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d2jsp Forums > Diablo II > Diablo 2: Resurrected > D2:R Discussion > Nova How Much Minus Res? For Tz, Heralds Etc
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Apr 17 2026 12:53am
Light Sorc - Nova, anyone has opinion or calculation, where the minus enemy light res has "diminishing returns"? 60/80/100?

Think in context of Heralds which have lot of hp / res or some Sundered high res packs.

Of course it's not possible to go below res 0% on monster light resistance, that is clear, no need to explain that.

For instance on Chaos Flame lock, there it's clearly visible that you don't need more than cca -50 enemy fire res, because of how Apocalypse - sunder - infinity works and more skills or +% fire damage are just better there. That was example, analogy to this situation.

This post was edited by UncleBens1650 on Apr 17 2026 12:53am
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Apr 17 2026 12:55am
you can absolutely go under 0% monster resist. The cap is -100. That is why Cold Mastery is so powerful.
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Apr 17 2026 01:07am
You can't go below 0% meaning: that it's more efficient to have +% damage or more skills, because you can get more of that stat from other sources. - enemy res is the most difficult to get compared to plus skills or plus damage.

Per say we do not really care if monster has 10% or -20% light res, those are always fast. We care that we have sufficient - enemy res after sunder.


"In Hell Terror Zones, a Herald that spawns as a naturally lightning-resistant mob (like a Willowisp or Storm Caster) can easily hit 140%+ Lightning Resistance, making them very difficult to break without a Sunder Charm."

"The Aura Factor: Heralds always spawn with an Aura. If they roll Magic Resistant, they gain +40% to Fire, Cold, and Lightning res. If they roll Lightning Enchanted, they gain +75% Lightning res."

After sunder let say Herald will have 95%

Gear based ELR is 100% effective: infi self wield, crescent, griffon, facets
Skills based ELR is 20% effective: conviction gives only 85/5 = -17%

that gives meeeeeeeeeeee...

95 - 17% conviction = 78% would be good to get from gear, after that whatever



This post was edited by UncleBens1650 on Apr 17 2026 01:21am
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Apr 17 2026 01:17am
You can't go below 0% meaning: that it's more efficient to have +% damage or more skills, because you can get more of that stat from other sources. - enemy res is the most difficult to get compare to plus skills or plus damage.


A nova or light sorc is already getting over +500% lightning damage from lightning mastery. If a monster is at 0% light res, then an extra -5% enemy light res will mean +5% effective damage. But an extra +5% lightning damage will stack on the 500%+, meaning less than 1% effective damage increase. So even if a monster is at 0 light res, minus enemy light res is still more than 5x the damage increase of plus lightning skill damage. And this discrepancy only widens when the monster has positive res. It only becomes equally effective when the monster is already at -98% lightning resist.
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Apr 17 2026 01:22am
You can't go below 0% meaning: that it's more efficient to have +% damage or more skills, because you can get more of that stat from other sources. - enemy res is the most difficult to get compared to plus skills or plus damage.


no
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Apr 17 2026 01:23am
the only thing slowing you down is light immunes

and you can never lower them below 0%, so -res always better
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Apr 17 2026 01:24am
Yeah exactly, I care that we decimate the lightning resistance to 0% which is the biggest slowdown, so from gear it needs 78% which is ez mode with ELR from self wield infi + griffon + facet + renewed crack. That seems to be the threshold when you stop feeling "slowness".
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Apr 17 2026 01:27am
so -res always better


I believe it's not the case, because of the stat rarity and quantity. If you already bring down monster to 0%, then if you take example of renewed crack, assuming you got to 0%, then it's better to have +15% instead of -10%.

To me it seems that after ELR 78% (after sunder 95, conviction 1/5 effectivity -17%), it's better that stat which you can get more of.



This post was edited by UncleBens1650 on Apr 17 2026 01:29am
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Apr 17 2026 01:29am
I believe it's not the case, because of the stat rarity and quantity. If you already bring down monster to 0%, then if you take example of renewed crack, assuming you got to 0%, then it's better to have +15% instead of -10%.

To me it seems that after ELR 78% it's better that stat which you can get more of.

https://gcdnb.pbrd.co/images/NcGTBwrFZsQy.png


Give me a gear setup that will bring a light immune to below 0% res
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Apr 17 2026 01:30am
I explained that above, Sunder charms bring immune to Light resistance of monster to 95%

from gear you have full minus efficiency after breaking immunity and from skills/auras you have 1/5 efficiency (after breaking immunity), so you will get there with the standard gear no?

This post was edited by UncleBens1650 on Apr 17 2026 01:31am
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