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Apr 21 2026 09:06pm
Blame the speedrunner kano who got it nerfed by 50% because " too strong in normal and nightmare for speedrunning" no joke, these are the people Blizzard listens to for game balance. Pre PTR the build was weak end game in pvm. 10x worse than Hammerdin, they cut it's dmg 50% on ptr, it's a joke. Lot of warlock builds were c and b tier end game, they gutted things not overpowered.


Abyss got practically buffed in PTR and Miasma chain was bugged from day 1.
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Apr 21 2026 09:28pm
well there's a very clear reason to use a demon here, and I had to respec to put 1 point bind demon just to have it- size 3 demons don't move as you teleport around. They are immobile until you step off them because you're overlapping all their collisions, and they also stop all your other minions from moving
can't test radius as easily with goats/defilers who all move around and while tainted are size 3 / large they also instantly kill the spire with fireballs so yea

Current build for PTR notes as is, is to be 20 tainted 20 boil 20 engorge 20 oath 20 mastery, 1 siphon 1 sigil death, 0 consume (get it from baalos), 0 bind demon (don't use it at all). And it doesn't max out until level 99 exactly :bonk: so you NEED to lose damage somewhere at 95ish, granted sigil is pretty lame and gay


well you cant test radius with your demon when your build require you to use 3 tainted lol, a lot of mechanic will be different or messed up depend on stats of your demon/aura etc. with 3 tainted or even defiler you get more accurate representation. when I summon 3 of them and jumping around using bloodboil its no where near as good as live demon version damage or radius. the fire ball does good damage but thats no important. I'll test it comes next ptr rotation, but so far the patch note pretty accurate you basically get 4 yard radius at level 10+ bloodboil. its much more noticeable when you jump from live to ptr and a lot of people notice it too not just me. we'll see how it goes next update
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Apr 22 2026 12:39am
More ppl care about PvM than PvP tho


lots of pvm casuals that play for 5 weeks then quit until next reset yes

pvp i see the same guys since ‘07, spending big bux on items
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Apr 22 2026 01:25am
I just reinstalled PTR patch just to double check, now its offline only but still includes the changes and it clearly still has the radius of nova, same test vs lightning spire just now
says 4 radius on tooltip, clearly hits from 10 yards away

https://i.imgur.com/cW66O3v.jpeg

Unless they did some silent server-side only fuckery, that somehow only applied part of the patch, I can't see how it would have changed
go test it right now its identical to radius of live bnet patch


I just tested it again... its 8 yards, not 4 not 10. My lethargy is level 23 - so I get 8 yards. Find a Maggot (not their babies) as they tend not to move. I use a tainted demon who also tend not to move but they do fire fireball but with 1 point in tainted it doesn't do much damage, if cast lethargy with one edge on the maggot and I stand just at the opposite edge with my tainted it will kill the maggot if I cast BB. If i move slightly out, it won't.

This is odd as when I tested it on ptr drop it didn't hit so far away. In any case, happy that its back to 8 yards.

Hephastos it might seem bigger but probably cause the dude is phat....?

This post was edited by arislanpug on Apr 22 2026 01:26am
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Apr 22 2026 06:11am
I just tested it again... its 8 yards, not 4 not 10. My lethargy is level 23 - so I get 8 yards. Find a Maggot (not their babies) as they tend not to move. I use a tainted demon who also tend not to move but they do fire fireball but with 1 point in tainted it doesn't do much damage, if cast lethargy with one edge on the maggot and I stand just at the opposite edge with my tainted it will kill the maggot if I cast BB. If i move slightly out, it won't.

This is odd as when I tested it on ptr drop it didn't hit so far away. In any case, happy that its back to 8 yards.

Hephastos it might seem bigger but probably cause the dude is phat....?


Its about 10 yards not 8, but the difference is 8 yard spells like nova and sigil are using collision detection, and that extends the collision size of each target by the size of its tiles, about 1 yard for size 2 actors along their axis. Blood boil and static field and other direct aoe checks only use distance between actors, center to center. So an 8 yard collision spell is kinda like 9 yard aoe spell, and blood boil showed about 1 yard larger than nova when I tested it, which equates to its 10 yard radius when it displayed 20 yard range, as they apparently used diameter.

But for all we know they could nerf it before its live patch and if they do, 2/3/4 yard radius would be unplayably bad and 2/3/4 yard diameter would be so broken blood boil might not even hit targets at melee range, an urdar could be hugging enemies as close as possible after a telestomp and still not be able to boil them
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Apr 22 2026 07:06am
They really really need to stop listening to streamers, or at least those who say things are overpowered mid game when mid game things being powerful spell and skill wise is fine. There are suppose to be power spikes that eventually balance out toward the end game. It's why people enjoy specific builds until late nightmare where immunities and resistances start becoming something you have to work around.

It was funny to hear most of the streamers talk about the shield nerf saying it doesn't matter since ars is better. Basically all I heard from that each time was that they are getting donations to reach end game gear quickly so they don't use mid tier gear. Stupid takes are common when you aren't playing the game from a normal players perspective. All those "lucky early trades" really come in handy for kitting yourself out in full multi-HR runeword sets in the first week.


But if I didn't listen to MrLlamaSC and Coooley (aka ) who would tell me how to think and tell me which aspects of d2r I should enjoy? Streamers are so good and I'm so glad blizzard listens to them and only them, because they're the average player and obviously know best.
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Apr 22 2026 10:00am
had they kept blood boil radius the same as live I would agreed with you, but ptr blood boil radius is garbage and you have to keep an eye on your pet life lol. totally not worth it, if I remember correctly your pet kill dont count as your kill so siphon is pointless.


Not saying anything about the radius but have you tried urdars? Their regen is sick for bb.
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Apr 22 2026 10:02am
Not saying anything about the radius but have you tried urdars? Their regen is sick for bb.


I'm using one on live right now, but on ptr I just use 3 tainted for testing as demon is pointless comes next patch
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Apr 22 2026 10:30am
Takes a while to kill heralds, diablo, and baal, dclone is impossible, and ubers. Im using a +8 abyss weapon too. No magic sunder though.


I do ubers fairly easily with abyss lock. Are you spamming miasma bolt on them to make the clouds disable their HP regen?
But yes, single target damage is pretty garbage for abyss until you ramp up the stacking clouds. PTR reportedly nerfed the clouds damage by a lot so I expect it to be much worse on PTR that it is on live.. haven't tested and cba to. I still love abyss because it's one of the coolest looking skills in the game XD
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Apr 22 2026 10:52am
I'm using one on live right now, but on ptr I just use 3 tainted for testing as demon is pointless comes next patch


yeah I guess the removal of certain auras along with low proc rates on amp make bind demon pretty weak comparatively now. Plus there's the hp nerf or cap added. I find it strange when nerfing things they're doing multi-pronged nerfs to the same skill rather than one at a time to find a balance.
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