wielding infi doesn't make sense for nova (it does for lightning though) because you're still at 8 frames but your DPS is less and you have less sustain.

it's hard to see any advantage fromt he 200 fcr given that his video is made on a pentium 1 computer piggybacking off the Doom 1 graphics engine.

the true benefit of 200 fcr is that u can teleport faster if ur trying to find terror keys, durance entry, etc. at 7 fps, the monsters also heal a lot less in between hits than 8 fps. the downside is the loss of the extreme synergy between insight/cure/meditation where you are not continously topped off on mana in between fights. if the goal is fighting a bunch of stuff, like P8 TZ, then self weild is going to be much better. However, if ur killing EZ mode monsters like chaos runs, key farming, meph killing, 200 fcr is definitely faster and won't be threatened by the loss of the healing synergies


Ohoho now that I dropped a time that self infi nova builds will struggle to match, suddenly full clearing p8 hell chaos is EZ mode and tz is the real test? My brother in christ only a few tzs are harder than non-tz chaos sanctuary (arguably tombs, durance, and all the indoor act 5 zones). Most tzs are cleared more efficiently with 200 fcr eschuta nova than with 105 fcr self wield infi, since the density and tankiness is lower than chaos sanc. It's not as much about monster healing since any decent nova build will drop even tanky immune mobs in 2-3 sec (not heralds or baal tho), check out the DPS calculations on the first post. And yeah I use potato graphics because I multibox 4 accounts on a special needs laptop without a discrete GPU. Imma improve the lighting tho sorry for the funky lighting.

This post was edited by celloboy126 on Apr 25 2026 01:40pm
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Apr 25 2026 01:44pm
Crescent moon over self wielding infi doesn't make sense for nova (it does for lightning though) because you're still at 8 frames but your DPS is less and you have less sustain.



Ohoho now that I dropped a time that self infi nova builds will struggle to match, suddenly full clearing p8 hell chaos is EZ mode and tz is the real test? My brother in christ only a few tzs are harder than chaos sanctuary (arguably tombs, durance, and all the indoor act 5 zones). Most tzs are cleared more efficiently with 200 fcr eschuta nova than with 105 fcr self wield infi, since the density and tankiness is lower than chaos sanc. It's not as much about monster healing since any decent nova build will drop even tanky immune mobs in 2-3 sec (not heralds or baal tho), check out the DPS calculations on the first post. And yeah I use potato graphics because I multibox 4 accounts on a laptop without a discrete GPU. Imma improve the lighting tho sorry for the funky lighting.


you don't even realize who you're talking to. I've literally been advocating for 200 fcr nova sorc. Look at this post I made when the new sunders came out. I clearly calculated the damage advantage, in more clear and logical ways than you have here. I also used a 200 fcr nova sorc until it was lvl 99. I think I would know the pros and cons:

https://forums.d2jsp.org/topic.php?t=108785988&f=148&o=19
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Apr 25 2026 02:00pm
I see cello thread, I hit like
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Apr 25 2026 03:16pm
you don't even realize who you're talking to. I've literally been advocating for 200 fcr nova sorc. Look at this post I made when the new sunders came out. I clearly calculated the damage advantage, in more clear and logical ways than you have here. I also used a 200 fcr nova sorc until it was lvl 99. I think I would know the pros and cons:

https://forums.d2jsp.org/topic.php?t=108785988&f=148&o=19


I see, thanks for sharing. It's not often that I find someone more petty and vindictive on this site than myself. Sent a friend request.

Btw 200fcr eschuta with 1 soj requires a 2/20 ammy, whereas self-wield infi can use a 3/10. With treks and maybe some scs, poison res is already 75%. So it's a 3 skill differential rather than 4.

I see cello thread, I hit like


:D <3
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