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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Nova How Much Minus Res? For Tz, Heralds Etc
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Apr 17 2026 04:46am
I am unable to get to the same conclusion as you, here. Please let me know if I am doing something wrong.

https://maxroll.gg/d2/d2planner/h3u9f0s8

monster is set to Sparkfist

swapping between %lightning dmg vs -res results in -res being much more significant than the +15% from Renewed Sunder because %damage is additive.


nice 577 mana enigma vita nova sorc
lmao
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Apr 17 2026 04:53am
nice 577 mana enigma vita nova sorc
lmao


he was just calculating light stats :D don't be jelly duude

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Apr 17 2026 04:57am
I find stacking as much -res as possible is the way to go. If playing with pocket-hork barb u can also use lower res wand on swap over cta.
My NL nova sorc has -97, off by 3: the sunder is -8 and gem is -9.

Even then using lower resist wand makes a noticeable difference on LE-heralds.
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Apr 17 2026 05:25am
The wand I always found annoying. I wish Plague lower resist proc would be more usable.

Maybe I will try for fun Act 5 merc. But Insight man.
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Apr 17 2026 05:38am
The wand I always found annoying. I wish Plague lower resist proc would be more usable.

Maybe I will try for fun Act 5 merc. But Insight man.


Insight is mandatory IMO, wand optional but nice. I only use wand vs heralds.
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Apr 17 2026 08:49am
How are you gonna get to 105fcr with enigma in place of viper?

But the calculation is correct, you actually can get to negative res on a light immune monster (with viper), I didn't realize that.

So what difference does this make, in the end?

That you'd prefer more lightning skill dmg on your Guardian's Thunder Jewel rather than more negative res? Something else I am missing?


wait my math was off.
it was suppose to be -30% on the griffons with a guardian thunder. I was thinkin the 20/15 on griffons the 15 wasnt the minus res... its the +15% skill dmg and the 20 part on perfect griffons are -20% hehe. Late night posting before sleeping is bad :thumbsup:

so updated on the max effort sweaty -lightning res on EVERY slot versus a "sundered mob"
-17% from conviction
-30% from griffon w/ guardian gem
-55 % from infinity.
-10% from sunder charm

so this will net you -112% pierce vs a 95% res sunder mob. Sunder mob should be sitting at -17%.

THEN from there u can decide to slap the facet into a viper to push u to -22% light res. OR go enigma with 2/20 ammy and dual FCR rings 105 fcr slot that has more mf.
And theres the overkill 20/20 faceted 100 life duskshroud route too instead of enigma but thats really nuking the MF which is the only reason id not use a Viper...
And if im not gonna use enigma, im goin back to Viper just for the FCR flexibility because i always prefer to use sojs whenever i can unless i absolutely need the fcr rings for a breakpoint

This post was edited by and1balla_7 on Apr 17 2026 08:53am
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Apr 17 2026 09:11am
Insight is mandatory IMO


Just so good yeah.
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Apr 17 2026 09:17am
20/20 faceted


I never liked these, it cuts all other stats too much :x
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Apr 17 2026 10:16am
assuming sunder is used.

self wield infinity 95-50ish = 45 lite res remains
griffons 45-25 = 20 lite res remains

could put a facet in chest viper like others have said 20-5 = 15 lite res remaining on mobs.

The only way you can get lower is to cast a lower res from a wand, but thats a hassle if you also bo yourself 15-11 (if lvl12 lower res at 1/5 effect) = 4 lite resist remains on mob.

Lets add conviction aura almost forget at 4-17 = -13 lite res (negative so extra damage bonus 13%)

You really cant get much lower without self wield infinity as self wield ignores the 1/5 rule.

You cannot get more than this since infinity is only a fucking 2 hand runeword.
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Apr 17 2026 12:05pm
Infinity -55
Griffon -30
Jewler's armor of Nova Shield -20


Really interesting. Let's assume we're set on self-wielding infi (crazy blue orb builds are a whole other can of worms, and 200 fcr is not possible with this armor).

Viper setup: light immunes have -22 lr, everything else has -86 or less, most have -100 (if a monster rolls with 96-99% lr will the sunder bring them down to 95?)

Nova armor setup: -4 light skills, light immunes have -37 lr, everything else has -100.

Comparison from viper to nova armor: -4 lm results in -48% light skill damage, but you get an extra 15% light skill damage from the armor facets, netting -33% light skill damage, which is an effective damage loss of about 5%. You also have another ~14.5% damage loss from -4 nova. In total, your nova suffers about 20% char screen damage cut. Your effectiveness vs light immunes from resists is an extra 12%, and to practically everything else is nil, since the vast majority of other monsters are already at -100. If the nova procs are ~1k damage (big assumption here, just guessing), for parity with the viper setup you'd need them to proc once every other nova you spam vs light immunes, and once every nova you spam vs non immunes.

Complications: losing sojs means a mana pool barely above 2k with good gear, and you need to get hit frequently to reach parity with viper setup. If it's 12% additive ctc nova on armor + rings + 2/20 amu (gl finding the amu), that's 48% net ctc nova, which means you need to get hit between 3 and 6 times per second. It might be great vs fire (or poison?) damage over time, but it seems too dangerous in general. -4 light skills also hurts tstorm if you use that.

If you want to boost your damage from the viper setup, I think you can squeeze an extra 5% effective damage with a nova ormus, or you have to get into the crazy blue orb builds and chug mana pots/wait for redemption to proc on swap.

This post was edited by celloboy126 on Apr 17 2026 12:18pm
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