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Apr 24 2026 11:15am
Believe it or not, but somewhere between 2000 & 2010, my original LOD CD-ROM actually exploded inside the drive, during installation.
I believe the alignment somehow went faulty during very fast rotation.
The noise of the explosion was so intense that i thought a plate fell, and it took me quite a while to understand what really happened.
The drive died in the process, full of broken pieces.
True story.


It happened to me as well while playing Warcraft 2!
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Apr 24 2026 12:27pm
Nice, i feel less alone then.
A friend of mine told me the CD itself could have very well been the cause, or at least a part of it.
Out of curiosity, was it the LOD CD, or one of the D2 (base) CDs?


It was the base d2 disc I think it was probably a faulty cd drive because it was a brand new computer and d2 was the first thing I tried to install
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Apr 24 2026 01:03pm
what is that imagine from? i’ve never seen it before
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Apr 24 2026 01:35pm
what is that imagine from? i’ve never seen it before


Diablo II: Lord of Destruction is the one and only expansion for Diablo II, released in 2001 by Blizzard Entertainment—and it’s basically what turned Diablo 2 from great into legendary.

At its core, Lord of Destruction (often called “LoD”) expands the original game’s dark, loot-driven action RPG formula with more content, more depth, and way more grind potential.

What it added

The biggest headline feature is Act V, set in the snowy barbarian highlands around Mount Arreat. You fight alongside the Barbarian tribes against Baal, one of the Prime Evils, which leads to the expansion’s final boss fight.

It also introduced two new playable classes:

* Assassin – fast, combo-based melee fighter using martial arts and traps
* Druid – shape-shifting caster who can become a werewolf/werebear and summon animals

Gameplay upgrades

LoD didn’t just add content—it reshaped how the game is played:

* Itemization overhaul: tons of new uniques, sets, and the introduction of runes and runewords, which became the backbone of high-end builds
* Stash expansion: more storage (still small by today’s standards, but huge at the time)
* Charms: items that give passive bonuses just by sitting in your inventory
* Ethereal items & jewels: added more complexity to gear optimization

Endgame & replayability

This is where LoD really shines:

* Baal runs became the dominant leveling method
* Uber builds and min-maxing took off because of runewords
* The ladder system encouraged seasonal resets and competitive progression

It also raised the level cap to 99, which is notoriously difficult to reach—part of why the game still has a hardcore community decades later.
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Apr 24 2026 01:36pm
D1 screen better.
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Apr 24 2026 01:36pm
D1 screen better.


Take that back
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Apr 24 2026 01:40pm
Diablo II: Lord of Destruction is the one and only expansion for Diablo II, released in 2001 by Blizzard Entertainment—and it’s basically what turned Diablo 2 from great into legendary.

At its core, Lord of Destruction (often called “LoD”) expands the original game’s dark, loot-driven action RPG formula with more content, more depth, and way more grind potential.

What it added

The biggest headline feature is Act V, set in the snowy barbarian highlands around Mount Arreat. You fight alongside the Barbarian tribes against Baal, one of the Prime Evils, which leads to the expansion’s final boss fight.

It also introduced two new playable classes:

* Assassin – fast, combo-based melee fighter using martial arts and traps
* Druid – shape-shifting caster who can become a werewolf/werebear and summon animals

Gameplay upgrades

LoD didn’t just add content—it reshaped how the game is played:

* Itemization overhaul: tons of new uniques, sets, and the introduction of runes and runewords, which became the backbone of high-end builds
* Stash expansion: more storage (still small by today’s standards, but huge at the time)
* Charms: items that give passive bonuses just by sitting in your inventory
* Ethereal items & jewels: added more complexity to gear optimization

Endgame & replayability

This is where LoD really shines:

* Baal runs became the dominant leveling method
* Uber builds and min-maxing took off because of runewords
* The ladder system encouraged seasonal resets and competitive progression

It also raised the level cap to 99, which is notoriously difficult to reach—part of why the game still has a hardcore community decades later.


ty never played it
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Apr 24 2026 01:41pm
ty never played it


Give it a shot bro, very good 👍

It even has a cool green helm called Shako all the cool characters use it
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Apr 24 2026 04:11pm
The assassin we deserved

https://i.imgur.com/8ue84nX.jpeg


I don’t always agree with you but on this I agree 1000%
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Apr 24 2026 05:27pm
Diablo II: Lord of Destruction is the one and only expansion for Diablo II, released in 2001 by Blizzard Entertainment—and it’s basically what turned Diablo 2 from great into legendary.

At its core, Lord of Destruction (often called “LoD”) expands the original game’s dark, loot-driven action RPG formula with more content, more depth, and way more grind potential.

What it added

The biggest headline feature is Act V, set in the snowy barbarian highlands around Mount Arreat. You fight alongside the Barbarian tribes against Baal, one of the Prime Evils, which leads to the expansion’s final boss fight.

It also introduced two new playable classes:

* Assassin – fast, combo-based melee fighter using martial arts and traps
* Druid – shape-shifting caster who can become a werewolf/werebear and summon animals

Gameplay upgrades

LoD didn’t just add content—it reshaped how the game is played:

* Itemization overhaul: tons of new uniques, sets, and the introduction of runes and runewords, which became the backbone of high-end builds
* Stash expansion: more storage (still small by today’s standards, but huge at the time)
* Charms: items that give passive bonuses just by sitting in your inventory
* Ethereal items & jewels: added more complexity to gear optimization

Endgame & replayability

This is where LoD really shines:

* Baal runs became the dominant leveling method
* Uber builds and min-maxing took off because of runewords
* The ladder system encouraged seasonal resets and competitive progression

It also raised the level cap to 99, which is notoriously difficult to reach—part of why the game still has a hardcore community decades later.


Is this game similar to Diablo 2: Resurrected of the Warlock?
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