Maybe add some cold damage to tornado or some -monster phys res so PvP doesn’t cry
It’s my favorite PvM build but it needs some halp
I can’t even imagine how hard it would be to kill p8 t5 herald on a damn ele druid
I've talked about this before but it's one of the reasons why we need a dual element spec for every class. That way each class has a method to start the season off with that class prior to obtaining any sunder charms. PD2 was one of the earlier cases of using this concept and it is quite fun having a mid tier build until you acquire your optimal gear to destroy elemental or physical immunities. Some classes already have it but the balance design is too weak to really work out well with the new herald functionality. That's why skills need an overhaul in general along with potentially removing masteries (putting mastery damage back into the skill and synergy bonus) and limiting each skill to a max of 2 synergies. Maybe even break down synergies to be in different trees so you have the chance to do damage with your other synergy skills against immunes even if they may not be optimal screen aoe type abilities.
We also need to combine that patch with a melee buff or unnerf since many melee classes were nerfed in the past (ww on barb big example). Add the splash modifier to melee weaponry. Make procs actually work for ww or broken skills too.
This post was edited by BlakeXeal on Apr 23 2026 10:24am