Sorry this should be in D2:R Discussion but maybe it applies to both games?
I had someone in my game put his merc stuff on the ground to prevent them from killing demons for a bind and it expired after about 20 mins. And of course he thinks I took it because it didn't feel that long to him. But that got me curious, it says on the classic site resource the following:
http://classic.battle.net/diablo2exp/items/basics.shtml
Items and Gold Disappear after time when left on the ground
Don’t leave items or gold lying on the ground any longer than necessary, especially when transferring in town (“muling”) as they disappear after a certain amount of time:
10 minutes: Key, Potion, Scroll, Tome, and Ammo (Arrows, Bolts).
10 minutes: Any Armor and Weapon of quality < magic, regardless if flagged as ‘‘Ethereal’’, ‘‘Socketed’’ or not, and Rune Words.
10 minutes: Pandemonium artifacts (Key of Terror/Hate/Destruction, Mephisto’s Brain, Diablo’s Horn, Baal’s Eye).
10 minutes: Essence (4 flavours) and Token of Absolution (these are new items from Patch 1.13x).
20 minutes: Magic Items, Gems and Runes.
30 minutes: Rare, Set, Unique and Crafted Items.
Picking an item onto your cursor and dropping it again resets the timer.
Do runewords count as "crafted items" or as "runes"? Seems to be "runes".
This post was edited by vOidwards on Apr 23 2026 08:34pm