Infinity -55
Griffon -30
Jewler's armor of Nova Shield -20
Really interesting. Let's assume we're set on self-wielding infi (crazy blue orb builds are a whole other can of worms, and 200 fcr is not possible with this armor).
Viper setup: light immunes have -22 lr, everything else has -86 or less, most have -100 (if a monster rolls with 96-99% lr will the sunder bring them down to 95?)
Nova armor setup: -4 light skills, light immunes have -37 lr, everything else has -100.
Comparison from viper to nova armor: -4 lm results in -48% light skill damage, but you get an extra 15% light skill damage from the armor facets, netting -33% light skill damage, which is an effective damage loss of about 5%. You also have another ~14.5% damage loss from -4 nova. In total, your nova suffers about 20% char screen damage cut. Your effectiveness vs light immunes from resists is an extra 12%, and to practically everything else is nil, since the vast majority of other monsters are already at -100. If the nova procs are ~1k damage (big assumption here, just guessing), for parity with the viper setup you'd need them to proc once every other nova you spam vs light immunes, and once every nova you spam vs non immunes.
Complications: losing sojs means a mana pool barely above 2k with good gear, and you need to get hit frequently to reach parity with viper setup. If it's 12% additive ctc nova on armor + rings + 2/20 amu (gl finding the amu), that's 48% net ctc nova, which means you need to get hit between 3 and 6 times per second. It might be great vs fire (or poison?) damage over time, but it seems too dangerous in general. -4 light skills also hurts tstorm if you use that.
If you want to boost your damage from the viper setup, I think you can squeeze an extra 5% effective damage with a nova ormus, or you have to get into the crazy blue orb builds and chug mana pots/wait for redemption to proc on swap.
This post was edited by celloboy126 on Apr 17 2026 12:18pm